Player Matchup

Kuzenbo
Kuzenbo
DioVult
Kuzenbo
Level 54
God Stats
3W - 1L
1,876 SR
Queue Stats
54W - 56L
1,480 Elo+
Party 1
Izanami
Izanami
Fiftissem
Izanami
Level 3
God Stats
3W - 4L
1,358 SR
Queue Stats
5W - 4L
1,482 Elo+
Party 1
Janus
Janus
NyuNekoSama
Janus
Level 49
God Stats
6W - 6L
1,659 SR
Queue Stats
55W - 53L
1,491 Elo+
Party 1
Team Averages
Level 35
1,631 SR
1,485 Elo+

VS

Team Averages
Level 61
1,661 SR
1,458 Elo+
Horus
Horus
KodzyDAbu
Horus
Level 104
God Stats
2W - 1L
1,596 SR
Queue Stats
34W - 30L
1,473 Elo+
Party 2
Tyr
Tyr
Shin83
Tyr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 32L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
Tissogw
Nu Wa
Level 65
God Stats
1W - 0L
1,887 SR
Queue Stats
25W - 28L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DioVult
Kuzenbo
8
0 / 3 / 1
6,431
643
3,161
8,152
6,632
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Fiftissem
Izanami
10
2 / 3 / 1
7,814
781
1,197
7,066
2,284
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 3 / 2
7,337
734
5,971
6,330
1,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KodzyDAbu
Horus
11
5 / 1 / 4
8,410
841
6,791
7,707
4,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tyr
Shin83
Tyr
10
4 / 2 / 4
8,103
810
6,810
7,347
7,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Tissogw
Nu Wa
10
0 / 0 / 6
7,387
739
5,720
4,777
1,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
9
9
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DioVult
Kuzenbo
0
3
1
0.17
L
Izanami
Fiftissem
Izanami
2
3
1
0.83
W
Horus
KodzyDAbu
Horus
5
1
4
7
L
1
3
2
0.67
W
Tyr
Shin83
Tyr
4
2
4
3
W
Nu Wa
Tissogw
Nu Wa
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,329
Damage
19,321
21,548
Taken
19,831
10,662
Mitigated
13,387
1,196
Healing
5,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DioVult
Kuzenbo
3,161
732
0
1,106
8,152
6,632
0
2,927
4,994
7,645
0
L
Izanami
Fiftissem
Izanami
1,197
1,011
0
0
7,066
2,284
0
1,401
5,415
0
8,421
W
Horus
KodzyDAbu
Horus
6,791
2,740
1,270
1,402
7,707
4,655
360
3,596
3,841
0
20,556
L
5,971
122
0
90
6,330
1,746
0
1,415
4,880
24,793
0
W
Tyr
Shin83
Tyr
6,810
936
0
1,262
7,347
7,033
432
2,650
4,584
0
23,026
W
Nu Wa
Tissogw
Nu Wa
5,720
1,868
0
1,919
4,777
1,699
1,195
2,755
1,791
29,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,582
Gold Earned
23,900
50
Minions Killed
90
0
Camps Cleared
0
423,216
Distance Traveled
481,056
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,431
643
3
0
0
122,354
0
L
Izanami
7,814
781
19
2
0
133,423
0
W
Horus
8,410
841
20
2
0
155,300
3
L
Janus
7,337
734
28
3
0
167,439
3
W
Tyr
8,103
810
28
3
0
164,367
2
W
Nu Wa
7,387
739
42
4
0
161,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role