Player Matchup

Thor
Thor
Masters
Bleckus
Thor
Masters
Level 154
God Stats
15W - 7L
1,839 SR
Queue Stats
147W - 116L
2,631 MMR
Party 3
Merlin
Merlin
Masters
Esentriks
Merlin
Masters
Level 192
God Stats
8W - 0L
2,099 SR
Queue Stats
398W - 374L
2,536 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond I
KingxAntoine
Sun Wukong
Diamond I
Level 152
God Stats
103W - 71L
1,703 SR
Queue Stats
424W - 407L
2,506 MMR
Solo
Xbalanque
Xbalanque
Diamond I
KneeHowdy
Xbalanque
Diamond I
Level 154
God Stats
57W - 44L
1,722 SR
Queue Stats
82W - 56L
2,565 MMR
Party 1
Fafnir
Fafnir
Diamond I
aerdnAemalB
Fafnir
Diamond I
Level 63
God Stats
7W - 1L
1,882 SR
Queue Stats
51W - 27L
2,527 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,849 SR
2,553 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 148
1,674 SR
2,338 MMR
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Masters
Maisiе
Nu Wa
Masters
Level 166
God Stats
2W - 3L
1,648 SR
Queue Stats
96W - 70L
2,423 MMR
Party 4
Fenrir
Fenrir
Masters
Shmingmom
Fenrir
Masters
Level 87
God Stats
4W - 5L
1,565 SR
Queue Stats
298W - 285L
2,505 MMR
Solo
Mulan
Mulan
Masters
StealthSai
Mulan
Masters
Level 167
God Stats
16W - 7L
1,862 SR
Queue Stats
173W - 133L
2,661 MMR
Party 4
Chernobog
Chernobog
Masters
Toydle
Chernobog
Masters
Level 163
God Stats
6W - 5L
1,796 SR
Queue Stats
306W - 241L
2,603 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bleckus
Thor
16
2 / 2 / 9
9,144
572
9,402
14,618
5,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Esentriks
Merlin
18
2 / 0 / 3
10,415
651
10,848
5,505
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
KingxAntoine
Sun Wukong
16
6 / 1 / 1
10,291
643
12,132
15,023
12,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
KneeHowdy
Xbalanque
15
6 / 0 / 1
9,957
622
14,098
9,720
3,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
13
0 / 1 / 6
8,721
545
3,934
13,015
14,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangMaman BrigitteSerqetNike

VS

Bans
AthenaJanusKukulkanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 3 / 2
7,370
461
3,919
15,655
11,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Maisiе
Nu Wa
14
2 / 3 / 0
8,522
533
7,808
10,902
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Shmingmom
Fenrir
15
1 / 3 / 1
8,124
508
3,276
13,385
5,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
14
1 / 4 / 0
8,585
537
8,001
14,202
9,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Toydle
Chernobog
14
0 / 3 / 1
7,860
491
7,007
13,113
5,357
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
16
Kills
4
4
Deaths
16
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
2
0.33
W
Thor
Bleckus
Thor
2
2
9
3.25
W
Merlin
Esentriks
Merlin
2
0
3
3.5
W
Sun Wukong
KingxAntoine
Sun Wukong
6
1
1
6.5
W
Xbalanque
KneeHowdy
Xbalanque
6
0
1
6.5
L
Nu Wa
Maisiе
Nu Wa
2
3
0
0.67
L
Fenrir
Shmingmom
Fenrir
1
3
1
0.5
L
Mulan
1
4
0
0.25
L
Chernobog
Toydle
Chernobog
0
3
1
0.17
W
Fafnir
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,414
Damage
30,011
57,881
Taken
67,257
38,495
Mitigated
35,564
18,827
Healing
24,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,919
997
3,754
5,094
15,655
11,220
0
4,689
10,966
22,517
0
W
Thor
Bleckus
Thor
9,402
2,219
0
782
14,618
5,484
144
4,045
10,573
0
87,878
W
Merlin
Esentriks
Merlin
10,848
506
0
1,205
5,505
2,014
100
1,891
3,614
108,679
0
W
Sun Wukong
KingxAntoine
Sun Wukong
12,132
2,603
0
8,496
15,023
12,430
67
1,053
13,251
359
77,381
W
Xbalanque
KneeHowdy
Xbalanque
14,098
8,100
0
4,893
9,720
3,652
1,007
1,682
8,038
0
90,671
L
Nu Wa
Maisiе
Nu Wa
7,808
1,777
0
1,274
10,902
3,763
0
6,213
4,638
83,832
0
L
Fenrir
Shmingmom
Fenrir
3,276
546
0
3,602
13,385
5,546
0
2,332
10,965
0
78,708
L
Mulan
8,001
1,278
0
6,924
14,202
9,678
0
0
13,248
0
73,473
L
Chernobog
Toydle
Chernobog
7,007
4,176
0
3,831
13,113
5,357
0
1,650
11,463
0
78,715
W
Fafnir
3,934
417
0
3,451
13,015
14,915
127
3,056
9,959
17,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,528
Gold Earned
40,461
616
Minions Killed
582
0
Camps Cleared
0
1,666,414
Distance Traveled
1,589,422
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,370
461
40
3
0
285,012
4
W
Thor
9,144
572
110
7
0
341,113
2
W
Merlin
10,415
651
187
12
0
339,654
2
W
Sun Wukong
10,291
643
123
8
0
346,660
7
W
Xbalanque
9,957
622
183
11
0
318,921
3
L
Nu Wa
8,522
533
150
9
0
298,748
2
L
Fenrir
8,124
508
117
7
0
372,140
2
L
Mulan
8,585
537
139
9
0
333,016
0
L
Chernobog
7,860
491
136
9
0
300,506
0
W
Fafnir
8,721
545
13
1
0
320,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role