Player Matchup

Khepri
Khepri
Brobytrolden
Khepri
Level 127
God Stats
3W - 1L
1,882 SR
Queue Stats
221W - 191L
1,517 Elo+
Solo
Fenrir
Fenrir
MRxTactical
Fenrir
Level 104
God Stats
0W - 2L
1,183 SR
Queue Stats
27W - 34L
1,401 Elo+
Solo
Thoth
Thoth
ZIPFELFROSCH
Thoth
Level 106
God Stats
2W - 6L
1,252 SR
Queue Stats
630W - 626L
1,526 Elo+
Solo
Kali
Kali
hrstz
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,285 Elo+
Solo
Hou Yi
Hou Yi
zone388mph
Hou Yi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,424 Elo+
Solo
Team Averages
Level 90
1,463 SR
1,431 Elo+

VS

Team Averages
Level 81
1,530 SR
1,548 Elo+
Nu Wa
Nu Wa
AetysIITargaryen
Nu Wa
Level 74
God Stats
5W - 4L
1,494 SR
Queue Stats
172W - 190L
1,475 Elo+
Solo
Hun Batz
Hun Batz
F1ashe
Hun Batz
Level 54
God Stats
1W - 1L
1,250 SR
Queue Stats
40W - 45L
1,489 Elo+
Party 2
Danzaburou
Danzaburou
Pazors
Danzaburou
Level 102
God Stats
1W - 0L
1,884 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Hera
Hera
ShadowWolf231
Hera
Level 86
God Stats
1W - 0L
1,561 SR
Queue Stats
13W - 4L
1,669 Elo+
Party 1
Hades
Hades
shutnek
Hades
Level 91
God Stats
1W - 0L
1,462 SR
Queue Stats
10W - 4L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
4 / 6 / 7
8,806
978
4,640
16,332
19,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
13
3 / 5 / 6
8,183
909
3,770
10,909
10,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 6 / 9
7,890
877
10,065
10,121
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
hrstz
Kali
12
2 / 8 / 4
7,473
830
5,058
12,326
4,286
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
zone388mph
Hou Yi
13
2 / 6 / 6
7,461
829
6,160
11,795
5,243
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 19
8,754
973
10,499
8,643
3,174
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
F1ashe
Hun Batz
16
8 / 2 / 17
9,450
1,050
9,911
7,450
4,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Pazors
Danzaburou
16
9 / 2 / 18
9,630
1,070
14,383
8,783
4,008
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 2 / 20
9,284
1,032
11,706
6,191
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
shutnek
Hades
14
5 / 4 / 17
8,716
968
8,492
9,451
6,965
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
122
13
Kills
31
31
Deaths
13
32
Assists
91
Player
Kills
Deaths
Assists
KDA
W
4
3
19
4.5
L
Khepri
4
6
7
1.25
W
Hun Batz
F1ashe
Hun Batz
8
2
17
8.25
L
Fenrir
3
5
6
1.2
W
Danzaburou
Pazors
Danzaburou
9
2
18
9
W
5
2
20
7.5
L
2
6
9
1.08
L
Kali
hrstz
Kali
2
8
4
0.5
W
Hades
shutnek
Hades
5
4
17
3.38
L
Hou Yi
zone388mph
Hou Yi
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,693
Damage
54,991
61,483
Taken
40,518
44,174
Mitigated
21,052
9,467
Healing
11,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,499
3,155
815
934
8,643
3,174
1,916
3,475
4,984
21,383
0
L
Khepri
4,640
320
837
1,851
16,332
19,353
140
7,686
8,646
12,370
0
W
Hun Batz
F1ashe
Hun Batz
9,911
1,799
478
1,203
7,450
4,181
985
2,902
4,339
0
18,914
L
Fenrir
3,770
467
315
834
10,909
10,649
266
6,870
4,039
0
6,548
W
Danzaburou
Pazors
Danzaburou
14,383
6,156
82
2,776
8,783
4,008
2,507
2,750
5,907
0
33,260
W
11,706
3,000
995
1,346
6,191
2,724
1,075
2,368
3,587
24,148
0
L
10,065
754
1,240
879
10,121
4,643
292
4,042
6,079
23,762
0
L
Kali
hrstz
Kali
5,058
1,474
0
1,442
12,326
4,286
494
5,971
6,355
0
9,532
W
Hades
shutnek
Hades
8,492
706
774
2,344
9,451
6,965
1,587
2,365
6,996
14,250
0
L
Hou Yi
zone388mph
Hou Yi
6,160
1,650
762
1,307
11,795
5,243
832
6,128
5,667
0
22,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,813
Gold Earned
45,834
78
Minions Killed
107
0
Camps Cleared
0
742,379
Distance Traveled
851,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,754
973
10
1
0
154,225
0
L
Khepri
8,806
978
13
1
0
152,177
0
W
Hun Batz
9,450
1,050
26
3
0
187,735
0
L
Fenrir
8,183
909
2
0
0
150,334
0
W
Danzaburou
9,630
1,070
28
3
0
178,513
0
W
Hera
9,284
1,032
29
3
0
170,225
0
L
Thoth
7,890
877
26
3
0
154,908
0
L
Kali
7,473
830
11
1
0
139,899
0
W
Hades
8,716
968
14
2
0
161,127
0
L
Hou Yi
7,461
829
26
3
0
145,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role