Player Matchup

Chaac
Chaac
Platinum II
Denver126
Chaac
Platinum II
Level 125
God Stats
4W - 0L
1,879 SR
Queue Stats
51W - 43L
1,909 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
HELL0M0T0
Ne Zha
Platinum II
Level 103
God Stats
9W - 4L
1,834 SR
Queue Stats
45W - 38L
1,794 MMR
Party 1
Discordia
Discordia
Platinum IV
Shri02
Discordia
Platinum IV
Level 106
God Stats
7W - 3L
1,681 SR
Queue Stats
41W - 37L
1,721 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,798 SR
1,808 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,597 SR
1,652 MMR
Vulcan
Vulcan
Gold II
The Wood Inc
Vulcan
Gold II
Level 158
God Stats
95W - 84L
1,575 SR
Queue Stats
508W - 508L
1,584 MMR
Solo
Thor
Thor
Gold III
Tobiashi
Thor
Gold III
Level 148
God Stats
30W - 49L
1,486 SR
Queue Stats
1,217W - 1,221L
1,571 MMR
Solo
Medusa
Medusa
Platinum III
lPIR-REAPER
Medusa
Platinum III
Level 44
God Stats
17W - 12L
1,731 SR
Queue Stats
76W - 61L
1,802 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Denver126
Chaac
13
3 / 2 / 6
10,222
730
9,195
11,225
7,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ne Zha
HELL0M0T0
Ne Zha
13
0 / 1 / 9
9,688
692
5,929
8,354
3,424
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Shri02
Discordia
15
6 / 1 / 3
11,220
801
12,252
7,919
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BacchusKuzenboAh Muzen CabFenrirThoth

VS

Bans
BastetAchillesAresHerculesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 3 / 2
9,663
690
11,141
7,723
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Thor
12
2 / 3 / 1
9,642
689
4,061
11,167
5,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
12
1 / 3 / 2
9,551
682
5,521
10,624
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
9
Kills
4
4
Deaths
9
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
Denver126
Chaac
3
2
6
3
W
Ne Zha
HELL0M0T0
Ne Zha
0
1
9
4.5
W
Discordia
Shri02
Discordia
6
1
3
7.5
L
Vulcan
1
3
2
0.67
L
Thor
2
3
1
0.83
L
Medusa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,376
Damage
20,723
27,498
Taken
29,514
13,561
Mitigated
11,289
9,309
Healing
6,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Denver126
Chaac
9,195
619
0
2,932
11,225
7,381
354
6,380
4,381
0
32,597
W
Ne Zha
HELL0M0T0
Ne Zha
5,929
929
0
3,167
8,354
3,424
816
2,528
5,826
0
47,404
W
Discordia
Shri02
Discordia
12,252
705
170
3,040
7,919
2,756
665
2,960
4,879
57,581
0
L
Vulcan
11,141
5,525
0
2,076
7,723
2,554
0
2,122
5,291
43,851
0
L
Thor
4,061
456
0
2,125
11,167
5,063
0
6,542
4,331
330
14,308
L
Medusa
5,521
680
0
2,080
10,624
3,672
0
3,758
6,498
0
47,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,130
Gold Earned
28,856
183
Minions Killed
160
0
Camps Cleared
0
755,240
Distance Traveled
735,658
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,222
730
32
2
0
256,831
2
W
Ne Zha
9,688
692
54
4
0
255,698
6
W
Discordia
11,220
801
97
7
0
242,711
3
L
Vulcan
9,663
690
83
6
0
282,964
6
L
Thor
9,642
689
22
2
0
219,505
0
L
Medusa
9,551
682
55
4
0
233,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role