Player Matchup

Olorun
Olorun
Izzheim
Olorun
Level 88
God Stats
1W - 1L
1,845 SR
Queue Stats
103W - 91L
1,528 Elo+
Party 3
Sylvanus
Sylvanus
Lonertingz
Sylvanus
Level 127
God Stats
4W - 2L
1,978 SR
Queue Stats
257W - 255L
1,522 Elo+
Party 2
Kuzenbo
Kuzenbo
MoonDrop7
Kuzenbo
Level 81
God Stats
3W - 4L
1,669 SR
Queue Stats
105W - 87L
1,534 Elo+
Party 3
Medusa
Medusa
PlayBoiClampXTTV
Medusa
Level 16
God Stats
4W - 7L
1,334 SR
Queue Stats
4W - 10L
1,204 Elo+
Party 2
Erlang Shen
Erlang Shen
XxCaram3lD3monxX
Erlang Shen
Level 87
God Stats
6W - 3L
1,632 SR
Queue Stats
62W - 76L
1,434 Elo+
Party 2
Team Averages
Level 80
1,692 SR
1,444 Elo+

VS

Team Averages
Level 109
1,558 SR
1,456 Elo+
Arachne
Arachne
Arachnophobiaa
Arachne
Level 120
God Stats
135W - 107L
1,568 SR
Queue Stats
146W - 147L
1,443 Elo+
Party 1
Guan Yu
Guan Yu
BartreCampcon
Guan Yu
Level 93
God Stats
9W - 5L
1,643 SR
Queue Stats
138W - 128L
1,530 Elo+
Solo
Neith
Neith
MamasaurusRex
Neith
Level 107
God Stats
11W - 7L
1,526 SR
Queue Stats
129W - 131L
1,448 Elo+
Party 1
Athena
Athena
Pesky Dingo01
Athena
Level 100
God Stats
97W - 85L
1,562 SR
Queue Stats
134W - 140L
1,432 Elo+
Party 1
Vulcan
Vulcan
TWOISH
Vulcan
Level 126
God Stats
27W - 22L
1,492 SR
Queue Stats
47W - 51L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Izzheim
Olorun
14
5 / 5 / 2
9,356
468
17,423
13,987
5,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Lonertingz
Sylvanus
16
4 / 3 / 6
10,042
502
17,137
19,263
17,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
MoonDrop7
Kuzenbo
15
3 / 5 / 1
9,501
475
10,190
17,802
18,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
2 / 5 / 1
9,450
473
5,772
16,007
10,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
XxCaram3lD3monxX
Erlang Shen
16
0 / 4 / 1
9,069
453
8,164
23,576
12,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 3 / 4
12,585
629
19,643
23,414
11,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
17
3 / 2 / 10
10,940
547
9,711
21,503
23,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
3 / 6 / 4
10,255
513
14,541
17,224
7,303
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 8
9,586
479
4,865
18,602
17,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
TWOISH
Vulcan
15
2 / 3 / 2
10,262
513
10,383
6,699
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
14
Kills
22
22
Deaths
14
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
12
3
4
4.67
W
Guan Yu
3
2
10
4
L
Olorun
Izzheim
Olorun
5
5
2
1.2
L
Sylvanus
Lonertingz
Sylvanus
4
3
6
2.33
W
3
6
4
0.83
L
Kuzenbo
MoonDrop7
Kuzenbo
3
5
1
0.7
W
2
0
8
6
L
2
5
1
0.5
W
Vulcan
TWOISH
Vulcan
2
3
2
1
L
Erlang Shen
XxCaram3lD3monxX
Erlang Shen
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,686
Damage
59,143
90,635
Taken
87,442
65,525
Mitigated
62,403
25,984
Healing
26,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,643
14,090
0
7,020
23,414
11,192
2,176
8,525
14,755
0
120,235
W
Guan Yu
9,711
613
4,036
8,698
21,503
23,905
877
11,126
9,913
0
73,601
L
Olorun
Izzheim
Olorun
17,423
6,460
1,125
4,820
13,987
5,932
938
2,884
11,103
66,576
11,678
L
Sylvanus
Lonertingz
Sylvanus
17,137
6,801
850
4,415
19,263
17,214
329
2,529
16,734
71,819
17,448
W
14,541
9,544
0
5,565
17,224
7,303
486
9,994
7,230
0
80,102
L
Kuzenbo
MoonDrop7
Kuzenbo
10,190
3,447
0
880
17,802
18,999
217
3,986
13,816
51,755
0
W
4,865
918
0
864
18,602
17,026
873
8,525
10,047
24,804
338
L
5,772
2,926
0
2,485
16,007
10,917
903
3,970
12,037
0
68,924
W
Vulcan
TWOISH
Vulcan
10,383
4,919
0
0
6,699
2,977
264
3,762
2,913
72,229
0
L
Erlang Shen
XxCaram3lD3monxX
Erlang Shen
8,164
5,373
10
11,399
23,576
12,463
150
1,541
22,035
0
82,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,418
Gold Earned
53,628
530
Minions Killed
546
0
Camps Cleared
0
1,794,098
Distance Traveled
1,966,494
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,585
629
153
8
0
425,170
2
W
Guan Yu
10,940
547
115
6
0
445,025
0
L
Olorun
9,356
468
122
6
0
361,086
4
L
Sylvanus
10,042
502
124
6
0
340,604
0
W
Neith
10,255
513
125
6
0
297,972
3
L
Kuzenbo
9,501
475
81
4
0
355,013
3
W
Athena
9,586
479
28
1
0
379,728
5
L
Medusa
9,450
473
91
5
0
334,145
0
W
Vulcan
10,262
513
125
6
0
418,599
2
L
Erlang Shen
9,069
453
112
6
0
403,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role