Player Matchup

King Arthur
King Arthur
Bronze V
F1re L Ourson
King Arthur
Bronze V
Level 114
God Stats
1W - 1L
1,580 SR
Queue Stats
15W - 10L
1,478 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
F1reFir
Jormungandr
Bronze III
Level 125
God Stats
3W - 0L
1,400 SR
Queue Stats
13W - 9L
1,537 MMR
Party 1
Merlin
Merlin
Silver II
Fire mimou
Merlin
Silver II
Level 102
God Stats
2W - 1L
1,629 SR
Queue Stats
15W - 10L
1,504 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 114
1,536 SR
1,506 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 121
1,546 SR
1,444 MMR
Hachiman
Hachiman
Bronze V
 
Hachiman
Bronze V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Bronze IV
DarkGa
Osiris
Bronze IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,433 MMR
Solo
Anubis
Anubis
Bronze V
violaguy
Anubis
Bronze V
Level 87
God Stats
0W - 3L
1,639 SR
Queue Stats
2W - 7L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
F1re L Ourson
King Arthur
12
2 / 1 / 6
9,359
720
8,827
12,142
11,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
F1reFir
Jormungandr
14
6 / 1 / 3
10,455
804
12,026
8,766
9,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
Fire mimou
Merlin
13
1 / 1 / 7
9,365
720
10,208
4,609
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ah Muzen CabNe ZhaThorArachneZhong Kui

VS

Bans
KukulkanPoseidonCliodhnaAh PuchAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 2 / 2
8,834
680
8,349
10,296
4,319
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
DarkGa
Osiris
10
1 / 3 / 0
8,478
652
4,438
14,887
16,552
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
violaguy
Anubis
12
2 / 4 / 1
9,482
729
9,038
9,799
5,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
3
3
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
2
0.5
L
Osiris
DarkGa
Osiris
1
3
0
0.33
W
King Arthur
F1re L Ourson
King Arthur
2
1
6
5
W
Jormungandr
F1reFir
Jormungandr
6
1
3
7.5
W
Merlin
Fire mimou
Merlin
1
1
7
4.5
L
Anubis
violaguy
Anubis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,061
Damage
21,825
25,517
Taken
34,982
22,350
Mitigated
26,136
5,887
Healing
4,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,349
4,627
0
1,951
10,296
4,319
0
6,655
3,215
0
35,574
L
Osiris
DarkGa
Osiris
4,438
1,480
0
0
14,887
16,552
0
8,282
6,245
0
9,748
W
King Arthur
F1re L Ourson
King Arthur
8,827
1,106
366
2,665
12,142
11,466
0
5,045
7,097
1,743
24,168
W
Jormungandr
F1reFir
Jormungandr
12,026
2,202
0
1,856
8,766
9,212
0
3,567
5,199
34,878
1,085
W
Merlin
Fire mimou
Merlin
10,208
876
0
1,000
4,609
1,672
0
881
3,728
48,677
0
L
Anubis
violaguy
Anubis
9,038
191
0
2,752
9,799
5,265
0
6,506
2,878
55,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,179
Gold Earned
26,794
141
Minions Killed
138
0
Camps Cleared
0
757,194
Distance Traveled
701,408
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,834
680
53
4
0
235,963
3
L
Osiris
8,478
652
17
1
0
233,455
0
W
King Arthur
9,359
720
36
3
0
260,979
4
W
Jormungandr
10,455
804
34
3
0
254,906
10
W
Merlin
9,365
720
71
5
0
241,309
0
L
Anubis
9,482
729
68
5
0
231,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role