Player Matchup

Discordia
Discordia
Alimpnoodle8309
Discordia
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 112L
1,438 Elo+
Party 1
Sun Wukong
Sun Wukong
IanNaut357
Sun Wukong
Level 128
God Stats
1W - 3L
1,335 SR
Queue Stats
99W - 98L
1,410 Elo+
Party 1
Bastet
Bastet
Salem_blacat
Bastet
Level 101
God Stats
50W - 40L
1,520 SR
Queue Stats
365W - 394L
1,418 Elo+
Solo
Team Averages
Level 104
1,452 SR
1,422 Elo+

VS

Team Averages
Level 127
1,407 SR
1,400 Elo+
Mulan
Mulan
Auxzill
Mulan
Level 114
God Stats
4W - 7L
1,271 SR
Queue Stats
173W - 176L
1,392 Elo+
Solo
Bacchus
Bacchus
ERK9315
Bacchus
Level 141
God Stats
2W - 4L
1,393 SR
Queue Stats
192W - 187L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
ItsBooDuh
Baron Samedi
Level 125
God Stats
3W - 5L
1,556 SR
Queue Stats
8W - 12L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Alimpnoodle8309
Discordia
11
0 / 2 / 7
8,271
827
6,861
6,348
2,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
IanNaut357
Sun Wukong
12
6 / 2 / 4
9,086
909
9,136
8,898
7,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bastet
10
5 / 0 / 5
8,850
885
7,063
4,685
1,684
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Auxzill
Mulan
9
1 / 1 / 2
7,152
715
4,187
8,779
7,599
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
ERK9315
Bacchus
9
0 / 3 / 3
7,118
712
5,980
10,193
11,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
ItsBooDuh
Baron Samedi
9
3 / 7 / 0
7,816
782
4,689
9,202
4,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
4
4
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
Alimpnoodle8309
Discordia
0
2
7
1.75
L
Mulan
Auxzill
Mulan
1
1
2
2
L
Bacchus
ERK9315
Bacchus
0
3
3
0.5
W
Sun Wukong
IanNaut357
Sun Wukong
6
2
4
4
L
Baron Samedi
ItsBooDuh
Baron Samedi
3
7
0
0.43
W
Bastet
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,060
Damage
14,856
19,931
Taken
28,174
12,075
Mitigated
23,273
1,812
Healing
3,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Alimpnoodle8309
Discordia
6,861
881
0
367
6,348
2,416
360
3,365
2,827
34,574
0
L
Mulan
Auxzill
Mulan
4,187
831
53
718
8,779
7,599
0
2,903
5,876
0
15,961
L
Bacchus
ERK9315
Bacchus
5,980
671
0
1,527
10,193
11,581
0
2,858
7,335
18,242
0
W
Sun Wukong
IanNaut357
Sun Wukong
9,136
3,018
0
811
8,898
7,975
657
4,291
4,221
0
25,559
L
Baron Samedi
ItsBooDuh
Baron Samedi
4,689
695
410
951
9,202
4,093
0
1,686
7,516
20,523
0
W
Bastet
7,063
2,170
0
634
4,685
1,684
0
2,872
1,612
0
20,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,207
Gold Earned
22,086
118
Minions Killed
64
0
Camps Cleared
0
561,060
Distance Traveled
416,921
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,271
827
58
6
0
177,269
0
L
Mulan
7,152
715
23
2
0
134,860
0
L
Bacchus
7,118
712
14
1
0
161,556
3
W
Sun Wukong
9,086
909
37
4
0
181,859
0
L
Baron Samedi
7,816
782
27
3
0
120,505
2
W
Bastet
8,850
885
23
2
0
201,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role