Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
SnowStormSan
Artio
Level 122
God Stats
4W - 9L
1,323 SR
Queue Stats
78W - 84L
1,419 Elo+
Solo
Anhur
Anhur
URNotThatGuy688
Anhur
Level 66
God Stats
10W - 12L
1,465 SR
Queue Stats
120W - 98L
1,486 Elo+
Solo
Nike
Nike
Whiddey_
Nike
Level 128
God Stats
8W - 6L
1,508 SR
Queue Stats
123W - 129L
1,449 Elo+
Solo
Sol
Sol
ikamshi
Sol
Level 103
God Stats
14W - 9L
1,602 SR
Queue Stats
174W - 170L
1,421 Elo+
Solo
Team Averages
Level 112
1,480 SR
1,455 Elo+

VS

Team Averages
Level 107
1,603 SR
1,495 Elo+
Discordia
Discordia
FlashNeon
Discordia
Level 106
God Stats
6W - 2L
1,815 SR
Queue Stats
350W - 341L
1,524 Elo+
Solo
Chaac
Chaac
SleekGolem4385
Chaac
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 54L
1,458 Elo+
Solo
Da Ji
Da Ji
oXDracosRAGEXo
Da Ji
Level 142
God Stats
1W - 2L
1,611 SR
Queue Stats
228W - 211L
1,526 Elo+
Solo
Ishtar
Ishtar
pedrolgarcia7
Ishtar
Level 74
God Stats
4W - 6L
1,465 SR
Queue Stats
144W - 154L
1,476 Elo+
Solo
Bacchus
Bacchus
sloopyfloofy
Bacchus
Level 87
God Stats
26W - 15L
1,626 SR
Queue Stats
265W - 247L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
9 / 3 / 1
10,156
677
12,774
15,499
6,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 5
6,897
460
4,235
10,663
8,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 0 / 3
8,342
556
3,822
4,950
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
15
3 / 1 / 3
9,934
662
6,372
13,048
9,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
13
1 / 2 / 2
8,268
551
7,691
11,954
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FlashNeon
Discordia
9
0 / 2 / 1
6,107
407
5,302
5,106
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 4
7,050
470
5,408
10,889
5,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 5 / 0
7,329
489
7,221
15,610
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 3 / 3
7,334
489
4,635
10,475
3,397
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
sloopyfloofy
Bacchus
11
2 / 1 / 1
7,578
505
4,228
10,700
8,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
5
7
Deaths
14
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
3
1
3.17
L
Discordia
FlashNeon
Discordia
0
2
1
0.25
L
0
3
4
0.67
W
0
1
5
2.5
W
1
0
3
2.5
W
Nike
3
1
3
4.5
W
Sol
1
2
2
1
L
3
5
0
0.6
L
0
3
3
0.5
L
Bacchus
sloopyfloofy
Bacchus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,894
Damage
26,794
56,114
Taken
52,780
30,658
Mitigated
24,453
24,654
Healing
17,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,774
8,196
0
4,017
15,499
6,554
0
2,384
13,115
0
82,831
L
Discordia
FlashNeon
Discordia
5,302
476
0
1,024
5,106
1,558
0
2,300
2,275
31,876
0
L
5,408
1,716
0
3,572
10,889
5,082
0
925
9,239
0
39,248
W
4,235
732
592
4,233
10,663
8,411
761
2,253
8,410
18,375
0
W
3,822
1,739
0
3,152
4,950
1,826
1,966
174
4,776
0
62,915
W
Nike
6,372
1,320
0
5,394
13,048
9,843
206
913
12,135
135
73,369
W
Sol
7,691
2,593
0
7,266
11,954
4,024
4,318
4,469
7,485
56,095
5,311
L
7,221
1,253
0
5,462
15,610
5,750
0
2,408
12,379
0
59,169
L
4,635
2,377
0
4,097
10,475
3,397
0
1,597
7,440
0
60,513
L
Bacchus
sloopyfloofy
Bacchus
4,228
790
0
2,964
10,700
8,666
0
3,937
6,168
19,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,597
Gold Earned
35,398
472
Minions Killed
355
0
Camps Cleared
0
1,446,110
Distance Traveled
1,327,838
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,156
677
126
8
0
342,687
0
L
Discordia
6,107
407
64
4
0
191,246
2
L
Chaac
7,050
470
68
5
0
280,395
0
W
Artio
6,897
460
23
2
0
307,554
0
W
Anhur
8,342
556
99
7
0
272,247
0
W
Nike
9,934
662
129
9
0
268,771
4
W
Sol
8,268
551
95
6
0
254,851
4
L
Da Ji
7,329
489
91
6
0
310,806
0
L
Ishtar
7,334
489
109
7
0
264,536
0
L
Bacchus
7,578
505
23
2
0
280,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role