Player Matchup

Artemis
Artemis
BaronBlackmon
Artemis
Level 128
God Stats
6W - 12L
1,401 SR
Queue Stats
683W - 626L
1,490 Elo+
Solo
Arachne
Arachne
Em0 E1Sa
Arachne
Level 54
God Stats
7W - 3L
1,687 SR
Queue Stats
32W - 26L
1,449 Elo+
Solo
Tiamat
Tiamat
MagicShroom9120
Tiamat
Level 129
God Stats
6W - 6L
1,566 SR
Queue Stats
160W - 154L
1,453 Elo+
Solo
King Arthur
King Arthur
QUAGIE-_-ISLoose
King Arthur
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 47L
1,267 Elo+
Solo
Horus
Horus
z668alex
Horus
Level 138
God Stats
8W - 10L
1,488 SR
Queue Stats
321W - 315L
1,493 Elo+
Solo
Team Averages
Level 98
1,529 SR
1,430 Elo+

VS

Team Averages
Level 78
1,497 SR
1,404 Elo+
Ymir
Ymir
BlindBigtoe45
Ymir
Level 122
God Stats
37W - 37L
1,452 SR
Queue Stats
147W - 165L
1,396 Elo+
Solo
Anhur
Anhur
Se7en_Bandos
Anhur
Level 26
God Stats
6W - 3L
1,510 SR
Queue Stats
37W - 48L
1,309 Elo+
Party 1
Baron Samedi
Baron Samedi
Tinker101
Baron Samedi
Level 137
God Stats
7W - 6L
1,558 SR
Queue Stats
114W - 101L
1,525 Elo+
Solo
Arachne
Arachne
adapter187
Arachne
Level 63
God Stats
8W - 5L
1,517 SR
Queue Stats
84W - 70L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
e-xc-el
Bake Kujira
Level 42
God Stats
11W - 11L
1,449 SR
Queue Stats
43W - 58L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
1 / 2 / 1
5,602
467
11,549
9,277
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Em0 E1Sa
Arachne
8
0 / 4 / 0
5,174
431
1,710
8,891
3,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 0
6,031
503
3,157
7,907
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
QUAGIE-_-ISLoose
King Arthur
9
0 / 5 / 0
5,027
419
1,940
12,659
6,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
z668alex
Horus
9
1 / 0 / 1
6,125
510
2,939
9,093
7,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 0
8,668
722
6,660
5,703
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
0 / 0 / 2
6,256
521
5,249
6,280
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Tinker101
Baron Samedi
14
6 / 0 / 1
8,377
698
8,553
6,044
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
adapter187
Arachne
10
2 / 1 / 0
6,737
561
5,207
10,970
3,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bake Kujira
e-xc-el
Bake Kujira
11
2 / 1 / 0
7,093
591
5,067
9,728
7,758
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
15
15
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
2
1
0.75
W
5
0
0
5
L
Arachne
Em0 E1Sa
Arachne
0
4
0
0
L
0
4
0
0
L
King Arthur
QUAGIE-_-ISLoose
King Arthur
0
5
0
0
W
0
0
2
1
W
Baron Samedi
Tinker101
Baron Samedi
6
0
1
6.5
W
Arachne
adapter187
Arachne
2
1
0
2
W
Bake Kujira
e-xc-el
Bake Kujira
2
1
0
2
L
Horus
z668alex
Horus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,295
Damage
30,736
47,827
Taken
38,725
24,467
Mitigated
19,754
10,825
Healing
15,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
11,549
5,343
0
1,784
9,277
3,445
0
1,738
7,539
0
51,815
W
6,660
1,635
0
2,200
5,703
3,122
307
0
5,703
57,769
0
L
Arachne
Em0 E1Sa
Arachne
1,710
1,061
0
1,089
8,891
3,284
0
2,141
6,668
0
26,264
L
3,157
157
0
1,302
7,907
4,020
0
5,343
2,201
43,187
0
L
King Arthur
QUAGIE-_-ISLoose
King Arthur
1,940
159
0
780
12,659
6,599
0
7,434
4,881
0
25,479
W
5,249
2,481
0
2,619
6,280
2,001
434
0
6,280
0
26,747
W
Baron Samedi
Tinker101
Baron Samedi
8,553
596
0
3,631
6,044
3,068
704
2,257
3,659
53,741
0
W
Arachne
adapter187
Arachne
5,207
3,616
0
4,767
10,970
3,805
195
757
10,198
0
49,317
W
Bake Kujira
e-xc-el
Bake Kujira
5,067
2,547
0
2,549
9,728
7,758
250
0
9,728
48,533
0
L
Horus
z668alex
Horus
2,939
1,388
989
4,881
9,093
7,119
0
2,835
6,258
0
14,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,959
Gold Earned
37,131
264
Minions Killed
384
0
Camps Cleared
0
1,181,558
Distance Traveled
1,261,731
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,602
467
69
6
0
223,984
0
W
Ymir
8,668
722
103
9
0
239,085
0
L
Arachne
5,174
431
45
4
0
230,224
0
L
Tiamat
6,031
503
87
7
0
244,993
0
L
King Arthur
5,027
419
32
3
0
242,639
0
W
Anhur
6,256
521
44
4
0
239,525
0
W
Baron Samedi
8,377
698
98
8
0
241,554
1
W
Arachne
6,737
561
63
5
0
264,827
0
W
Bake Kujira
7,093
591
76
6
0
276,740
0
L
Horus
6,125
510
31
3
0
239,718
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role