Player Matchup

Danzaburou
Danzaburou
Bigg Uzi Vert
Danzaburou
Level 134
God Stats
5W - 5L
1,627 SR
Queue Stats
278W - 254L
1,577 Elo+
Party 1
Merlin
Merlin
MrAfroPie
Merlin
Level 159
God Stats
1W - 4L
1,293 SR
Queue Stats
228W - 181L
1,561 Elo+
Solo
Thanatos
Thanatos
SoulofWolf2
Thanatos
Level 122
God Stats
4W - 8L
1,464 SR
Queue Stats
98W - 95L
1,514 Elo+
Party 3
Fafnir
Fafnir
StonexXPNWXx
Fafnir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 14L
1,548 Elo+
Party 1
Osiris
Osiris
bobertthepig
Osiris
Level 141
God Stats
4W - 7L
1,575 SR
Queue Stats
191W - 191L
1,498 Elo+
Party 3
Team Averages
Level 112
1,492 SR
1,539 Elo+

VS

Team Averages
Level 165
1,589 SR
1,577 Elo+
Osiris
Osiris
MrStealYourUwU
Osiris
Level 270
God Stats
6W - 1L
1,618 SR
Queue Stats
170W - 166L
1,576 Elo+
Party 2
Charon
Charon
NinjaDeathWorm
Charon
Level 127
God Stats
6W - 2L
1,744 SR
Queue Stats
74W - 63L
1,564 Elo+
Solo
Ix Chel
Ix Chel
SqwilyumfanCson
Ix Chel
Level 159
God Stats
7W - 4L
1,525 SR
Queue Stats
81W - 88L
1,562 Elo+
Party 2
Arachne
Arachne
lverson3-_-
Arachne
Level 107
God Stats
3W - 5L
1,297 SR
Queue Stats
142W - 130L
1,505 Elo+
Solo
Ishtar
Ishtar
nokizmo
Ishtar
Level 161
God Stats
1W - 0L
1,759 SR
Queue Stats
10W - 5L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bigg Uzi Vert
Danzaburou
12
1 / 4 / 2
7,122
548
6,392
11,424
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
MrAfroPie
Merlin
12
0 / 3 / 1
6,844
526
4,545
7,494
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
SoulofWolf2
Thanatos
12
2 / 2 / 2
6,942
534
5,442
10,634
5,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
10
1 / 1 / 3
6,878
529
3,088
9,857
9,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
12
0 / 2 / 0
7,001
539
7,661
12,481
12,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 0
8,237
634
8,479
11,550
6,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 2
7,328
564
8,260
8,282
6,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 1 / 1
7,794
600
5,150
6,825
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
lverson3-_-
Arachne
14
1 / 0 / 1
8,231
633
6,332
12,760
6,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ishtar
nokizmo
Ishtar
14
1 / 1 / 5
8,377
644
7,909
9,076
4,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
4
Kills
12
12
Deaths
4
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bigg Uzi Vert
Danzaburou
1
4
2
0.5
L
Merlin
MrAfroPie
Merlin
0
3
1
0.17
W
5
1
0
5
W
3
1
2
4
L
Thanatos
SoulofWolf2
Thanatos
2
2
2
1.5
W
2
1
1
2.5
L
Fafnir
1
1
3
2.5
L
Osiris
0
2
0
0
W
Arachne
lverson3-_-
Arachne
1
0
1
1.5
W
Ishtar
nokizmo
Ishtar
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,128
Damage
36,130
51,890
Taken
48,493
33,480
Mitigated
27,179
20,646
Healing
22,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bigg Uzi Vert
Danzaburou
6,392
3,263
0
3,881
11,424
4,318
0
2,692
8,732
0
56,851
L
Merlin
MrAfroPie
Merlin
4,545
471
0
1,041
7,494
2,668
0
4,032
3,462
59,180
0
W
8,479
3,265
0
3,502
11,550
6,903
0
2,167
9,383
0
82,932
W
8,260
2,092
0
2,396
8,282
6,576
0
2,821
5,461
22,065
0
L
Thanatos
SoulofWolf2
Thanatos
5,442
1,674
0
8,375
10,634
5,012
0
2,872
7,762
0
43,752
W
5,150
61
306
2,140
6,825
2,724
544
1,639
5,186
60,667
0
L
Fafnir
3,088
723
0
2,577
9,857
9,404
0
3,481
6,376
15,272
0
L
Osiris
7,661
2,790
0
4,772
12,481
12,078
0
333
12,148
0
63,715
W
Arachne
lverson3-_-
Arachne
6,332
4,469
0
9,797
12,760
6,667
291
0
12,760
0
60,461
W
Ishtar
nokizmo
Ishtar
7,909
5,075
0
4,411
9,076
4,309
400
1,006
8,070
0
77,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,787
Gold Earned
39,967
435
Minions Killed
493
0
Camps Cleared
0
1,289,815
Distance Traveled
1,270,495
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,122
548
105
8
0
247,402
0
L
Merlin
6,844
526
124
10
0
212,536
4
W
Osiris
8,237
634
110
8
0
304,414
1
W
Charon
7,328
564
22
2
0
260,663
2
L
Thanatos
6,942
534
67
5
0
314,320
0
W
Ix Chel
7,794
600
114
9
0
246,559
4
L
Fafnir
6,878
529
11
1
0
279,173
2
L
Osiris
7,001
539
128
10
0
236,384
0
W
Arachne
8,231
633
106
8
0
232,912
2
W
Ishtar
8,377
644
141
11
0
225,947
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role