Player Matchup

Ra
Ra
MomSeckser420
Ra
Level 126
God Stats
11W - 10L
1,602 SR
Queue Stats
181W - 197L
1,434 Elo+
Solo
Ymir
Ymir
Stoleurcman1
Ymir
Level 9
God Stats
2W - 3L
1,735 SR
Queue Stats
8W - 17L
1,227 Elo+
Party 2
Da Ji
Da Ji
WattsonLvr
Da Ji
Level 86
God Stats
12W - 5L
1,492 SR
Queue Stats
37W - 50L
1,345 Elo+
Party 2
Team Averages
Level 74
1,610 SR
1,335 Elo+

VS

Team Averages
Level 49
1,529 SR
1,391 Elo+
Surtr
Surtr
BigMan FDJ
Surtr
Level 74
God Stats
8W - 8L
1,581 SR
Queue Stats
24W - 26L
1,393 Elo+
Party 1
Kali
Kali
ScoonieGaming
Kali
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,442 Elo+
Party 1
Zeus
Zeus
ZorakBorn
Zeus
Level 61
God Stats
1W - 3L
1,506 SR
Queue Stats
66W - 83L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
9,056
823
9,032
5,912
4,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 0 / 9
7,952
723
1,323
5,490
4,955
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
11
8 / 1 / 1
9,243
840
9,107
5,198
2,720
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
9
0 / 2 / 1
7,298
663
4,823
10,502
6,900
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
7,005
637
2,046
9,010
2,921
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
10
0 / 3 / 1
7,329
666
5,686
5,411
1,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
10
Kills
0
1
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
0
2
1
0.25
W
2
0
7
5.5
L
0
5
0
0
W
0
0
9
4.5
W
Da Ji
8
1
1
8.5
L
Zeus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,462
Damage
12,555
16,600
Taken
24,923
12,375
Mitigated
11,396
4,387
Healing
3,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
4,823
1,592
256
1,858
10,502
6,900
15
4,024
6,089
321
18,354
W
9,032
787
756
2,430
5,912
4,700
0
1,640
4,272
61,121
0
L
2,046
807
0
914
9,010
2,921
0
3,240
5,456
0
12,029
W
1,323
522
0
0
5,490
4,955
0
2,737
2,753
7,516
0
W
Da Ji
9,107
2,683
0
1,201
5,198
2,720
0
1,715
3,483
0
14,805
L
Zeus
5,686
629
0
250
5,411
1,575
0
2,508
2,613
27,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,251
Gold Earned
21,632
124
Minions Killed
88
0
Camps Cleared
0
619,007
Distance Traveled
590,693
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,298
663
20
2
0
205,539
0
W
Ra
9,056
823
97
9
0
210,781
0
L
Kali
7,005
637
17
2
0
205,549
0
W
Ymir
7,952
723
15
1
0
205,548
0
W
Da Ji
9,243
840
12
1
0
202,678
6
L
Zeus
7,329
666
51
5
0
179,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role