Player Matchup

Atlas
Atlas
W33D WIZARD8838
Atlas
Level 49
God Stats
7W - 4L
1,651 SR
Queue Stats
58W - 70L
1,216 Elo+
Party 1
Nemesis
Nemesis
ZedSlayer9415
Nemesis
Level 49
God Stats
24W - 8L
1,706 SR
Queue Stats
59W - 64L
1,420 Elo+
Party 1
Hades
Hades
worthy-glimmer
Hades
Level 62
God Stats
13W - 9L
1,543 SR
Queue Stats
49W - 59L
1,375 Elo+
Party 1
Team Averages
Level 53
1,634 SR
1,337 Elo+

VS

Team Averages
Level 37
1,610 SR
1,334 Elo+
Cerberus
Cerberus
NLE MUNCH
Cerberus
Level 65
God Stats
2W - 1L
1,893 SR
Queue Stats
75W - 66L
1,377 Elo+
Party 2
Anubis
Anubis
Onious
Anubis
Level 27
God Stats
26W - 32L
1,424 SR
Queue Stats
42W - 47L
1,329 Elo+
Party 2
Awilix
Awilix
YNWMUNCH6058
Awilix
Level 18
God Stats
11W - 11L
1,514 SR
Queue Stats
25W - 36L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 19
11,833
845
11,978
18,053
18,219
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
16
13 / 2 / 9
13,658
976
16,958
12,894
4,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
10 / 6 / 13
13,299
950
21,614
16,016
7,228
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
NLE MUNCH
Cerberus
14
4 / 4 / 7
11,286
806
10,813
22,069
25,914
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Onious
Anubis
12
4 / 10 / 5
10,460
747
11,465
17,044
8,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Awilix
12
2 / 11 / 6
10,101
722
12,238
16,869
7,199
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
25
Kills
10
11
Deaths
25
41
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
NLE MUNCH
Cerberus
4
4
7
1.88
L
Anubis
Onious
Anubis
4
10
5
0.65
W
2
3
19
3.83
L
Awilix
2
11
6
0.45
W
Nemesis
13
2
9
8.75
W
10
6
13
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,550
Damage
34,516
46,963
Taken
55,982
30,181
Mitigated
41,326
10,648
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
NLE MUNCH
Cerberus
10,813
1,245
0
4,838
22,069
25,914
41
12,126
9,943
31,628
592
L
Anubis
Onious
Anubis
11,465
958
260
1,583
17,044
8,213
68
13,105
3,939
30,854
0
W
11,978
5,435
0
3,263
18,053
18,219
249
8,300
9,753
33,998
0
L
Awilix
12,238
7,445
0
1,549
16,869
7,199
0
8,568
8,301
0
24,769
W
Nemesis
16,958
10,821
0
2,701
12,894
4,734
2,298
3,797
9,097
0
60,311
W
21,614
1,944
324
4,360
16,016
7,228
450
10,358
5,658
56,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,790
Gold Earned
31,847
153
Minions Killed
104
0
Camps Cleared
0
738,615
Distance Traveled
663,150
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,286
806
53
4
0
259,945
0
L
Anubis
10,460
747
26
2
0
184,349
0
W
Atlas
11,833
845
30
2
0
220,432
0
L
Awilix
10,101
722
25
2
0
218,856
0
W
Nemesis
13,658
976
48
3
0
278,393
2
W
Hades
13,299
950
75
5
0
239,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role