Player Matchup

Danzaburou
Danzaburou
EndermanP
Danzaburou
Level 88
God Stats
5W - 6L
1,487 SR
Queue Stats
240W - 239L
1,384 Elo+
Party 1
Kukulkan
Kukulkan
PRE_Jiggy
Kukulkan
Level 80
God Stats
10W - 4L
1,823 SR
Queue Stats
37W - 39L
1,391 Elo+
Solo
Bacchus
Bacchus
iamgussguss
Bacchus
Level 69
God Stats
13W - 4L
1,617 SR
Queue Stats
62W - 71L
1,391 Elo+
Party 1
Team Averages
Level 79
1,642 SR
1,388 Elo+

VS

Team Averages
Level 102
1,609 SR
1,378 Elo+
Sun Wukong
Sun Wukong
DRK_Savage
Sun Wukong
Level 81
God Stats
2W - 1L
1,774 SR
Queue Stats
58W - 57L
1,334 Elo+
Solo
Persephone
Persephone
DatHotShhi
Persephone
Level 107
God Stats
12W - 22L
1,520 SR
Queue Stats
98W - 119L
1,398 Elo+
Solo
Hachiman
Hachiman
Daxksi
Hachiman
Level 118
God Stats
17W - 13L
1,535 SR
Queue Stats
265W - 266L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EndermanP
Danzaburou
13
3 / 1 / 4
10,363
740
11,221
14,692
12,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
PRE_Jiggy
Kukulkan
14
4 / 2 / 2
10,880
777
13,151
7,509
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
iamgussguss
Bacchus
13
1 / 2 / 6
10,043
717
5,469
13,677
16,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DRK_Savage
Sun Wukong
13
2 / 3 / 3
10,144
725
8,320
14,379
10,113
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Persephone
DatHotShhi
Persephone
12
1 / 4 / 2
10,367
741
12,366
10,072
3,588
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Daxksi
Hachiman
13
1 / 1 / 1
9,697
693
8,330
10,164
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
8
Kills
4
5
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DRK_Savage
Sun Wukong
2
3
3
1.17
L
Persephone
DatHotShhi
Persephone
1
4
2
0.5
L
Hachiman
Daxksi
Hachiman
1
1
1
1.5
W
Danzaburou
EndermanP
Danzaburou
3
1
4
5
W
Kukulkan
PRE_Jiggy
Kukulkan
4
2
2
2.5
W
Bacchus
iamgussguss
Bacchus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,841
Damage
29,016
35,878
Taken
34,615
32,566
Mitigated
17,293
7,418
Healing
7,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DRK_Savage
Sun Wukong
8,320
1,779
0
3,515
14,379
10,113
0
8,474
5,905
0
25,662
L
Persephone
DatHotShhi
Persephone
12,366
117
298
464
10,072
3,588
0
4,672
5,382
50,353
0
L
Hachiman
Daxksi
Hachiman
8,330
3,726
0
3,181
10,164
3,592
0
5,916
4,248
0
31,019
W
Danzaburou
EndermanP
Danzaburou
11,221
3,172
0
2,780
14,692
12,827
0
6,808
7,884
0
40,048
W
Kukulkan
PRE_Jiggy
Kukulkan
13,151
1,391
0
1,253
7,509
3,518
0
2,598
4,911
57,482
0
W
Bacchus
iamgussguss
Bacchus
5,469
716
0
3,385
13,677
16,221
0
3,494
10,183
17,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,286
Gold Earned
30,208
146
Minions Killed
131
0
Camps Cleared
0
809,797
Distance Traveled
774,198
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,144
725
31
2
0
264,794
0
L
Persephone
10,367
741
61
4
0
247,886
0
L
Hachiman
9,697
693
39
3
0
261,518
3
W
Danzaburou
10,363
740
42
3
0
274,055
0
W
Kukulkan
10,880
777
95
7
0
262,867
3
W
Bacchus
10,043
717
9
1
0
272,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role