Player Matchup

Set
Set
EchoStorm715
Set
Level 39
God Stats
2W - 0L
1,716 SR
Queue Stats
7W - 4L
1,572 Elo+
Solo
Ah Puch
Ah Puch
GramsyVR
Ah Puch
Level 38
God Stats
6W - 5L
1,230 SR
Queue Stats
33W - 33L
1,394 Elo+
Solo
Cthulhu
Cthulhu
SandyA22Cheeks
Cthulhu
Level 4
God Stats
1W - 1L
1,217 SR
Queue Stats
5W - 11L
1,146 Elo+
Party 1
Kukulkan
Kukulkan
Sokka 2Tough
Kukulkan
Level 158
God Stats
1W - 1L
1,522 SR
Queue Stats
75W - 123L
1,360 Elo+
Party 1
Charon
Charon
amoranin
Charon
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,729 Elo+
Solo
Team Averages
Level 61
1,437 SR
1,440 Elo+

VS

Team Averages
Level 70
1,537 SR
1,480 Elo+
Baron Samedi
Baron Samedi
DonaldRayguns
Baron Samedi
Level 23
God Stats
8W - 9L
1,436 SR
Queue Stats
14W - 16L
1,376 Elo+
Party 2
Chaac
Chaac
Donald_Rayguns
Chaac
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 27L
1,441 Elo+
Party 2
Izanami
Izanami
ILoveSquanchin
Izanami
Level 107
God Stats
1W - 1L
1,750 SR
Queue Stats
9W - 11L
1,602 Elo+
Solo
Achilles
Achilles
Rivermisfit
Achilles
Level 88
God Stats
0W - 1L
1,431 SR
Queue Stats
18W - 11L
1,565 Elo+
Solo
Nu Wa
Nu Wa
sandeaaa
Nu Wa
Level 47
God Stats
15W - 15L
1,570 SR
Queue Stats
208W - 215L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 0 / 10
12,671
1,267
30,293
13,853
9,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
GramsyVR
Ah Puch
17
5 / 0 / 7
11,142
1,114
18,278
4,060
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 2 / 19
10,407
1,041
11,598
12,349
13,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Sokka 2Tough
Kukulkan
17
6 / 0 / 13
11,246
1,125
16,275
6,339
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon
amoranin
Charon
17
1 / 0 / 15
11,696
1,170
11,650
9,902
11,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

289

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DonaldRayguns
Baron Samedi
15
0 / 5 / 2
9,313
931
7,345
20,669
17,035
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 6 / 0
8,929
893
2,461
18,903
15,995
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
0 / 4 / 2
9,869
987
10,223
19,205
6,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Rivermisfit
Achilles
15
2 / 2 / 0
9,806
981
9,068
19,877
21,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
sandeaaa
Nu Wa
15
0 / 8 / 2
9,136
914
11,694
16,389
5,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
8
25
Kills
2
2
Deaths
25
64
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DonaldRayguns
Baron Samedi
0
5
2
0.2
L
0
6
0
0
W
13
0
10
18
W
Ah Puch
GramsyVR
Ah Puch
5
0
7
8.5
L
0
4
2
0.25
L
Achilles
Rivermisfit
Achilles
2
2
0
1
W
0
2
19
4.75
W
Kukulkan
Sokka 2Tough
Kukulkan
6
0
13
12.5
W
Charon
amoranin
Charon
1
0
15
8.5
L
Nu Wa
sandeaaa
Nu Wa
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,094
Damage
40,791
46,503
Taken
95,043
40,840
Mitigated
66,974
6,616
Healing
10,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DonaldRayguns
Baron Samedi
7,345
1,425
1,375
2,510
20,669
17,035
0
12,635
7,784
24,046
0
L
2,461
441
0
1,943
18,903
15,995
0
13,814
4,778
0
6,573
W
30,293
12,488
0
3,165
13,853
9,435
0
4,738
8,824
0
45,159
W
Ah Puch
GramsyVR
Ah Puch
18,278
657
0
388
4,060
2,245
0
2,131
1,741
55,197
0
L
10,223
7,720
0
1,527
19,205
6,994
0
9,223
9,843
0
48,329
L
Achilles
Rivermisfit
Achilles
9,068
606
40
2,616
19,877
21,055
0
10,246
9,174
0
19,986
W
11,598
86
84
1,313
12,349
13,655
0
5,395
6,758
24,488
760
W
Kukulkan
Sokka 2Tough
Kukulkan
16,275
1,432
0
585
6,339
3,746
0
2,081
4,004
39,449
0
W
Charon
amoranin
Charon
11,650
2,338
0
1,081
9,902
11,759
0
4,694
4,988
25,566
0
L
Nu Wa
sandeaaa
Nu Wa
11,694
3,331
0
329
16,389
5,895
0
9,732
6,423
21,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,162
Gold Earned
47,053
241
Minions Killed
219
5
Camps Cleared
3
1,024,018
Distance Traveled
828,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,313
931
28
3
0
161,931
0
L
Chaac
8,929
893
2
0
0
168,414
0
W
Set
12,671
1,267
36
4
3
224,254
0
W
Ah Puch
11,142
1,114
96
10
1
191,547
0
L
Izanami
9,869
987
147
15
1
157,081
0
L
Achilles
9,806
981
26
3
2
190,222
0
W
Cthulhu
10,407
1,041
22
2
0
204,791
0
W
Kukulkan
11,246
1,125
62
6
1
187,654
0
W
Charon
11,696
1,170
25
3
0
215,772
0
L
Nu Wa
9,136
914
16
2
0
150,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role