Player Matchup

Atlas
Atlas
Kossu_Tonttu
Atlas
Level 144
God Stats
2W - 0L
1,399 SR
Queue Stats
59W - 70L
1,470 Elo+
Party 1
Medusa
Medusa
TjB-3
Medusa
Level 63
God Stats
2W - 0L
1,320 SR
Queue Stats
4W - 6L
1,250 Elo+
Party 1
He Bo
He Bo
notmyoriginalAC
He Bo
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 125L
1,532 Elo+
Party 1
Team Averages
Level 120
1,406 SR
1,418 Elo+

VS

Team Averages
Level 38
1,391 SR
1,321 Elo+
Cupid
Cupid
SONO_EDEMX
Cupid
Level 43
God Stats
1W - 3L
1,371 SR
Queue Stats
67W - 93L
1,248 Elo+
Party 2
King Arthur
King Arthur
SykLime
King Arthur
Level 45
God Stats
2W - 7L
1,301 SR
Queue Stats
73W - 65L
1,487 Elo+
Solo
Merlin
Merlin
baili43
Merlin
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 40L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 9
9,214
921
7,747
11,250
12,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
TjB-3
Medusa
12
3 / 0 / 9
8,649
865
7,215
6,620
2,554
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 2 / 8
9,323
932
7,992
5,843
1,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
0 / 5 / 3
6,860
686
1,335
8,095
2,725
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
SykLime
King Arthur
9
1 / 6 / 2
7,262
726
5,271
11,873
9,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
baili43
Merlin
11
3 / 4 / 1
8,363
836
5,602
6,492
2,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
15
Kills
4
4
Deaths
15
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
2
9
5.25
L
Cupid
0
5
3
0.3
L
King Arthur
SykLime
King Arthur
1
6
2
0.33
W
Medusa
TjB-3
Medusa
3
0
9
7.5
L
Merlin
baili43
Merlin
3
4
1
0.88
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,954
Damage
12,208
23,713
Taken
26,460
16,736
Mitigated
14,591
3,062
Healing
1,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,747
2,020
0
930
11,250
12,283
0
2,647
8,603
17,873
0
L
Cupid
1,335
428
130
727
8,095
2,725
0
4,786
3,063
0
8,815
L
King Arthur
SykLime
King Arthur
5,271
260
0
0
11,873
9,541
0
5,888
5,540
0
23,232
W
Medusa
TjB-3
Medusa
7,215
2,749
369
595
6,620
2,554
2,037
1,767
4,853
0
30,373
L
Merlin
baili43
Merlin
5,602
310
0
500
6,492
2,325
87
4,431
1,802
27,087
0
W
7,992
490
75
1,093
5,843
1,899
200
1,433
4,410
40,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,186
Gold Earned
22,485
115
Minions Killed
86
0
Camps Cleared
0
590,428
Distance Traveled
516,214
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,214
921
9
1
0
192,613
0
L
Cupid
6,860
686
14
1
0
169,184
0
L
King Arthur
7,262
726
30
3
0
183,254
0
W
Medusa
8,649
865
52
5
0
208,356
0
L
Merlin
8,363
836
42
4
0
163,776
0
W
He Bo
9,323
932
54
5
0
189,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role