Player Matchup

Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ANDY4U
Zhong Kui
Level 141
God Stats
1W - 1L
1,458 SR
Queue Stats
4W - 4L
1,637 Elo+
Party 1
Heimdallr
Heimdallr
PauRexy
Heimdallr
Level 87
God Stats
3W - 5L
1,278 SR
Queue Stats
361W - 360L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
o0oFairyTailo0o
Cthulhu
Level 153
God Stats
5W - 3L
1,428 SR
Queue Stats
320W - 314L
1,559 Elo+
Solo
Team Averages
Level 121
1,433 SR
1,548 Elo+

VS

Team Averages
Level 129
1,494 SR
1,499 Elo+
Ullr
Ullr
 
Ullr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
AIll Day
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,436 Elo+
Party 2
Ymir
Ymir
Happydevil89
Ymir
Level 129
God Stats
2W - 1L
1,683 SR
Queue Stats
158W - 144L
1,530 Elo+
Solo
Vulcan
Vulcan
PleaseJustWork69
Vulcan
Level 127
God Stats
0W - 2L
1,288 SR
Queue Stats
126W - 121L
1,536 Elo+
Party 2
King Arthur
King Arthur
VOICINGBARD40
King Arthur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 3 / 16
8,964
896
4,888
14,787
20,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
 
Bellona
14
3 / 3 / 14
8,413
841
7,545
11,353
12,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
ANDY4U
Zhong Kui
17
8 / 1 / 13
9,575
958
12,808
12,928
13,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
PauRexy
Heimdallr
15
4 / 2 / 12
8,639
864
6,538
7,837
3,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 1 / 11
9,431
943
13,555
9,265
4,147
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
3 / 3 / 3
7,757
776
8,088
8,304
3,190
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
AIll Day
He Bo
12
3 / 3 / 4
7,020
702
9,129
5,406
2,098
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 8 / 5
7,330
733
5,919
14,978
9,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 5
7,110
711
8,991
7,131
2,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
VOICINGBARD40
King Arthur
14
3 / 6 / 1
7,612
761
6,567
13,104
12,950
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
28
24
Kills
10
10
Deaths
24
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
3
16
3.33
W
Bellona
 
Bellona
3
3
14
3.33
L
Ullr
 
Ullr
3
3
3
1.5
L
He Bo
AIll Day
He Bo
3
3
4
1.67
W
Zhong Kui
ANDY4U
Zhong Kui
8
1
13
14.5
L
0
8
5
0.31
W
Heimdallr
PauRexy
Heimdallr
4
2
12
5
L
1
4
5
0.88
L
King Arthur
VOICINGBARD40
King Arthur
3
6
1
0.58
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,334
Damage
38,694
56,170
Taken
48,923
54,717
Mitigated
30,131
20,486
Healing
4,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,888
171
1,366
2,600
14,787
20,592
219
5,259
9,528
9,326
217
W
Bellona
 
Bellona
7,545
598
1,985
2,390
11,353
12,485
140
4,856
6,497
675
10,609
L
Ullr
 
Ullr
8,088
3,933
886
1,225
8,304
3,190
0
5,921
2,206
0
14,869
L
He Bo
AIll Day
He Bo
9,129
420
0
142
5,406
2,098
0
3,872
1,453
12,934
0
W
Zhong Kui
ANDY4U
Zhong Kui
12,808
1,774
538
4,711
12,928
13,649
1,101
5,242
7,686
26,987
0
L
5,919
250
16
865
14,978
9,046
0
8,472
6,040
12,654
0
W
Heimdallr
PauRexy
Heimdallr
6,538
3,124
1,528
2,249
7,837
3,844
1,817
4,854
2,983
0
20,357
L
8,991
3,231
574
479
7,131
2,847
0
4,834
2,158
22,009
0
L
King Arthur
VOICINGBARD40
King Arthur
6,567
290
62
612
13,104
12,950
0
8,323
4,647
0
13,778
W
13,555
69
1,460
1,659
9,265
4,147
204
3,828
5,437
25,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,022
Gold Earned
36,829
131
Minions Killed
81
0
Camps Cleared
0
1,020,464
Distance Traveled
878,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,964
896
4
0
0
183,206
0
W
Bellona
8,413
841
10
1
0
222,783
0
L
Ullr
7,757
776
18
2
0
182,993
0
L
He Bo
7,020
702
9
1
0
156,487
0
W
Zhong Kui
9,575
958
50
5
0
203,063
0
L
Ymir
7,330
733
10
1
0
147,044
0
W
Heimdallr
8,639
864
22
2
0
196,544
0
L
Vulcan
7,110
711
30
3
0
177,768
0
L
King Arthur
7,612
761
14
1
0
213,915
0
W
Cthulhu
9,431
943
45
5
0
214,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role