Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
AwesomeTeddy043
Martichoras
Level 63
God Stats
11W - 10L
1,457 SR
Queue Stats
72W - 67L
1,432 Elo+
Party 1
Tyr
Tyr
Dopesorcerer
Tyr
Level 156
God Stats
7W - 10L
1,436 SR
Queue Stats
567W - 572L
1,488 Elo+
Party 1
Sun Wukong
Sun Wukong
SneakyGhost79
Sun Wukong
Level 107
God Stats
4W - 5L
1,499 SR
Queue Stats
430W - 446L
1,485 Elo+
Party 1
Janus
Janus
ya_yeet_dab20
Janus
Level 116
God Stats
9W - 11L
1,389 SR
Queue Stats
497W - 496L
1,479 Elo+
Party 1
Team Averages
Level 106
1,456 SR
1,477 Elo+

VS

Team Averages
Level 104
1,547 SR
1,419 Elo+
Amaterasu
Amaterasu
Chance1992
Amaterasu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,294 Elo+
Solo
Neith
Neith
Cyken84
Neith
Level 157
God Stats
33W - 40L
1,465 SR
Queue Stats
288W - 308L
1,428 Elo+
Solo
Janus
Janus
Diamond_Black103
Janus
Level 77
God Stats
8W - 11L
1,440 SR
Queue Stats
80W - 78L
1,490 Elo+
Solo
Bakasura
Bakasura
Elcochescoba
Bakasura
Level 78
God Stats
11W - 9L
1,613 SR
Queue Stats
58W - 55L
1,469 Elo+
Solo
Aphrodite
Aphrodite
MaZuTeia
Aphrodite
Level 82
God Stats
2W - 2L
1,719 SR
Queue Stats
83W - 87L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 1 / 4
6,082
468
4,389
11,137
7,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
AwesomeTeddy043
Martichoras
12
3 / 1 / 6
7,106
547
8,780
6,626
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 7
6,964
536
5,585
11,551
6,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Sun Wukong
SneakyGhost79
Sun Wukong
12
5 / 2 / 2
8,080
622
8,827
11,011
7,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 1 / 3
7,283
560
5,218
3,558
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chance1992
Amaterasu
8
1 / 4 / 1
5,873
452
5,557
11,352
7,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Cyken84
Neith
10
2 / 1 / 2
6,405
493
8,007
6,985
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 0
6,316
486
5,359
4,947
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
Elcochescoba
Bakasura
12
1 / 4 / 0
6,453
496
4,905
13,338
5,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
MaZuTeia
Aphrodite
7
1 / 4 / 0
5,716
440
3,262
10,626
7,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
15
Kills
5
5
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
4
4
W
Martichoras
AwesomeTeddy043
Martichoras
3
1
6
6
L
Amaterasu
Chance1992
Amaterasu
1
4
1
0.38
L
Neith
Cyken84
Neith
2
1
2
3
L
0
2
0
0
W
3
0
7
6.5
L
Bakasura
Elcochescoba
Bakasura
1
4
0
0.25
L
Aphrodite
MaZuTeia
Aphrodite
1
4
0
0.25
W
Sun Wukong
SneakyGhost79
Sun Wukong
5
2
2
3
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,799
Damage
27,090
43,883
Taken
47,248
25,590
Mitigated
24,103
8,734
Healing
13,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,389
512
107
1,074
11,137
7,025
346
1,670
9,291
0
18,386
W
Martichoras
AwesomeTeddy043
Martichoras
8,780
3,945
0
3,461
6,626
2,654
651
1,756
4,770
0
51,968
L
Amaterasu
Chance1992
Amaterasu
5,557
2,689
0
4,649
11,352
7,104
0
108
11,206
0
26,346
L
Neith
Cyken84
Neith
8,007
1,569
0
1,803
6,985
2,530
0
678
6,033
0
39,821
L
5,359
220
0
520
4,947
1,735
0
1,183
3,708
52,927
0
W
5,585
961
0
3,435
11,551
6,527
156
2,161
9,238
0
37,481
L
Bakasura
Elcochescoba
Bakasura
4,905
3,931
0
1,350
13,338
5,722
0
1,809
11,308
0
52,214
L
Aphrodite
MaZuTeia
Aphrodite
3,262
1,045
1,603
3,378
10,626
7,012
0
1,228
9,083
17,930
0
W
Sun Wukong
SneakyGhost79
Sun Wukong
8,827
2,651
0
532
11,011
7,952
494
768
9,617
0
48,907
W
5,218
88
0
125
3,558
1,432
0
1,988
1,482
63,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,515
Gold Earned
30,763
361
Minions Killed
309
0
Camps Cleared
0
1,306,000
Distance Traveled
1,171,534
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,082
468
27
2
0
251,576
0
W
Martichoras
7,106
547
79
6
0
227,519
5
L
Amaterasu
5,873
452
35
3
0
200,115
1
L
Neith
6,405
493
61
5
0
225,313
0
L
Janus
6,316
486
104
8
0
249,476
0
W
Tyr
6,964
536
67
5
0
304,232
0
L
Bakasura
6,453
496
82
6
0
296,414
0
L
Aphrodite
5,716
440
27
2
0
200,216
0
W
Sun Wukong
8,080
622
81
6
0
259,512
1
W
Janus
7,283
560
107
8
0
263,161
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role