Player Matchup

Danzaburou
Danzaburou
TGA Marluxia
Danzaburou
Level 157
God Stats
1W - 0L
1,636 SR
Queue Stats
7W - 17L
1,320 Elo+
Party 1
Awilix
Awilix
darealDisneyana
Awilix
Level 128
God Stats
11W - 1L
1,921 SR
Queue Stats
296W - 259L
1,533 Elo+
Party 1
Yemoja
Yemoja
knoxyii
Yemoja
Level 118
God Stats
4W - 0L
1,396 SR
Queue Stats
103W - 83L
1,510 Elo+
Party 1
Vulcan
Vulcan
shyluwu
Vulcan
Level 100
God Stats
2W - 0L
1,698 SR
Queue Stats
34W - 36L
1,444 Elo+
Party 1
Sun Wukong
Sun Wukong
华人青年
Sun Wukong
Level 129
God Stats
6W - 7L
1,469 SR
Queue Stats
172W - 214L
1,399 Elo+
Solo
Team Averages
Level 126
1,624 SR
1,441 Elo+

VS

Team Averages
Level 142
1,527 SR
1,501 Elo+
King Arthur
King Arthur
AzureValiant
King Arthur
Level 123
God Stats
19W - 31L
1,477 SR
Queue Stats
204W - 192L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
R0manR3l0ad3d
Baron Samedi
Level 129
God Stats
18W - 10L
1,653 SR
Queue Stats
347W - 362L
1,477 Elo+
Solo
Achilles
Achilles
TheFastSpark
Achilles
Level 158
God Stats
4W - 5L
1,528 SR
Queue Stats
267W - 278L
1,501 Elo+
Solo
Freya
Freya
eagcba
Freya
Level 159
God Stats
1W - 3L
1,442 SR
Queue Stats
296W - 285L
1,475 Elo+
Solo
Thor
Thor
oxxycolton
Thor
Level 143
God Stats
4W - 6L
1,536 SR
Queue Stats
239W - 241L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TGA Marluxia
Danzaburou
14
5 / 2 / 3
8,584
505
14,396
12,272
5,626
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
7 / 0 / 7
10,157
597
14,538
12,424
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
knoxyii
Yemoja
14
1 / 0 / 12
9,395
553
5,821
8,188
7,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
shyluwu
Vulcan
15
4 / 5 / 1
9,255
544
11,724
12,061
6,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
华人青年
Sun Wukong
14
2 / 1 / 1
8,842
520
14,471
24,239
28,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AzureValiant
King Arthur
15
1 / 3 / 0
9,039
532
18,862
22,299
25,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
R0manR3l0ad3d
Baron Samedi
12
3 / 5 / 1
7,467
439
7,305
11,414
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
TheFastSpark
Achilles
11
0 / 3 / 3
7,770
457
5,101
17,168
16,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
eagcba
Freya
14
1 / 4 / 1
8,733
514
5,589
14,350
6,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 4 / 0
8,529
502
8,945
16,254
6,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
19
Kills
8
8
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AzureValiant
King Arthur
1
3
0
0.33
L
Baron Samedi
R0manR3l0ad3d
Baron Samedi
3
5
1
0.7
W
Danzaburou
TGA Marluxia
Danzaburou
5
2
3
3.25
L
Achilles
TheFastSpark
Achilles
0
3
3
0.5
W
7
0
7
10.5
L
Freya
eagcba
Freya
1
4
1
0.38
W
Yemoja
knoxyii
Yemoja
1
0
12
7
L
3
4
0
0.75
W
Vulcan
shyluwu
Vulcan
4
5
1
0.9
W
Sun Wukong
华人青年
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,950
Damage
45,802
69,184
Taken
81,485
53,557
Mitigated
60,304
22,316
Healing
14,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AzureValiant
King Arthur
18,862
2,270
0
4,027
22,299
25,402
0
70
22,229
737
76,741
L
Baron Samedi
R0manR3l0ad3d
Baron Samedi
7,305
56
335
870
11,414
5,016
0
7,378
4,036
44,313
0
W
Danzaburou
TGA Marluxia
Danzaburou
14,396
5,883
217
2,552
12,272
5,626
1,297
3,727
8,229
0
59,615
L
Achilles
TheFastSpark
Achilles
5,101
996
217
2,705
17,168
16,929
0
5,027
12,141
0
20,690
W
14,538
4,941
0
1,272
12,424
5,959
0
1,052
11,314
0
98,848
L
Freya
eagcba
Freya
5,589
1,617
0
4,973
14,350
6,218
0
1,722
12,628
57,026
0
W
Yemoja
knoxyii
Yemoja
5,821
1,677
6,996
2,968
8,188
7,089
372
1,910
6,050
29,105
0
L
8,945
1,046
0
1,420
16,254
6,739
0
3,418
12,836
0
80,028
W
Vulcan
shyluwu
Vulcan
11,724
6,878
0
875
12,061
6,602
587
5,603
6,458
71,892
0
W
Sun Wukong
华人青年
Sun Wukong
14,471
2,437
0
7,436
24,239
28,281
0
299
23,940
142
80,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,233
Gold Earned
41,538
469
Minions Killed
437
0
Camps Cleared
0
1,669,427
Distance Traveled
1,579,309
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,039
532
115
7
0
335,424
2
L
Baron Samedi
7,467
439
62
4
0
251,804
0
W
Danzaburou
8,584
505
76
4
0
317,729
0
L
Achilles
7,770
457
29
2
0
336,880
1
W
Awilix
10,157
597
116
7
0
423,058
5
L
Freya
8,733
514
127
7
0
319,304
4
W
Yemoja
9,395
553
37
2
0
287,579
0
L
Thor
8,529
502
104
6
0
335,897
0
W
Vulcan
9,255
544
127
7
0
313,083
0
W
Sun Wukong
8,842
520
113
7
0
327,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role