Player Matchup

Janus
Janus
BongLord
Janus
Level 143
God Stats
12W - 17L
1,344 SR
Queue Stats
185W - 165L
1,501 Elo+
Party 1
Zeus
Zeus
TheBearbasar
Zeus
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,413 Elo+
Party 1
Surtr
Surtr
Wolfmadem
Surtr
Level 85
God Stats
6W - 6L
1,481 SR
Queue Stats
146W - 109L
1,514 Elo+
Party 1
Neith
Neith
leonida12
Neith
Level 156
God Stats
7W - 1L
1,755 SR
Queue Stats
291W - 269L
1,510 Elo+
Party 1
Susano
Susano
namechanged8752
Susano
Level 18
God Stats
6W - 0L
1,964 SR
Queue Stats
17W - 10L
1,618 Elo+
Party 1
Team Averages
Level 83
1,609 SR
1,511 Elo+

VS

Team Averages
Level 114
1,515 SR
1,523 Elo+
Fenrir
Fenrir
DJCooper20
Fenrir
Level 78
God Stats
3W - 5L
1,506 SR
Queue Stats
302W - 281L
1,566 Elo+
Solo
Izanami
Izanami
OneKebabPlease
Izanami
Level 49
God Stats
0W - 2L
1,285 SR
Queue Stats
89W - 72L
1,533 Elo+
Party 2
Amaterasu
Amaterasu
Zenlss
Amaterasu
Level 123
God Stats
3W - 2L
1,828 SR
Queue Stats
108W - 103L
1,493 Elo+
Party 2
Yemoja
Yemoja
iMooniie
Yemoja
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 86L
1,526 Elo+
Party 3
Yu Huang
Yu Huang
sandresinho
Yu Huang
Level 162
God Stats
3W - 5L
1,456 SR
Queue Stats
149W - 156L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BongLord
Janus
10
3 / 0 / 3
6,121
680
6,725
3,205
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 2
5,827
647
6,584
5,402
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
Wolfmadem
Surtr
10
2 / 1 / 3
6,130
681
7,388
8,102
4,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
leonida12
Neith
9
2 / 0 / 1
5,267
585
3,223
6,446
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
3 / 2 / 1
6,044
672
2,726
6,722
4,529
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DJCooper20
Fenrir
8
0 / 3 / 0
4,548
505
2,996
8,470
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 1
5,682
631
3,231
6,295
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Zenlss
Amaterasu
8
0 / 2 / 0
4,399
489
2,115
8,726
6,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
iMooniie
Yemoja
8
1 / 2 / 3
5,355
595
3,301
9,080
5,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
sandresinho
Yu Huang
9
2 / 2 / 0
5,167
574
2,780
4,870
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
5
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
BongLord
Janus
3
0
3
4.5
L
Fenrir
DJCooper20
Fenrir
0
3
0
0
L
2
2
1
1.25
W
1
2
2
1
W
Surtr
Wolfmadem
Surtr
2
1
3
3.5
L
Amaterasu
Zenlss
Amaterasu
0
2
0
0
L
Yemoja
iMooniie
Yemoja
1
2
3
1.25
W
Neith
leonida12
Neith
2
0
1
2.5
W
3
2
1
1.75
L
Yu Huang
sandresinho
Yu Huang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,646
Damage
14,423
29,877
Taken
37,441
13,194
Mitigated
19,122
9,866
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BongLord
Janus
6,725
260
0
835
3,205
1,022
0
1,128
2,023
44,356
0
L
Fenrir
DJCooper20
Fenrir
2,996
606
0
1,101
8,470
3,040
0
1,516
6,864
0
29,144
L
3,231
2,435
0
1,190
6,295
2,323
0
3,553
2,742
0
39,438
W
6,584
3,250
0
2,646
5,402
1,401
406
663
4,739
48,622
2,581
W
Surtr
Wolfmadem
Surtr
7,388
2,965
0
3,528
8,102
4,179
0
1,174
6,450
1,375
39,048
L
Amaterasu
Zenlss
Amaterasu
2,115
944
0
3,308
8,726
6,317
0
1,109
7,607
0
27,682
L
Yemoja
iMooniie
Yemoja
3,301
1,378
1,208
1,416
9,080
5,751
0
4,972
3,930
10,509
0
W
Neith
leonida12
Neith
3,223
718
0
949
6,446
2,063
0
1,958
4,376
0
33,289
W
2,726
656
0
1,908
6,722
4,529
0
929
5,786
0
15,523
L
Yu Huang
sandresinho
Yu Huang
2,780
0
0
975
4,870
1,691
0
2,307
2,429
29,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,389
Gold Earned
25,151
300
Minions Killed
234
0
Camps Cleared
0
949,936
Distance Traveled
881,368
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,121
680
88
10
0
193,636
0
L
Fenrir
4,548
505
47
5
0
165,811
0
L
Izanami
5,682
631
84
9
0
179,026
0
W
Zeus
5,827
647
100
11
0
173,729
4
W
Surtr
6,130
681
55
6
0
183,953
3
L
Amaterasu
4,399
489
38
4
0
173,008
0
L
Yemoja
5,355
595
12
1
0
190,400
2
W
Neith
5,267
585
46
5
0
195,147
0
W
Susano
6,044
672
11
1
0
203,471
1
L
Yu Huang
5,167
574
53
6
0
173,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role