Player Matchup

Bacchus
Bacchus
Karolis5453
Bacchus
Level 29
God Stats
0W - 4L
1,402 SR
Queue Stats
4W - 13L
1,410 Elo+
Party 2
Chaac
Chaac
TP_PatMil
Chaac
Level 66
God Stats
0W - 2L
1,254 SR
Queue Stats
21W - 24L
1,422 Elo+
Solo
Nemesis
Nemesis
falete3jrYT
Nemesis
Level 107
God Stats
3W - 1L
1,807 SR
Queue Stats
110W - 98L
1,414 Elo+
Solo
Danzaburou
Danzaburou
kcazmodo
Danzaburou
Level 84
God Stats
24W - 22L
1,565 SR
Queue Stats
207W - 193L
1,366 Elo+
Solo
Scylla
Scylla
ramunsunas
Scylla
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,411 Elo+
Party 2
Team Averages
Level 63
1,506 SR
1,405 Elo+

VS

Team Averages
Level 79
1,474 SR
1,411 Elo+
Sun Wukong
Sun Wukong
ALittleSausage
Sun Wukong
Level 67
God Stats
14W - 8L
1,576 SR
Queue Stats
151W - 133L
1,447 Elo+
Party 1
Agni
Agni
Alskuh
Agni
Level 149
God Stats
1W - 0L
1,747 SR
Queue Stats
89W - 65L
1,465 Elo+
Party 1
Ishtar
Ishtar
SSPOSATO111_
Ishtar
Level 63
God Stats
1W - 5L
1,096 SR
Queue Stats
35W - 44L
1,365 Elo+
Party 3
Thanatos
Thanatos
marcoprwe
Thanatos
Level 58
God Stats
2W - 1L
1,735 SR
Queue Stats
19W - 18L
1,417 Elo+
Party 3
Cerberus
Cerberus
valerius-05
Cerberus
Level 57
God Stats
1W - 2L
1,214 SR
Queue Stats
34W - 40L
1,364 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Karolis5453
Bacchus
9
0 / 0 / 1
5,670
473
1,493
6,691
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
TP_PatMil
Chaac
11
0 / 2 / 0
6,254
521
3,516
10,091
9,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
falete3jrYT
Nemesis
4
2 / 1 / 0
4,574
381
1,786
2,874
747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
kcazmodo
Danzaburou
12
6 / 1 / 0
7,798
650
9,315
7,828
3,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
ramunsunas
Scylla
8
0 / 8 / 0
4,990
416
1,333
10,193
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALittleSausage
Sun Wukong
13
2 / 0 / 0
7,718
643
3,951
7,820
4,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Alskuh
Agni
14
8 / 0 / 4
8,781
732
13,025
6,290
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
10
0 / 2 / 1
6,120
510
3,439
5,727
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
marcoprwe
Thanatos
11
2 / 3 / 1
6,823
569
3,212
10,776
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
valerius-05
Cerberus
9
0 / 3 / 0
5,376
448
1,221
8,909
5,159
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
8
Kills
12
12
Deaths
8
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ALittleSausage
Sun Wukong
2
0
0
2
W
Agni
Alskuh
Agni
8
0
4
10
L
Bacchus
Karolis5453
Bacchus
0
0
1
0.5
W
Ishtar
0
2
1
0.25
L
Chaac
TP_PatMil
Chaac
0
2
0
0
L
Nemesis
falete3jrYT
Nemesis
2
1
0
2
L
Danzaburou
kcazmodo
Danzaburou
6
1
0
6
W
Thanatos
marcoprwe
Thanatos
2
3
1
0.83
L
Scylla
ramunsunas
Scylla
0
8
0
0
W
Cerberus
valerius-05
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,443
Damage
24,848
37,677
Taken
39,522
21,330
Mitigated
18,206
10,468
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ALittleSausage
Sun Wukong
3,951
834
0
928
7,820
4,996
239
0
7,820
0
56,404
W
Agni
Alskuh
Agni
13,025
1,903
0
1,000
6,290
2,176
456
1,227
5,063
67,649
0
L
Bacchus
Karolis5453
Bacchus
1,493
101
0
2,796
6,691
5,340
0
2,784
3,907
15,848
0
W
Ishtar
3,439
1,597
0
871
5,727
1,874
0
601
5,126
0
35,490
L
Chaac
TP_PatMil
Chaac
3,516
446
0
3,432
10,091
9,277
0
2,000
8,091
0
39,281
L
Nemesis
falete3jrYT
Nemesis
1,786
1,353
0
538
2,874
747
0
841
2,033
0
7,252
L
Danzaburou
kcazmodo
Danzaburou
9,315
4,032
0
3,462
7,828
3,075
1,092
1,915
5,913
0
51,800
W
Thanatos
marcoprwe
Thanatos
3,212
1,793
0
5,806
10,776
4,001
169
336
10,440
0
55,809
L
Scylla
ramunsunas
Scylla
1,333
576
0
240
10,193
2,891
0
6,706
3,487
20,381
0
W
Cerberus
valerius-05
Cerberus
1,221
205
283
1,569
8,909
5,159
0
662
8,247
18,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,286
Gold Earned
34,818
234
Minions Killed
403
0
Camps Cleared
0
958,005
Distance Traveled
1,172,208
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,718
643
92
8
0
253,704
2
W
Agni
8,781
732
101
8
0
233,028
1
L
Bacchus
5,670
473
13
1
0
228,573
0
W
Ishtar
6,120
510
65
5
0
229,402
0
L
Chaac
6,254
521
73
6
0
220,132
0
L
Nemesis
4,574
381
9
1
0
85,224
0
L
Danzaburou
7,798
650
98
8
0
227,128
2
W
Thanatos
6,823
569
86
7
0
241,385
0
L
Scylla
4,990
416
41
3
0
196,948
0
W
Cerberus
5,376
448
59
5
0
214,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role