Player Matchup

Merlin
Merlin
Kill Fuzzy1310
Merlin
Level 126
God Stats
22W - 20L
1,594 SR
Queue Stats
273W - 326L
1,390 Elo+
Party 1
Mulan
Mulan
Moonstriker248
Mulan
Level 131
God Stats
6W - 15L
1,427 SR
Queue Stats
115W - 244L
1,306 Elo+
Party 1
Shiva
Shiva
TheBoogieMan974
Shiva
Level 139
God Stats
4W - 10L
1,766 SR
Queue Stats
81W - 136L
1,375 Elo+
Party 1
Janus
Janus
YOUNGRAPHAEL268
Janus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 256L
1,306 Elo+
Party 1
Pele
Pele
ayyg00mba
Pele
Level 86
God Stats
14W - 17L
1,509 SR
Queue Stats
51W - 75L
1,449 Elo+
Party 1
Team Averages
Level 113
1,559 SR
1,365 Elo+

VS

Team Averages
Level 132
1,526 SR
1,504 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
MaotaoMoxi
Bellona
Level 126
God Stats
13W - 11L
1,411 SR
Queue Stats
639W - 593L
1,532 Elo+
Solo
Janus
Janus
TrestlePG
Janus
Level 128
God Stats
6W - 4L
1,570 SR
Queue Stats
204W - 210L
1,481 Elo+
Solo
Anhur
Anhur
WindFury97
Anhur
Level 142
God Stats
10W - 4L
1,649 SR
Queue Stats
257W - 245L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,561
556
2,018
3,716
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 0
5,580
558
4,792
10,546
5,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
4,512
451
5,373
10,752
5,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 3 / 0
4,430
443
3,455
4,570
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
9
1 / 2 / 1
5,237
524
2,979
7,894
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
7 / 0 / 1
6,152
615
4,117
8,178
4,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
 
Baron Samedi
10
1 / 1 / 3
5,493
549
3,342
5,038
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
MaotaoMoxi
Bellona
10
0 / 1 / 1
5,789
579
6,622
8,300
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
TrestlePG
Janus
10
2 / 1 / 4
5,885
589
5,195
5,695
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
11
1 / 0 / 5
6,640
664
3,918
6,430
2,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
11
11
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
0
1
7.5
W
Baron Samedi
 
Baron Samedi
1
1
3
2.5
L
1
1
1
1.5
W
Bellona
MaotaoMoxi
Bellona
0
1
1
0.5
L
1
1
0
1
L
0
4
1
0.13
W
Janus
TrestlePG
Janus
2
1
4
4
W
Anhur
1
0
5
3.5
L
0
3
0
0
L
Pele
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,617
Damage
23,194
37,478
Taken
33,641
15,781
Mitigated
19,289
7,355
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,117
876
0
3,024
8,178
4,862
0
1,277
6,791
0
20,614
W
Baron Samedi
 
Baron Samedi
3,342
45
116
1,407
5,038
1,961
0
1,467
3,455
31,065
0
L
2,018
43
0
332
3,716
1,245
0
1,683
1,832
39,028
0
W
Bellona
MaotaoMoxi
Bellona
6,622
1,968
0
2,809
8,300
8,407
0
0
7,632
0
39,896
L
4,792
772
0
3,928
10,546
5,862
0
364
9,232
0
35,978
L
5,373
820
82
1,418
10,752
5,350
0
4,133
6,172
0
20,582
W
Janus
TrestlePG
Janus
5,195
388
0
2,482
5,695
1,787
0
576
4,926
44,223
652
W
Anhur
3,918
2,345
0
3,716
6,430
2,272
892
2,153
4,084
0
44,641
L
3,455
287
0
0
4,570
858
0
666
3,892
19,892
0
L
Pele
2,979
445
0
1,595
7,894
2,466
0
1,216
6,559
0
40,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,320
Gold Earned
29,959
276
Minions Killed
305
0
Camps Cleared
0
1,067,717
Distance Traveled
1,051,402
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,152
615
30
3
0
224,173
0
W
Baron Samedi
5,493
549
59
6
0
198,361
2
L
Merlin
5,561
556
88
9
0
193,204
2
W
Bellona
5,789
579
70
7
0
216,089
0
L
Mulan
5,580
558
62
6
0
197,634
2
L
Shiva
4,512
451
25
3
0
224,868
0
W
Janus
5,885
589
67
7
0
229,824
0
W
Anhur
6,640
664
79
8
0
182,955
0
L
Janus
4,430
443
35
4
0
203,546
1
L
Pele
5,237
524
66
7
0
248,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role