Player Matchup

Cu Chulainn
Cu Chulainn
Silver I
Big Auzie
Cu Chulainn
Silver I
Level 125
God Stats
5W - 6L
1,620 SR
Queue Stats
186W - 192L
1,281 MMR
Solo
Medusa
Medusa
Gold V
DARK SOUL 1756
Medusa
Gold V
Level 119
God Stats
3W - 7L
1,531 SR
Queue Stats
54W - 63L
1,446 MMR
Solo
Nu Wa
Nu Wa
Silver I
MidlaneOrTroll
Nu Wa
Silver I
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,547 MMR
Party 2
Nemesis
Nemesis
Bronze IV
NappyHeadRoss
Nemesis
Bronze IV
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,063 MMR
Party 2
Aphrodite
Aphrodite
Bronze III
Tr4shp4nd4FL
Aphrodite
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,499 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,530 SR
1,367 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,592 SR
1,400 MMR
Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold II
AtomicBurrito95
Geb
Gold II
Level 140
God Stats
29W - 31L
1,585 SR
Queue Stats
241W - 241L
1,653 MMR
Party 1
Hun Batz
Hun Batz
Gold III
StrikerX10
Hun Batz
Gold III
Level 124
God Stats
2W - 0L
1,738 SR
Queue Stats
138W - 140L
1,331 MMR
Solo
Sylvanus
Sylvanus
Silver I
TY2ST0N3D
Sylvanus
Silver I
Level 155
God Stats
274W - 369L
1,435 SR
Queue Stats
920W - 942L
1,168 MMR
Solo
Jing Wei
Jing Wei
Gold V
admiralcactus
Jing Wei
Gold V
Level 157
God Stats
2W - 1L
1,702 SR
Queue Stats
195W - 200L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Big Auzie
Cu Chulainn
17
3 / 3 / 1
10,648
532
14,882
19,358
17,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

17
2 / 3 / 0
10,101
505
11,002
14,522
5,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 5 / 2
9,434
472
4,867
12,828
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
14
0 / 2 / 2
8,615
431
3,765
12,937
4,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Tr4shp4nd4FL
Aphrodite
13
0 / 4 / 0
8,673
434
3,835
15,664
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bans
Ao KuangThanatosKukulkanSun Wukong

VS

Bans
ArachneSurtrAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
4 / 1 / 5
11,150
558
11,841
8,177
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 0 / 10
9,922
496
6,284
15,408
15,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
StrikerX10
Hun Batz
20
7 / 0 / 5
12,059
603
12,485
14,490
7,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
TY2ST0N3D
Sylvanus
17
1 / 2 / 6
10,512
526
9,119
16,706
12,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
admiralcactus
Jing Wei
17
4 / 2 / 4
10,663
533
10,908
14,145
7,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
5
Kills
17
17
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
1
5
6.5
W
1
0
10
6
L
Cu Chulainn
Big Auzie
Cu Chulainn
3
3
1
1.17
L
2
3
0
0.67
L
0
5
2
0.2
L
Nemesis
0
2
2
0.5
W
Hun Batz
StrikerX10
Hun Batz
7
0
5
9.5
W
Sylvanus
TY2ST0N3D
Sylvanus
1
2
6
2
L
Aphrodite
Tr4shp4nd4FL
Aphrodite
0
4
0
0
W
Jing Wei
admiralcactus
Jing Wei
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,351
Damage
50,637
75,309
Taken
68,926
43,834
Mitigated
46,664
16,410
Healing
22,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,841
1,554
0
1,762
8,177
4,031
189
2,313
5,864
90,715
0
W
6,284
483
0
3,057
15,408
15,036
75
1,925
13,483
39,529
0
L
Cu Chulainn
Big Auzie
Cu Chulainn
14,882
1,233
0
2,559
19,358
17,033
0
5,983
13,375
0
95,683
L
11,002
4,196
0
2,971
14,522
5,390
648
4,908
9,614
0
103,129
L
4,867
584
0
682
12,828
5,066
0
7,234
5,594
82,362
0
L
Nemesis
3,765
1,215
0
3,215
12,937
4,545
0
2,863
10,074
0
67,106
W
Hun Batz
StrikerX10
Hun Batz
12,485
2,704
0
3,077
14,490
7,455
0
1,181
13,309
0
141,000
W
Sylvanus
TY2ST0N3D
Sylvanus
9,119
3,395
648
9,188
16,706
12,950
401
936
15,770
62,877
15,284
L
Aphrodite
Tr4shp4nd4FL
Aphrodite
3,835
826
2,054
4,929
15,664
11,800
135
5,539
10,125
37,972
0
W
Jing Wei
admiralcactus
Jing Wei
10,908
8,610
0
4,336
14,145
7,192
1,051
2,347
11,798
0
95,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,471
Gold Earned
54,306
637
Minions Killed
659
0
Camps Cleared
0
1,828,582
Distance Traveled
2,001,572
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,150
558
153
8
0
338,901
7
W
Geb
9,922
496
51
3
0
418,328
10
L
Cu Chulainn
10,648
532
152
8
0
352,889
0
L
Medusa
10,101
505
153
8
0
366,053
5
L
Nu Wa
9,434
472
154
8
0
329,876
3
L
Nemesis
8,615
431
100
5
0
441,534
0
W
Hun Batz
12,059
603
170
9
0
498,768
0
W
Sylvanus
10,512
526
135
7
0
343,610
9
L
Aphrodite
8,673
434
78
4
0
338,230
4
W
Jing Wei
10,663
533
150
8
0
401,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role