Player Matchup

Ao Kuang
Ao Kuang
Aziuh1k
Ao Kuang
Level 26
God Stats
7W - 2L
1,486 SR
Queue Stats
36W - 48L
1,420 Elo+
Party 1
Yemoja
Yemoja
Impalix
Yemoja
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,177 Elo+
Party 1
Freya
Freya
Senjr
Freya
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 15L
1,340 Elo+
Party 1
Anhur
Anhur
SerDane
Anhur
Level 16
God Stats
1W - 2L
1,295 SR
Queue Stats
4W - 14L
1,148 Elo+
Party 1
Chaac
Chaac
YouMumSuck
Chaac
Level 22
God Stats
1W - 4L
1,179 SR
Queue Stats
6W - 13L
1,116 Elo+
Party 1
Team Averages
Level 23
1,392 SR
1,240 Elo+

VS

Team Averages
Level 26
1,457 SR
1,181 Elo+
Khepri
Khepri
Diincan
Khepri
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 61L
968 Elo+
Party 2
Medusa
Medusa
Ptolomeyy
Medusa
Level 17
God Stats
2W - 4L
1,286 SR
Queue Stats
30W - 54L
1,185 Elo+
Party 2
Persephone
Persephone
SamTheSucc
Persephone
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 63L
1,144 Elo+
Party 2
Set
Set
ihateneeks
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 40L
1,369 Elo+
Party 2
Scylla
Scylla
uujj16
Scylla
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 39L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aziuh1k
Ao Kuang
17
6 / 0 / 4
10,610
624
13,340
15,144
7,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
Impalix
Yemoja
13
1 / 0 / 3
8,694
511
2,492
9,715
7,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
Senjr
Freya
17
9 / 3 / 3
10,693
629
10,922
13,664
5,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
SerDane
Anhur
12
0 / 1 / 1
7,573
445
3,988
9,901
3,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
16
4 / 0 / 2
9,854
580
10,220
11,991
9,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Diincan
Khepri
12
1 / 1 / 0
7,456
439
3,559
9,712
8,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Ptolomeyy
Medusa
12
0 / 3 / 1
7,192
423
8,199
9,725
4,590
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
SamTheSucc
Persephone
14
2 / 6 / 1
9,109
536
10,109
12,688
5,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 4 / 0
7,808
459
2,840
13,759
6,432
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
uujj16
Scylla
11
0 / 5 / 0
7,162
421
4,243
10,257
3,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
20
Kills
4
4
Deaths
19
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aziuh1k
Ao Kuang
6
0
4
8
L
Khepri
Diincan
Khepri
1
1
0
1
W
Yemoja
Impalix
Yemoja
1
0
3
2.5
L
Medusa
Ptolomeyy
Medusa
0
3
1
0.17
L
Persephone
SamTheSucc
Persephone
2
6
1
0.42
W
Freya
Senjr
Freya
9
3
3
3.5
W
Anhur
SerDane
Anhur
0
1
1
0.5
W
Chaac
4
0
2
5
L
1
4
0
0.25
L
Scylla
uujj16
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,962
Damage
28,950
60,415
Taken
56,141
34,184
Mitigated
28,684
18,701
Healing
11,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aziuh1k
Ao Kuang
13,340
3,248
0
5,340
15,144
7,315
205
3,070
12,074
107,378
2,701
L
Khepri
Diincan
Khepri
3,559
354
1,733
2,451
9,712
8,883
299
3,896
5,770
18,414
0
W
Yemoja
Impalix
Yemoja
2,492
757
2,552
1,916
9,715
7,379
754
1,544
8,171
35,791
0
L
Medusa
Ptolomeyy
Medusa
8,199
2,288
0
1,883
9,725
4,590
572
7,095
2,594
0
65,047
L
Persephone
SamTheSucc
Persephone
10,109
504
0
1,060
12,688
5,122
0
9,330
2,925
51,853
0
W
Freya
Senjr
Freya
10,922
3,326
0
4,590
13,664
5,931
616
8,369
5,295
65,582
0
W
Anhur
SerDane
Anhur
3,988
1,637
0
1,764
9,901
3,927
288
1,525
8,376
0
49,321
W
Chaac
10,220
488
0
2,539
11,991
9,632
1,762
3,966
7,748
0
70,554
L
2,840
1,319
0
3,646
13,759
6,432
0
4,667
8,963
0
51,184
L
Scylla
uujj16
Scylla
4,243
1,070
0
930
10,257
3,657
0
438
9,819
39,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,424
Gold Earned
38,727
497
Minions Killed
370
0
Camps Cleared
0
1,626,523
Distance Traveled
1,522,043
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,610
624
137
8
0
383,570
0
L
Khepri
7,456
439
28
2
0
331,089
2
W
Yemoja
8,694
511
57
3
0
300,171
1
L
Medusa
7,192
423
106
6
0
283,582
0
L
Persephone
9,109
536
87
5
0
305,569
5
W
Freya
10,693
629
110
6
0
301,698
0
W
Anhur
7,573
445
85
5
0
302,563
0
W
Chaac
9,854
580
108
6
0
338,521
0
L
Set
7,808
459
79
5
0
326,427
0
L
Scylla
7,162
421
70
4
0
275,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role