Player Matchup

Cernunnos
Cernunnos
Andre6608
Cernunnos
Level 138
God Stats
8W - 6L
1,586 SR
Queue Stats
234W - 227L
1,469 Elo+
Solo
Maui
Maui
Leohmin
Maui
Level 159
God Stats
4W - 8L
1,413 SR
Queue Stats
58W - 64L
1,449 Elo+
Party 3
Hel
Hel
Robdaddyy
Hel
Level 21
God Stats
2W - 1L
1,708 SR
Queue Stats
27W - 17L
1,575 Elo+
Party 2
Tyr
Tyr
RotisserieChook
Tyr
Level 141
God Stats
1W - 1L
1,252 SR
Queue Stats
57W - 64L
1,416 Elo+
Party 3
Nox
Nox
stvnlpz
Nox
Level 145
God Stats
4W - 3L
1,482 SR
Queue Stats
756W - 752L
1,502 Elo+
Party 2
Team Averages
Level 121
1,488 SR
1,482 Elo+

VS

Team Averages
Level 101
1,513 SR
1,497 Elo+
Sun Wukong
Sun Wukong
CrimsonGuardian3
Sun Wukong
Level 69
God Stats
8W - 10L
1,444 SR
Queue Stats
390W - 365L
1,485 Elo+
Solo
Arachne
Arachne
DEEJHUDG22
Arachne
Level 167
God Stats
5W - 11L
1,617 SR
Queue Stats
54W - 63L
1,498 Elo+
Solo
Neith
Neith
Meowizers
Neith
Level 109
God Stats
18W - 22L
1,463 SR
Queue Stats
146W - 139L
1,515 Elo+
Solo
Cthulhu
Cthulhu
SandyA22Cheeks
Cthulhu
Level 4
God Stats
0W - 1L
1,432 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Sokka 2Tough
Ix Chel
Level 158
God Stats
7W - 3L
1,609 SR
Queue Stats
58W - 67L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Andre6608
Cernunnos
14
1 / 3 / 3
8,276
552
5,407
9,334
4,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
Leohmin
Maui
12
1 / 2 / 2
7,516
501
1,909
8,614
8,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 2 / 4
8,651
577
10,576
9,123
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 0 / 1
8,783
586
8,574
16,130
18,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nox
16
7 / 2 / 2
9,220
615
9,221
13,347
6,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrimsonGuardian3
Sun Wukong
15
0 / 1 / 0
8,854
590
9,791
14,177
11,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
DEEJHUDG22
Arachne
14
4 / 2 / 3
8,566
571
6,111
11,759
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Meowizers
Neith
14
2 / 2 / 3
8,740
583
9,424
12,199
4,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 2 / 3
7,500
500
2,565
11,832
6,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Sokka 2Tough
Ix Chel
13
1 / 5 / 1
7,926
528
5,204
11,053
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
11
Kills
8
9
Deaths
12
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Andre6608
Cernunnos
1
3
3
0.83
L
Sun Wukong
CrimsonGuardian3
Sun Wukong
0
1
0
0
L
Arachne
DEEJHUDG22
Arachne
4
2
3
2.75
W
Maui
Leohmin
Maui
1
2
2
1
L
Neith
Meowizers
Neith
2
2
3
1.75
W
2
2
4
2
W
0
0
1
0.5
L
1
2
3
1.25
L
Ix Chel
Sokka 2Tough
Ix Chel
1
5
1
0.3
W
Nox
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,687
Damage
33,095
56,548
Taken
61,020
42,654
Mitigated
32,578
24,789
Healing
19,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Andre6608
Cernunnos
5,407
1,455
0
3,062
9,334
4,549
802
388
8,946
0
66,040
L
Sun Wukong
CrimsonGuardian3
Sun Wukong
9,791
2,903
0
5,183
14,177
11,808
0
359
13,818
0
79,371
L
Arachne
DEEJHUDG22
Arachne
6,111
4,069
0
5,748
11,759
5,572
0
3,751
8,008
0
62,294
W
Maui
Leohmin
Maui
1,909
266
0
2,515
8,614
8,873
56
1,251
7,363
19,376
0
L
Neith
Meowizers
Neith
9,424
1,865
0
2,217
12,199
4,479
799
3,800
8,399
0
75,123
W
10,576
1,704
1,670
4,047
9,123
3,918
360
4,281
4,545
69,533
0
W
8,574
1,322
0
7,449
16,130
18,765
0
0
16,130
0
78,586
L
2,565
0
1,510
2,482
11,832
6,950
0
5,081
6,751
19,573
0
L
Ix Chel
Sokka 2Tough
Ix Chel
5,204
684
134
2,260
11,053
3,769
0
9,114
1,939
50,039
0
W
Nox
9,221
2,050
0
6,046
13,347
6,549
376
1,491
11,795
103,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,446
Gold Earned
41,586
539
Minions Killed
486
0
Camps Cleared
0
1,502,080
Distance Traveled
1,515,004
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,276
552
110
7
0
250,901
1
L
Sun Wukong
8,854
590
150
10
0
273,440
0
L
Arachne
8,566
571
75
5
0
354,283
7
W
Maui
7,516
501
18
1
0
307,949
4
L
Neith
8,740
583
127
8
0
293,063
5
W
Hel
8,651
577
127
8
0
278,061
3
W
Tyr
8,783
586
144
10
0
311,518
2
L
Cthulhu
7,500
500
30
2
0
310,428
0
L
Ix Chel
7,926
528
104
7
0
283,790
0
W
Nox
9,220
615
140
9
0
353,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role