Player Matchup

King Arthur
King Arthur
Dubauin
King Arthur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,426 Elo+
Solo
Bake Kujira
Bake Kujira
Viperbytes9708
Bake Kujira
Level 89
God Stats
37W - 31L
1,533 SR
Queue Stats
275W - 255L
1,476 Elo+
Solo
Scylla
Scylla
XPIXER
Scylla
Level 87
God Stats
1W - 1L
1,515 SR
Queue Stats
13W - 13L
1,846 Elo+
Solo
Team Averages
Level 73
1,516 SR
1,583 Elo+

VS

Team Averages
Level 86
1,527 SR
1,438 Elo+
Agni
Agni
Infernapeman
Agni
Level 146
God Stats
2W - 3L
1,446 SR
Queue Stats
156W - 151L
1,475 Elo+
Party 1
Achilles
Achilles
the devi1 panda
Achilles
Level 46
God Stats
21W - 12L
1,596 SR
Queue Stats
181W - 184L
1,418 Elo+
Party 1
Fenrir
Fenrir
trzpwavy
Fenrir
Level 67
God Stats
19W - 23L
1,538 SR
Queue Stats
309W - 318L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dubauin
King Arthur
11
3 / 5 / 4
8,292
829
5,667
12,924
8,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bake Kujira
Viperbytes9708
Bake Kujira
10
1 / 7 / 6
8,159
816
8,284
14,317
11,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
XPIXER
Scylla
11
4 / 5 / 2
8,387
839
9,691
8,167
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 7
9,996
1,000
14,963
8,332
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
12
5 / 3 / 9
8,852
885
6,632
10,882
12,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
trzpwavy
Fenrir
12
4 / 4 / 11
8,844
884
8,544
11,896
5,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
17
17
Deaths
9
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dubauin
King Arthur
3
5
4
1
W
8
2
7
5.75
L
Bake Kujira
Viperbytes9708
Bake Kujira
1
7
6
0.57
L
Scylla
XPIXER
Scylla
4
5
2
1
W
Achilles
5
3
9
3.17
W
Fenrir
trzpwavy
Fenrir
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,642
Damage
30,139
35,408
Taken
31,110
22,292
Mitigated
20,354
3,238
Healing
6,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dubauin
King Arthur
5,667
868
0
911
12,924
8,706
0
5,361
6,883
0
19,698
W
14,963
998
0
1,280
8,332
3,300
344
5,001
3,107
56,606
0
L
Bake Kujira
Viperbytes9708
Bake Kujira
8,284
4,941
188
909
14,317
11,530
0
6,390
7,129
32,136
0
L
Scylla
XPIXER
Scylla
9,691
225
0
1,230
8,167
2,056
0
2,463
5,476
22,267
0
W
Achilles
6,632
1,132
0
1,664
10,882
12,026
249
6,486
3,967
0
12,000
W
Fenrir
trzpwavy
Fenrir
8,544
2,739
0
3,574
11,896
5,028
0
5,851
5,787
0
18,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,838
Gold Earned
27,692
86
Minions Killed
110
0
Camps Cleared
0
544,694
Distance Traveled
588,974
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,292
829
20
2
0
182,148
0
W
Agni
9,996
1,000
75
8
0
200,191
0
L
Bake Kujira
8,159
816
36
4
0
187,987
1
L
Scylla
8,387
839
30
3
0
174,559
2
W
Achilles
8,852
885
17
2
0
195,870
0
W
Fenrir
8,844
884
18
2
0
192,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role