Player Matchup

Danzaburou
Danzaburou
MonkeMaiden
Danzaburou
Level 17
God Stats
7W - 7L
1,468 SR
Queue Stats
15W - 30L
1,355 Elo+
Party 1
Yemoja
Yemoja
SlamminJay
Yemoja
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 39L
1,344 Elo+
Party 1
Surtr
Surtr
SubieFlow9406
Surtr
Level 26
God Stats
0W - 1L
1,313 SR
Queue Stats
11W - 20L
1,328 Elo+
Party 1
Kukulkan
Kukulkan
SweetheartMeagan
Kukulkan
Level 69
God Stats
14W - 23L
1,439 SR
Queue Stats
28W - 35L
1,484 Elo+
Solo
Athena
Athena
loudmouth_heffa
Athena
Level 103
God Stats
12W - 12L
1,520 SR
Queue Stats
79W - 83L
1,445 Elo+
Solo
Team Averages
Level 58
1,448 SR
1,391 Elo+

VS

Team Averages
Level 109
1,466 SR
1,477 Elo+
Bacchus
Bacchus
 
Bacchus
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Bulbasaur917
Ra
Level 68
God Stats
136W - 140L
1,481 SR
Queue Stats
137W - 141L
1,445 Elo+
Solo
Vulcan
Vulcan
Fallout Dood
Vulcan
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 44L
1,489 Elo+
Party 2
Ah Puch
Ah Puch
Jayden4833
Ah Puch
Level 75
God Stats
5W - 2L
1,669 SR
Queue Stats
279W - 296L
1,486 Elo+
Solo
Medusa
Medusa
SirButtwut
Medusa
Level 60
God Stats
1W - 2L
1,182 SR
Queue Stats
34W - 37L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MonkeMaiden
Danzaburou
12
0 / 0 / 1
6,914
988
3,868
10,411
4,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
SlamminJay
Yemoja
12
0 / 1 / 1
7,146
1,021
2,647
8,058
4,614
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
1 / 6 / 0
7,123
1,018
2,799
16,574
11,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 1
7,060
1,009
8,059
4,756
1,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 1
7,585
1,084
3,263
14,630
14,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

285

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 1 / 7
8,009
1,144
4,584
8,677
10,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 0 / 4
7,047
1,007
4,382
1,363
649
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
13
2 / 0 / 6
7,903
1,129
19,534
2,879
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Jayden4833
Ah Puch
13
4 / 0 / 4
8,251
1,179
12,004
3,557
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
SirButtwut
Medusa
13
2 / 0 / 5
7,978
1,140
10,708
6,140
2,899
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
1
Kills
9
9
Deaths
1
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
7
4.5
W
0
0
4
2
W
Vulcan
2
0
6
5
W
Ah Puch
Jayden4833
Ah Puch
4
0
4
6
L
Danzaburou
MonkeMaiden
Danzaburou
0
0
1
0.5
W
Medusa
SirButtwut
Medusa
2
0
5
4.5
L
Yemoja
SlamminJay
Yemoja
0
1
1
0.5
L
1
6
0
0.17
L
0
0
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,636
Damage
51,212
54,429
Taken
22,616
36,119
Mitigated
17,693
7,143
Healing
6,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,584
364
0
1,464
8,677
10,999
0
4,521
4,156
7,623
0
W
4,382
69
2,243
32
1,363
649
0
1,167
196
14,307
0
W
Vulcan
19,534
11,317
0
0
2,879
1,375
0
1,427
1,452
38,749
0
W
Ah Puch
Jayden4833
Ah Puch
12,004
498
0
1,276
3,557
1,771
0
2,300
1,257
23,056
0
L
Danzaburou
MonkeMaiden
Danzaburou
3,868
1,681
0
730
10,411
4,116
0
9,192
1,219
0
14,127
W
Medusa
SirButtwut
Medusa
10,708
6,443
0
1,566
6,140
2,899
0
4,571
1,569
0
25,602
L
Yemoja
SlamminJay
Yemoja
2,647
380
2,126
956
8,058
4,614
0
5,598
2,254
6,591
0
L
2,799
1,264
0
1,155
16,574
11,100
0
12,402
4,157
81
12,252
L
8,059
204
0
0
4,756
1,894
0
3,773
978
31,983
0
L
3,263
710
257
1,919
14,630
14,395
0
9,028
5,317
10,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,828
Gold Earned
39,188
143
Minions Killed
157
3
Camps Cleared
4
631,609
Distance Traveled
715,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,009
1,144
9
1
0
123,279
0
W
Ra
7,047
1,007
29
4
1
148,597
0
W
Vulcan
7,903
1,129
53
8
1
156,767
0
W
Ah Puch
8,251
1,179
23
3
0
148,001
0
L
Danzaburou
6,914
988
28
4
0
135,990
0
W
Medusa
7,978
1,140
43
6
2
139,216
0
L
Yemoja
7,146
1,021
7
1
0
80,267
0
L
Surtr
7,123
1,018
26
4
2
109,996
0
L
Kukulkan
7,060
1,009
67
10
1
148,715
0
L
Athena
7,585
1,084
15
2
0
156,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role