Player Matchup

Danzaburou
Danzaburou
Silver IV
IStealDonuts
Danzaburou
Silver IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,035 MMR
Party 1
Mulan
Mulan
Silver V
LeafyGilbert
Mulan
Silver V
Level 86
God Stats
3W - 2L
1,777 SR
Queue Stats
38W - 47L
1,035 MMR
Party 1
Persephone
Persephone
Silver II
SeraphimTim
Persephone
Silver II
Level 126
God Stats
16W - 14L
1,497 SR
Queue Stats
149W - 156L
1,069 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,592 SR
1,046 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,449 SR
1,017 MMR
Bacchus
Bacchus
Silver V
IMAC6211
Bacchus
Silver V
Level 80
God Stats
2W - 2L
1,481 SR
Queue Stats
11W - 18L
1,170 MMR
Party 2
Hun Batz
Hun Batz
Silver IV
Tza 2x
Hun Batz
Silver IV
Level 84
God Stats
3W - 4L
1,388 SR
Queue Stats
27W - 35L
927 MMR
Party 2
Raijin
Raijin
Silver II
XxxDurstxxX
Raijin
Silver II
Level 150
God Stats
24W - 23L
1,478 SR
Queue Stats
424W - 467L
954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IStealDonuts
Danzaburou
14
6 / 8 / 2
12,254
817
11,283
15,168
4,958
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 5
10,902
727
9,760
17,549
12,293
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
SeraphimTim
Persephone
12
2 / 7 / 5
11,527
768
9,339
13,727
4,074
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesThorAthenaHerculesDiscordia

VS

Bans
SylvanusXbalanqueAresMedusaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IMAC6211
Bacchus
14
2 / 2 / 15
12,027
802
8,632
13,876
17,401
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Tza 2x
Hun Batz
17
11 / 3 / 9
13,378
892
13,371
11,032
6,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
15
10 / 4 / 10
13,616
908
18,344
15,383
6,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
9
Kills
23
22
Deaths
9
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
IMAC6211
Bacchus
2
2
15
4.75
L
Danzaburou
IStealDonuts
Danzaburou
6
8
2
0.88
L
1
7
5
0.5
L
Persephone
SeraphimTim
Persephone
2
7
5
0.64
W
Hun Batz
Tza 2x
Hun Batz
11
3
9
5.17
W
Raijin
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,382
Damage
40,347
46,444
Taken
40,291
21,325
Mitigated
30,201
4,506
Healing
4,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
IMAC6211
Bacchus
8,632
863
0
1,250
13,876
17,401
480
4,794
9,082
26,208
0
L
Danzaburou
IStealDonuts
Danzaburou
11,283
6,090
0
1,482
15,168
4,958
887
10,356
4,812
0
44,429
L
9,760
1,011
218
1,432
17,549
12,293
118
11,099
6,450
1,533
27,745
L
Persephone
SeraphimTim
Persephone
9,339
585
0
1,374
13,727
4,074
207
5,858
7,752
47,367
0
W
Hun Batz
Tza 2x
Hun Batz
13,371
3,040
0
1,206
11,032
6,444
1,969
3,327
7,705
0
53,104
W
Raijin
18,344
2,136
0
1,584
15,383
6,356
418
3,237
12,146
47,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,683
Gold Earned
39,021
156
Minions Killed
124
0
Camps Cleared
0
720,176
Distance Traveled
758,372
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,027
802
26
2
0
260,183
0
L
Danzaburou
12,254
817
66
4
0
224,982
4
L
Mulan
10,902
727
29
2
0
255,520
5
L
Persephone
11,527
768
61
4
0
239,674
1
W
Hun Batz
13,378
892
44
3
0
282,776
0
W
Raijin
13,616
908
54
4
0
215,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role