Player Matchup

Bacchus
Bacchus
Piece_213
Bacchus
Level 36
God Stats
12W - 16L
1,380 SR
Queue Stats
19W - 28L
1,365 Elo+
Party 1
Kukulkan
Kukulkan
chiefdans99
Kukulkan
Level 5
God Stats
4W - 6L
1,460 SR
Queue Stats
4W - 8L
1,258 Elo+
Party 1
Lancelot
Lancelot
oDiqzi
Lancelot
Level 126
God Stats
0W - 1L
1,204 SR
Queue Stats
23W - 31L
1,399 Elo+
Party 1
Team Averages
Level 56
1,348 SR
1,341 Elo+

VS

Team Averages
Level 69
1,390 SR
1,356 Elo+
Ah Puch
Ah Puch
MrLafogata
Ah Puch
Level 74
God Stats
4W - 3L
1,412 SR
Queue Stats
81W - 86L
1,437 Elo+
Solo
Mulan
Mulan
R1CH4RDAU
Mulan
Level 68
God Stats
22W - 19L
1,388 SR
Queue Stats
260W - 306L
1,328 Elo+
Party 2
Maui
Maui
Taxiinha
Maui
Level 66
God Stats
8W - 7L
1,372 SR
Queue Stats
193W - 228L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Piece_213
Bacchus
11
0 / 5 / 3
8,659
619
5,255
13,047
13,381
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
chiefdans99
Kukulkan
13
1 / 9 / 0
9,285
663
12,242
12,563
4,928
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
oDiqzi
Lancelot
11
2 / 7 / 1
9,214
658
4,438
14,963
6,298
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MrLafogata
Ah Puch
15
13 / 0 / 6
12,436
888
21,130
8,804
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mulan
R1CH4RDAU
Mulan
15
5 / 1 / 11
11,337
810
9,384
12,394
10,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
14
3 / 2 / 16
11,202
800
6,450
12,378
11,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
3
Kills
21
21
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
MrLafogata
Ah Puch
13
0
6
16
L
Bacchus
Piece_213
Bacchus
0
5
3
0.3
W
Mulan
R1CH4RDAU
Mulan
5
1
11
10.5
W
Maui
3
2
16
5.5
L
Kukulkan
chiefdans99
Kukulkan
1
9
0
0.11
L
Lancelot
oDiqzi
Lancelot
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,935
Damage
36,964
40,573
Taken
33,576
24,607
Mitigated
25,483
366
Healing
9,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
MrLafogata
Ah Puch
21,130
2,302
0
2,873
8,804
3,812
1,033
4,073
4,731
50,686
0
L
Bacchus
Piece_213
Bacchus
5,255
210
0
0
13,047
13,381
0
7,935
4,575
18,608
0
W
Mulan
R1CH4RDAU
Mulan
9,384
1,064
0
3,050
12,394
10,572
426
6,373
6,021
72
44,214
W
Maui
6,450
1,157
0
3,539
12,378
11,099
87
7,595
4,783
23,452
354
L
Kukulkan
chiefdans99
Kukulkan
12,242
2,963
0
0
12,563
4,928
282
8,545
3,366
43,643
0
L
Lancelot
oDiqzi
Lancelot
4,438
785
0
366
14,963
6,298
0
9,500
4,926
0
27,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,158
Gold Earned
34,975
129
Minions Killed
147
0
Camps Cleared
0
706,081
Distance Traveled
694,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,436
888
62
4
0
234,094
0
L
Bacchus
8,659
619
22
2
0
232,280
0
W
Mulan
11,337
810
48
3
0
250,712
0
W
Maui
11,202
800
37
3
0
209,418
0
L
Kukulkan
9,285
663
71
5
0
202,411
0
L
Lancelot
9,214
658
36
3
0
271,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role