Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Krome BradderZ
Xbalanque
Level 145
God Stats
2W - 1L
1,513 SR
Queue Stats
112W - 101L
1,555 Elo+
Solo
Yemoja
Yemoja
Nibil
Yemoja
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
346W - 344L
1,517 Elo+
Solo
Bacchus
Bacchus
kegelbane
Bacchus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 69L
1,491 Elo+
Solo
Team Averages
Level 136
1,503 SR
1,512 Elo+

VS

Team Averages
Level 148
1,570 SR
1,533 Elo+
Baba Yaga
Baba Yaga
AkaiYoru6
Baba Yaga
Level 108
God Stats
1W - 1L
1,604 SR
Queue Stats
33W - 39L
1,469 Elo+
Party 1
Aphrodite
Aphrodite
IsBjörnsMicke
Aphrodite
Level 134
God Stats
2W - 2L
1,310 SR
Queue Stats
86W - 93L
1,479 Elo+
Solo
Nu Wa
Nu Wa
NanoAtom
Nu Wa
Level 157
God Stats
0W - 1L
1,704 SR
Queue Stats
30W - 17L
1,687 Elo+
Party 2
Da Ji
Da Ji
Vespidcrow
Da Ji
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,452 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Μiner
Cu Chulainn
Level 159
God Stats
1W - 1L
1,730 SR
Queue Stats
47W - 40L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 2 / 10
9,025
820
19,125
9,551
4,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
 
Serqet
14
2 / 4 / 13
8,413
765
7,835
20,130
19,796
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
Krome BradderZ
Xbalanque
18
9 / 1 / 6
9,999
909
19,110
12,081
7,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Nibil
Yemoja
16
1 / 1 / 12
9,231
839
4,602
16,504
13,903
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bacchus
kegelbane
Bacchus
15
2 / 2 / 12
9,341
849
9,064
20,373
27,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AkaiYoru6
Baba Yaga
16
4 / 3 / 3
8,959
814
15,571
13,294
7,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
IsBjörnsMicke
Aphrodite
15
2 / 5 / 5
8,876
807
8,443
17,231
18,617
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nu Wa
NanoAtom
Nu Wa
17
1 / 2 / 7
9,084
826
16,996
11,265
5,804
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Da Ji
14
3 / 4 / 4
8,045
731
13,327
11,731
9,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cu Chulainn
Μiner
Cu Chulainn
11
0 / 2 / 4
7,112
647
8,660
9,052
6,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
33
16
Kills
10
10
Deaths
16
53
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
10
3.5
W
Serqet
 
Serqet
2
4
13
2.13
L
Baba Yaga
AkaiYoru6
Baba Yaga
4
3
3
1.83
L
Aphrodite
IsBjörnsMicke
Aphrodite
2
5
5
0.9
W
Xbalanque
Krome BradderZ
Xbalanque
9
1
6
12
L
Nu Wa
NanoAtom
Nu Wa
1
2
7
2.25
W
Yemoja
Nibil
Yemoja
1
1
12
7
L
Da Ji
3
4
4
1.25
W
Bacchus
kegelbane
Bacchus
2
2
12
4
L
Cu Chulainn
Μiner
Cu Chulainn
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,736
Damage
62,997
78,639
Taken
62,573
73,215
Mitigated
47,445
37,310
Healing
25,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
19,125
554
914
944
9,551
4,563
755
4,456
5,049
45,337
0
W
Serqet
 
Serqet
7,835
1,183
2,913
4,324
20,130
19,796
209
11,516
8,483
0
9,089
L
Baba Yaga
AkaiYoru6
Baba Yaga
15,571
993
1,921
2,737
13,294
7,081
0
7,866
5,428
22,492
0
L
Aphrodite
IsBjörnsMicke
Aphrodite
8,443
1,477
6,545
6,373
17,231
18,617
0
9,608
7,196
13,777
0
W
Xbalanque
Krome BradderZ
Xbalanque
19,110
6,300
596
2,329
12,081
7,039
1,650
4,727
7,308
0
44,747
L
Nu Wa
NanoAtom
Nu Wa
16,996
2,447
1,090
1,961
11,265
5,804
0
5,279
5,812
41,328
0
W
Yemoja
Nibil
Yemoja
4,602
1,718
13,044
5,009
16,504
13,903
627
11,266
4,962
8,304
0
L
Da Ji
13,327
2,214
1,393
972
11,731
9,045
0
6,299
5,290
0
14,984
W
Bacchus
kegelbane
Bacchus
9,064
176
2,811
4,426
20,373
27,914
366
8,443
11,827
16,049
340
L
Cu Chulainn
Μiner
Cu Chulainn
8,660
355
629
1,694
9,052
6,898
0
3,399
5,282
0
17,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,009
Gold Earned
42,076
143
Minions Killed
118
0
Camps Cleared
0
1,076,223
Distance Traveled
1,008,406
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,025
820
65
6
0
214,578
0
W
Serqet
8,413
765
3
0
0
216,546
0
L
Baba Yaga
8,959
814
16
1
0
236,657
0
L
Aphrodite
8,876
807
12
1
0
195,597
5
W
Xbalanque
9,999
909
57
5
0
220,731
0
L
Nu Wa
9,084
826
62
6
0
218,373
0
W
Yemoja
9,231
839
6
1
0
184,797
0
L
Da Ji
8,045
731
13
1
0
205,670
0
W
Bacchus
9,341
849
12
1
0
239,571
0
L
Cu Chulainn
7,112
647
15
1
0
152,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role