Player Matchup

Freya
Freya
NATAWS9
Freya
Level 125
God Stats
107W - 69L
1,681 SR
Queue Stats
130W - 99L
1,609 Elo+
Solo
Thanatos
Thanatos
ScarceViirus
Thanatos
Level 85
God Stats
0W - 2L
1,476 SR
Queue Stats
39W - 47L
1,539 Elo+
Party 2
Athena
Athena
ThiccThighs6969
Athena
Level 146
God Stats
144W - 103L
1,620 SR
Queue Stats
245W - 244L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
Znive02
Sun Wukong
Level 113
God Stats
1W - 1L
1,775 SR
Queue Stats
7W - 11L
1,479 Elo+
Party 2
Anhur
Anhur
jwalker66
Anhur
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 61L
1,531 Elo+
Party 2
Team Averages
Level 124
1,610 SR
1,533 Elo+

VS

Team Averages
Level 131
1,552 SR
1,564 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
datinsanegamer
Achilles
Level 126
God Stats
3W - 3L
1,525 SR
Queue Stats
99W - 82L
1,562 Elo+
Solo
Horus
Horus
m3rcTi0
Horus
Level 163
God Stats
9W - 6L
1,623 SR
Queue Stats
113W - 98L
1,623 Elo+
Party 1
Ravana
Ravana
mashed02
Ravana
Level 83
God Stats
2W - 1L
1,333 SR
Queue Stats
70W - 48L
1,573 Elo+
Solo
Ah Puch
Ah Puch
munchkin471
Ah Puch
Level 129
God Stats
6W - 2L
1,781 SR
Queue Stats
221W - 198L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
NATAWS9
Freya
10
1 / 7 / 4
6,146
559
4,141
12,242
8,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
ScarceViirus
Thanatos
10
2 / 6 / 2
6,553
596
3,781
11,200
3,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 3
5,229
475
6,225
10,822
4,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Znive02
Sun Wukong
10
0 / 3 / 1
5,884
535
5,011
10,869
5,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
jwalker66
Anhur
11
3 / 4 / 0
7,159
651
3,291
8,065
2,551
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
8 / 1 / 5
7,809
710
10,841
10,546
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
11
3 / 1 / 1
7,219
656
8,265
9,868
6,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
m3rcTi0
Horus
10
5 / 4 / 13
6,843
622
7,301
10,868
6,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
mashed02
Ravana
13
4 / 0 / 6
7,387
672
4,920
7,608
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
munchkin471
Ah Puch
11
4 / 0 / 6
7,017
638
7,650
2,905
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
6
Kills
24
24
Deaths
6
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
5
10.5
L
Freya
NATAWS9
Freya
1
7
4
0.43
L
Thanatos
ScarceViirus
Thanatos
2
6
2
0.5
L
0
4
3
0.38
L
Sun Wukong
Znive02
Sun Wukong
0
3
1
0.17
W
Achilles
3
1
1
3.5
L
Anhur
jwalker66
Anhur
3
4
0
0.75
W
Horus
m3rcTi0
Horus
5
4
13
2.88
W
Ravana
mashed02
Ravana
4
0
6
7
W
Ah Puch
munchkin471
Ah Puch
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,449
Damage
38,977
53,198
Taken
41,795
25,124
Mitigated
20,273
10,058
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,841
5,265
0
5,011
10,546
3,281
4,558
2,602
7,820
51,773
4,282
L
Freya
NATAWS9
Freya
4,141
1,499
0
1,408
12,242
8,522
0
5,796
6,178
24,013
0
L
Thanatos
ScarceViirus
Thanatos
3,781
419
0
4,245
11,200
3,924
0
3,036
7,913
0
28,091
L
6,225
1,827
0
480
10,822
4,344
0
4,949
5,737
24,051
0
L
Sun Wukong
Znive02
Sun Wukong
5,011
1,457
0
1,775
10,869
5,783
0
1,709
8,474
0
38,537
W
Achilles
8,265
2,087
0
2,839
9,868
6,118
0
0
9,868
264
43,990
L
Anhur
jwalker66
Anhur
3,291
1,710
0
2,150
8,065
2,551
1,059
3,114
4,883
0
46,287
W
Horus
m3rcTi0
Horus
7,301
3,647
916
2,702
10,868
6,372
240
5,142
5,602
0
17,489
W
Ravana
mashed02
Ravana
4,920
1,493
0
2,268
7,608
3,448
0
1,739
5,732
0
66,643
W
Ah Puch
munchkin471
Ah Puch
7,650
465
0
1,060
2,905
1,054
632
944
1,873
46,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,971
Gold Earned
36,275
275
Minions Killed
348
0
Camps Cleared
0
1,142,036
Distance Traveled
1,113,171
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,809
710
82
7
0
208,260
0
L
Freya
6,146
559
34
3
0
210,533
3
L
Thanatos
6,553
596
48
4
0
228,940
0
L
Athena
5,229
475
40
4
0
258,851
0
L
Sun Wukong
5,884
535
63
6
0
230,124
2
W
Achilles
7,219
656
76
7
0
207,490
1
L
Anhur
7,159
651
90
8
0
213,588
1
W
Horus
6,843
622
25
2
0
220,537
0
W
Ravana
7,387
672
92
8
0
257,634
0
W
Ah Puch
7,017
638
73
7
0
219,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role