Player Matchup

Susano
Susano
Ace Tripod Fish
Susano
Level 129
God Stats
1W - 1L
1,316 SR
Queue Stats
26W - 17L
1,477 Elo+
Party 1
Sun Wukong
Sun Wukong
The Batmoman
Sun Wukong
Level 109
God Stats
1W - 0L
1,550 SR
Queue Stats
70W - 76L
1,476 Elo+
Party 1
He Bo
He Bo
WobblingWallaby
He Bo
Level 38
God Stats
7W - 6L
1,414 SR
Queue Stats
32W - 33L
1,367 Elo+
Party 1
Team Averages
Level 92
1,427 SR
1,440 Elo+

VS

Team Averages
Level 63
1,500 SR
1,279 Elo+
Hera
Hera
 
Hera
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
FancySniper8
Thor
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,289 Elo+
Party 2
Maui
Maui
ZAP48
Maui
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 36L
1,048 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
8,332
833
4,853
7,889
2,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
The Batmoman
Sun Wukong
11
2 / 0 / 4
8,316
832
3,638
7,062
7,329
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 4
7,951
795
5,342
5,863
1,654
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
7
0 / 2 / 0
6,190
619
3,548
3,247
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 2
6,645
665
4,808
5,293
2,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
ZAP48
Maui
10
1 / 2 / 2
6,769
677
3,700
9,052
9,251
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
7
Kills
2
3
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
2
0
0
W
3
1
3
4.5
L
1
3
2
0.67
W
Sun Wukong
The Batmoman
Sun Wukong
2
0
4
4
W
2
2
4
2
L
Maui
ZAP48
Maui
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,833
Damage
12,056
20,814
Taken
17,592
11,882
Mitigated
12,401
1,421
Healing
1,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,548
377
0
704
3,247
878
0
808
2,439
14,484
0
W
4,853
901
227
529
7,889
2,899
362
3,519
4,228
0
20,470
L
4,808
356
0
0
5,293
2,272
0
1,697
3,596
0
14,303
W
Sun Wukong
The Batmoman
Sun Wukong
3,638
545
0
343
7,062
7,329
428
2,376
4,516
0
35,553
W
5,342
426
0
322
5,863
1,654
876
1,350
4,409
19,566
0
L
Maui
ZAP48
Maui
3,700
560
0
328
9,052
9,251
0
3,110
5,942
13,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,599
Gold Earned
19,604
113
Minions Killed
52
0
Camps Cleared
0
578,171
Distance Traveled
418,389
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,190
619
21
2
0
100,173
1
W
Susano
8,332
833
30
3
0
203,573
2
L
Thor
6,645
665
16
2
0
150,319
0
W
Sun Wukong
8,316
832
45
5
0
187,780
0
W
He Bo
7,951
795
38
4
0
186,818
0
L
Maui
6,769
677
15
2
0
167,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role