Player Matchup

Tyr
Tyr
EdgeGrave
Tyr
Level 157
God Stats
6W - 15L
1,304 SR
Queue Stats
681W - 678L
1,537 Elo+
Solo
Zeus
Zeus
FoxPro Doslocos
Zeus
Level 105
God Stats
11W - 6L
1,582 SR
Queue Stats
358W - 318L
1,509 Elo+
Party 2
Ymir
Ymir
Red_Dragon_824
Ymir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,514 Elo+
Solo
Sylvanus
Sylvanus
TexasDabber420
Sylvanus
Level 110
God Stats
5W - 2L
1,496 SR
Queue Stats
199W - 197L
1,501 Elo+
Party 2
Sol
Sol
VibingCJ
Sol
Level 127
God Stats
5W - 2L
1,699 SR
Queue Stats
129W - 135L
1,482 Elo+
Solo
Team Averages
Level 128
1,516 SR
1,509 Elo+

VS

Team Averages
Level 121
1,493 SR
1,523 Elo+
Mercury
Mercury
EddieTheAssassin
Mercury
Level 127
God Stats
9W - 18L
1,363 SR
Queue Stats
1,006W - 1,006L
1,523 Elo+
Solo
Guan Yu
Guan Yu
Mohmoo
Guan Yu
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 48L
1,603 Elo+
Solo
Chernobog
Chernobog
ObsidianLiger
Chernobog
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,491 Elo+
Party 1
Ganesha
Ganesha
SahotaHs
Ganesha
Level 124
God Stats
2W - 2L
1,601 SR
Queue Stats
22W - 18L
1,541 Elo+
Party 1
Thor
Thor
TheLatinBeast97
Thor
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 11
9,009
901
9,052
11,491
14,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 3 / 5
9,321
932
20,140
9,434
3,931
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 11
8,547
855
5,046
13,060
16,480
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sylvanus
15
3 / 1 / 11
9,622
962
4,142
10,645
10,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

16
2 / 1 / 13
9,839
984
11,465
11,304
4,582
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
7,373
737
8,086
8,929
4,135
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Mohmoo
Guan Yu
14
3 / 4 / 5
8,299
830
7,266
14,937
11,004
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chernobog
ObsidianLiger
Chernobog
14
2 / 2 / 6
7,773
777
8,934
7,445
3,563
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
SahotaHs
Ganesha
13
0 / 2 / 9
7,801
780
6,320
10,954
13,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 5 / 3
7,647
765
6,207
12,270
5,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
36
16
Kills
10
10
Deaths
17
51
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
3
2
11
4.25
W
6
3
5
2.83
L
Guan Yu
Mohmoo
Guan Yu
3
4
5
1.38
L
Chernobog
ObsidianLiger
Chernobog
2
2
6
2.5
W
2
3
11
2.5
L
Ganesha
SahotaHs
Ganesha
0
2
9
2.25
W
Sylvanus
3
1
11
8.5
L
2
5
3
0.7
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,845
Damage
36,813
55,934
Taken
54,535
50,108
Mitigated
37,816
25,216
Healing
19,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,086
1,856
1,051
992
8,929
4,135
0
6,886
2,043
0
11,770
W
9,052
464
2,008
2,214
11,491
14,623
649
1,390
10,101
4,376
12,872
W
20,140
889
865
643
9,434
3,931
1,654
703
8,731
30,301
0
L
Guan Yu
Mohmoo
Guan Yu
7,266
1,154
5,307
4,059
14,937
11,004
0
11,665
3,272
0
14,174
L
Chernobog
ObsidianLiger
Chernobog
8,934
2,307
0
928
7,445
3,563
0
6,525
920
0
28,416
W
5,046
481
208
397
13,060
16,480
469
1,375
11,685
8,476
0
L
Ganesha
SahotaHs
Ganesha
6,320
135
1,847
2,833
10,954
13,339
0
8,645
2,309
10,333
0
W
Sylvanus
4,142
1,069
7,680
4,592
10,645
10,492
1,159
1,163
9,482
7,581
0
L
6,207
564
835
1,343
12,270
5,775
0
9,962
2,308
0
13,765
W
11,465
3,131
1,475
5,134
11,304
4,582
3,097
1,689
9,615
38,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,338
Gold Earned
38,893
124
Minions Killed
115
0
Camps Cleared
0
973,909
Distance Traveled
997,733
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,373
737
11
1
0
218,575
0
W
Tyr
9,009
901
28
3
0
205,326
0
W
Zeus
9,321
932
17
2
0
175,673
0
L
Guan Yu
8,299
830
24
2
0
197,373
0
L
Chernobog
7,773
777
60
6
0
187,050
0
W
Ymir
8,547
855
8
1
0
180,887
1
L
Ganesha
7,801
780
0
0
0
201,380
0
W
Sylvanus
9,622
962
10
1
0
198,865
0
L
Thor
7,647
765
20
2
0
193,355
0
W
Sol
9,839
984
61
6
0
213,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role