Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Huaara
Bacchus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 99L
1,525 Elo+
Party 2
Ares
Ares
MAZEUR225
Ares
Level 125
God Stats
6W - 5L
1,619 SR
Queue Stats
235W - 235L
1,464 Elo+
Party 2
Athena
Athena
Shinsetsu974
Athena
Level 122
God Stats
2W - 3L
1,571 SR
Queue Stats
140W - 136L
1,508 Elo+
Party 2
Team Averages
Level 111
1,538 SR
1,499 Elo+

VS

Team Averages
Level 129
1,540 SR
1,485 Elo+
Chronos
Chronos
 
Chronos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Deiden
Arachne
Level 161
God Stats
1W - 0L
1,591 SR
Queue Stats
5W - 8L
1,413 Elo+
Party 3
Cerberus
Cerberus
Polowka
Cerberus
Level 102
God Stats
2W - 0L
1,591 SR
Queue Stats
4W - 5L
1,429 Elo+
Party 3
Neith
Neith
Scoyvi
Neith
Level 148
God Stats
5W - 7L
1,357 SR
Queue Stats
283W - 239L
1,550 Elo+
Party 1
Aphrodite
Aphrodite
SniperBerserker-
Aphrodite
Level 106
God Stats
11W - 6L
1,662 SR
Queue Stats
166W - 157L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
2 / 6 / 1
4,824
482
5,996
10,255
4,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
 
Sylvanus
6
2 / 5 / 2
4,782
478
5,064
11,553
7,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Huaara
Bacchus
6
0 / 4 / 4
4,410
441
3,581
8,079
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
5
0 / 6 / 3
4,674
467
2,445
11,528
7,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
6
0 / 6 / 4
4,403
440
2,785
11,490
5,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
3 / 0 / 6
7,523
752
2,610
5,460
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Deiden
Arachne
10
3 / 3 / 17
6,636
664
6,440
11,228
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Polowka
Cerberus
11
7 / 0 / 6
7,101
710
4,181
6,527
2,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Scoyvi
Neith
11
11 / 1 / 9
7,388
739
13,902
7,032
2,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Aphrodite
10
2 / 0 / 16
6,635
664
7,491
8,035
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
80
4
Kills
26
27
Deaths
4
14
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
6
1
0.42
L
Sylvanus
 
Sylvanus
2
5
2
0.6
W
Chronos
 
Chronos
3
0
6
6
W
Arachne
Deiden
Arachne
3
3
17
3.83
L
Bacchus
Huaara
Bacchus
0
4
4
0.5
L
Ares
0
6
3
0.25
W
Cerberus
Polowka
Cerberus
7
0
6
10
W
Neith
Scoyvi
Neith
11
1
9
15.5
L
Athena
0
6
4
0.33
W
Aphrodite
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,871
Damage
34,624
52,905
Taken
38,282
30,415
Mitigated
18,131
9,320
Healing
17,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,996
337
232
506
10,255
4,643
168
2,484
7,771
17,910
0
L
Sylvanus
 
Sylvanus
5,064
1,747
1,895
2,793
11,553
7,382
389
3,793
7,760
14,177
4,430
W
Chronos
 
Chronos
2,610
926
0
2,774
5,460
2,116
2,998
1,140
4,320
58,165
0
W
Arachne
Deiden
Arachne
6,440
3,865
0
4,754
11,228
4,602
82
6,677
4,551
0
27,848
L
Bacchus
Huaara
Bacchus
3,581
590
0
750
8,079
4,676
59
2,027
6,052
18,232
0
L
Ares
2,445
296
0
1,376
11,528
7,995
348
2,419
9,109
6,469
0
W
Cerberus
Polowka
Cerberus
4,181
335
0
2,230
6,527
2,697
1,962
1,829
4,698
37,415
0
W
Neith
Scoyvi
Neith
13,902
4,143
0
1,717
7,032
2,733
562
3,694
3,338
0
57,868
L
Athena
2,785
952
0
1,768
11,490
5,719
298
3,559
7,931
20,191
0
W
Aphrodite
7,491
879
2,520
3,956
8,035
5,983
0
6,195
1,840
19,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,093
Gold Earned
35,283
115
Minions Killed
352
0
Camps Cleared
0
1,029,295
Distance Traveled
961,687
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,824
482
23
2
0
205,967
0
L
Sylvanus
4,782
478
24
2
0
190,007
4
W
Chronos
7,523
752
116
12
0
180,997
0
W
Arachne
6,636
664
40
4
0
212,095
1
L
Bacchus
4,410
441
30
3
0
222,075
0
L
Ares
4,674
467
10
1
0
202,400
0
W
Cerberus
7,101
710
96
10
0
182,348
0
W
Neith
7,388
739
81
8
0
196,987
1
L
Athena
4,403
440
28
3
0
208,846
0
W
Aphrodite
6,635
664
19
2
0
189,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role