Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CantingInk
Fenrir
Level 121
God Stats
6W - 1L
1,845 SR
Queue Stats
67W - 69L
1,404 Elo+
Party 1
Kumbhakarna
Kumbhakarna
GrandpawSquatch
Kumbhakarna
Level 120
God Stats
2W - 0L
1,780 SR
Queue Stats
78W - 79L
1,410 Elo+
Party 1
Team Averages
Level 117
1,708 SR
1,438 Elo+

VS

Team Averages
Level 118
1,476 SR
1,450 Elo+
Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
MissHawthorn8
Chang'e
Level 129
God Stats
13W - 20L
1,478 SR
Queue Stats
140W - 150L
1,428 Elo+
Party 2
Shiva
Shiva
TaCoPaCo300
Shiva
Level 85
God Stats
13W - 18L
1,448 SR
Queue Stats
96W - 94L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
3 / 2 / 2
8,829
803
12,492
6,754
3,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
CantingInk
Fenrir
11
3 / 1 / 3
8,336
758
9,058
13,143
10,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
GrandpawSquatch
Kumbhakarna
11
0 / 1 / 6
8,036
731
3,504
12,337
10,595
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 3 / 2
7,897
718
6,924
14,369
15,613
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
12
1 / 0 / 3
8,620
784
9,346
7,366
2,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 1
8,379
762
9,400
13,915
6,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
6
Kills
4
4
Deaths
6
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
2
2
2
L
Achilles
 
Achilles
1
3
2
0.67
W
Fenrir
CantingInk
Fenrir
3
1
3
4.5
W
Kumbhakarna
GrandpawSquatch
Kumbhakarna
0
1
6
3
L
Chang'e
1
0
3
2.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,054
Damage
25,670
32,234
Taken
35,650
24,530
Mitigated
24,767
5,825
Healing
14,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
12,492
398
0
1,623
6,754
3,338
0
2,252
4,502
47,271
0
L
Achilles
 
Achilles
6,924
2,436
12
1,206
14,369
15,613
72
5,760
8,609
0
13,913
W
Fenrir
CantingInk
Fenrir
9,058
4,226
221
1,766
13,143
10,597
0
4,806
8,337
0
22,374
W
Kumbhakarna
GrandpawSquatch
Kumbhakarna
3,504
714
381
1,834
12,337
10,595
0
2,888
9,449
17,017
0
L
Chang'e
9,346
535
5,171
5,241
7,366
2,902
78
4,077
3,289
39,108
0
L
9,400
2,161
1,481
896
13,915
6,252
0
6,568
7,347
0
38,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,201
Gold Earned
24,896
91
Minions Killed
147
0
Camps Cleared
0
652,301
Distance Traveled
652,467
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,829
803
46
4
0
200,060
0
L
Achilles
7,897
718
9
1
0
219,188
0
W
Fenrir
8,336
758
24
2
0
230,831
1
W
Kumbhakarna
8,036
731
21
2
0
221,410
0
L
Chang'e
8,620
784
85
8
0
223,928
0
L
Shiva
8,379
762
53
5
0
209,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role