Player Matchup

Ymir
Ymir
GGhxul
Ymir
Level 95
God Stats
6W - 5L
1,587 SR
Queue Stats
110W - 107L
1,484 Elo+
Party 1
Kuzenbo
Kuzenbo
MazokuGaming
Kuzenbo
Level 152
God Stats
11W - 8L
1,539 SR
Queue Stats
91W - 91L
1,502 Elo+
Solo
Rama
Rama
Thler
Rama
Level 85
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 87L
1,507 Elo+
Party 1
Surtr
Surtr
berrymochi
Surtr
Level 128
God Stats
2W - 1L
1,429 SR
Queue Stats
27W - 25L
1,478 Elo+
Solo
Ra
Ra
lpnth3rd
Ra
Level 160
God Stats
10W - 5L
1,731 SR
Queue Stats
176W - 157L
1,516 Elo+
Solo
Team Averages
Level 124
1,557 SR
1,497 Elo+

VS

Team Averages
Level 31
1,512 SR
1,391 Elo+
Freya
Freya
BlackHipster
Freya
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,352 Elo+
Party 2
Sun Wukong
Sun Wukong
DoinkerDaddy
Sun Wukong
Level 37
God Stats
2W - 3L
1,461 SR
Queue Stats
6W - 9L
1,352 Elo+
Party 2
Heimdallr
Heimdallr
LionStuffKOS
Heimdallr
Level 42
God Stats
6W - 3L
1,600 SR
Queue Stats
59W - 50L
1,548 Elo+
Solo
Nemesis
Nemesis
infamousTEX
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,352 Elo+
Party 2
Charon
Charon
xScartissuex
Charon
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
GGhxul
Ymir
11
0 / 1 / 8
7,300
487
6,117
9,923
9,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
MazokuGaming
Kuzenbo
13
5 / 1 / 5
7,635
509
7,985
9,217
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Thler
Rama
12
4 / 1 / 1
8,007
534
7,771
7,013
2,594
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
14
0 / 2 / 0
7,843
523
7,694
12,185
14,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 2
8,073
538
6,685
9,747
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,948
463
7,694
11,085
4,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
DoinkerDaddy
Sun Wukong
13
4 / 0 / 0
7,981
532
6,382
11,163
8,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
LionStuffKOS
Heimdallr
12
1 / 6 / 0
7,198
480
6,068
10,277
3,632
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
infamousTEX
Nemesis
12
1 / 3 / 1
6,985
466
5,788
14,370
5,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
10
0 / 1 / 3
6,447
430
4,968
12,149
9,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
11
Kills
6
6
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Sun Wukong
DoinkerDaddy
Sun Wukong
4
0
0
4
W
Ymir
GGhxul
Ymir
0
1
8
4
L
Heimdallr
LionStuffKOS
Heimdallr
1
6
0
0.17
W
Kuzenbo
MazokuGaming
Kuzenbo
5
1
5
7.5
W
Rama
Thler
Rama
4
1
1
4.5
W
Surtr
0
2
0
0
L
Nemesis
infamousTEX
Nemesis
1
3
1
0.5
W
2
1
2
3
L
Charon
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,252
Damage
30,900
48,085
Taken
59,044
37,058
Mitigated
32,897
19,410
Healing
7,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,694
2,465
0
3,616
11,085
4,806
0
5,870
5,159
51,902
0
L
Sun Wukong
DoinkerDaddy
Sun Wukong
6,382
1,035
0
750
11,163
8,810
0
1,524
9,546
0
52,223
W
Ymir
GGhxul
Ymir
6,117
1,305
0
2,830
9,923
9,593
0
2,597
7,326
27,077
0
L
Heimdallr
LionStuffKOS
Heimdallr
6,068
3,983
0
1,808
10,277
3,632
0
2,302
7,975
0
56,938
W
Kuzenbo
MazokuGaming
Kuzenbo
7,985
2,279
0
1,700
9,217
6,228
10
3,157
6,060
40,888
130
W
Rama
Thler
Rama
7,771
6,493
0
3,506
7,013
2,594
585
527
6,486
0
59,443
W
Surtr
7,694
2,142
0
3,815
12,185
14,200
0
770
11,415
954
61,893
L
Nemesis
infamousTEX
Nemesis
5,788
1,913
0
532
14,370
5,893
0
4,552
9,818
0
67,244
W
6,685
154
1,079
6,480
9,747
4,443
45
5,611
4,136
63,858
0
L
Charon
4,968
904
0
1,206
12,149
9,756
0
6,521
5,540
16,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,858
Gold Earned
35,559
392
Minions Killed
396
0
Camps Cleared
0
1,482,987
Distance Traveled
1,470,711
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,948
463
102
7
0
280,304
0
L
Sun Wukong
7,981
532
96
6
0
268,261
1
W
Ymir
7,300
487
24
2
0
290,923
4
L
Heimdallr
7,198
480
93
6
0
289,995
0
W
Kuzenbo
7,635
509
45
3
0
335,182
0
W
Rama
8,007
534
112
7
0
300,571
2
W
Surtr
7,843
523
92
6
0
250,624
5
L
Nemesis
6,985
466
88
6
0
310,834
0
W
Ra
8,073
538
119
8
0
305,687
0
L
Charon
6,447
430
17
1
0
321,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role