Player Matchup

Ishtar
Ishtar
SoulFlowerpink
Ishtar
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,348 Elo+
Party 1
Anubis
Anubis
hgygn12
Anubis
Level 91
God Stats
3W - 3L
1,756 SR
Queue Stats
206W - 169L
1,512 Elo+
Solo
Nu Wa
Nu Wa
imthebeesknees1
Nu Wa
Level 88
God Stats
1W - 9L
1,281 SR
Queue Stats
63W - 84L
1,408 Elo+
Solo
Chang'e
Chang'e
swebaxi989
Chang'e
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,164 Elo+
Party 1
Osiris
Osiris
vipdanny
Osiris
Level 81
God Stats
2W - 2L
1,296 SR
Queue Stats
39W - 59L
1,207 Elo+
Solo
Team Averages
Level 94
1,467 SR
1,328 Elo+

VS

Team Averages
Level 103
1,394 SR
1,400 Elo+
Kuzenbo
Kuzenbo
AFMS5
Kuzenbo
Level 107
God Stats
16W - 10L
1,410 SR
Queue Stats
429W - 421L
1,382 Elo+
Party 2
Discordia
Discordia
DiscGolfFool
Discordia
Level 134
God Stats
1W - 2L
1,335 SR
Queue Stats
98W - 94L
1,411 Elo+
Party 2
Loki
Loki
OldmanGrumpy
Loki
Level 68
God Stats
5W - 3L
1,631 SR
Queue Stats
120W - 125L
1,407 Elo+
Solo
Maui
Maui
TH_FL4K
Maui
Level 85
God Stats
5W - 11L
1,280 SR
Queue Stats
273W - 299L
1,375 Elo+
Solo
Skadi
Skadi
skeletor_redux
Skadi
Level 123
God Stats
2W - 1L
1,316 SR
Queue Stats
51W - 49L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
8,862
443
8,834
20,486
8,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Anubis
hgygn12
Anubis
15
3 / 2 / 0
9,528
476
4,607
7,321
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 4 / 2
9,613
481
9,922
13,137
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
swebaxi989
Chang'e
14
1 / 7 / 1
8,269
413
11,674
19,266
7,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
vipdanny
Osiris
17
3 / 2 / 4
11,365
568
10,043
22,530
28,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AFMS5
Kuzenbo
14
0 / 1 / 8
9,483
474
9,187
19,037
26,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
DiscGolfFool
Discordia
20
6 / 3 / 3
12,431
622
12,502
10,685
4,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
9 / 2 / 3
11,081
554
11,903
18,683
7,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
TH_FL4K
Maui
14
0 / 2 / 0
8,787
439
7,500
12,106
11,671
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
7 / 4 / 8
10,208
510
20,681
15,266
6,764
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
10
Kills
22
22
Deaths
12
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AFMS5
Kuzenbo
0
1
8
4
W
Discordia
DiscGolfFool
Discordia
6
3
3
2.5
W
9
2
3
5.25
L
2
7
2
0.43
W
Maui
TH_FL4K
Maui
0
2
0
0
L
Anubis
hgygn12
Anubis
3
2
0
1.5
L
1
4
2
0.5
W
7
4
8
2.75
L
Chang'e
swebaxi989
Chang'e
1
7
1
0.21
L
Osiris
vipdanny
Osiris
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,080
Damage
61,773
82,740
Taken
75,777
53,190
Mitigated
56,543
28,454
Healing
21,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AFMS5
Kuzenbo
9,187
2,332
0
3,131
19,037
26,039
665
6,887
12,150
33,795
0
W
Discordia
DiscGolfFool
Discordia
12,502
99
0
805
10,685
4,595
1,885
4,138
6,547
122,925
0
W
11,903
4,797
0
9,700
18,683
7,474
318
5,752
12,931
0
91,045
L
8,834
5,194
877
4,417
20,486
8,600
104
7,615
12,871
0
50,082
W
Maui
TH_FL4K
Maui
7,500
2,000
0
1,290
12,106
11,671
0
1,524
10,582
45,741
0
L
Anubis
hgygn12
Anubis
4,607
415
0
3,368
7,321
3,555
0
1,828
5,493
48,032
0
L
9,922
2,155
0
2,373
13,137
5,369
623
6,597
6,540
72,648
0
W
20,681
10,427
425
5,823
15,266
6,764
5,497
7,902
7,364
0
76,232
L
Chang'e
swebaxi989
Chang'e
11,674
680
2,799
6,778
19,266
7,088
0
5,007
14,259
43,416
0
L
Osiris
vipdanny
Osiris
10,043
3,506
0
7,842
22,530
28,578
590
8,142
14,388
0
74,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,637
Gold Earned
51,990
428
Minions Killed
508
0
Camps Cleared
0
1,425,395
Distance Traveled
1,803,844
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,483
474
30
2
0
364,486
0
W
Discordia
12,431
622
199
10
0
377,882
3
W
Loki
11,081
554
101
5
0
448,750
6
L
Ishtar
8,862
443
84
4
0
303,115
3
W
Maui
8,787
439
77
4
0
303,188
0
L
Anubis
9,528
476
58
3
0
141,921
0
L
Nu Wa
9,613
481
102
5
0
343,370
1
W
Skadi
10,208
510
101
5
0
309,538
0
L
Chang'e
8,269
413
63
3
0
308,632
5
L
Osiris
11,365
568
121
6
0
328,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role