Player Matchup

Zeus
Zeus
HornsForUnicorns
Zeus
Level 65
God Stats
1W - 4L
1,211 SR
Queue Stats
209W - 194L
1,556 Elo+
Solo
Charybdis
Charybdis
Jamule
Charybdis
Level 129
God Stats
9W - 4L
1,718 SR
Queue Stats
312W - 308L
1,549 Elo+
Solo
Heimdallr
Heimdallr
KiraShinigami
Heimdallr
Level 142
God Stats
15W - 8L
1,679 SR
Queue Stats
541W - 547L
1,420 Elo+
Solo
Fenrir
Fenrir
Simyx
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,307 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
miguellaves
Ah Muzen Cab
Level 135
God Stats
1W - 1L
1,715 SR
Queue Stats
26W - 15L
1,618 Elo+
Solo
Team Averages
Level 98
1,565 SR
1,490 Elo+

VS

Team Averages
Level 129
1,415 SR
1,530 Elo+
Ratatoskr
Ratatoskr
HERMESERI
Ratatoskr
Level 149
God Stats
1W - 0L
1,364 SR
Queue Stats
11W - 7L
1,485 Elo+
Solo
Medusa
Medusa
Haitems
Medusa
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,534 Elo+
Party 1
Geb
Geb
JoelTheOwl
Geb
Level 136
God Stats
2W - 2L
1,401 SR
Queue Stats
50W - 56L
1,482 Elo+
Solo
Charon
Charon
KikasioTheBro
Charon
Level 153
God Stats
2W - 0L
1,504 SR
Queue Stats
100W - 92L
1,585 Elo+
Solo
Nu Wa
Nu Wa
RinkyCZ
Nu Wa
Level 100
God Stats
1W - 1L
1,307 SR
Queue Stats
51W - 41L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
9,110
701
12,972
9,306
4,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Jamule
Charybdis
16
1 / 4 / 2
8,882
683
6,917
12,505
5,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
KiraShinigami
Heimdallr
14
0 / 7 / 8
8,343
642
9,093
13,455
6,971
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Simyx
Fenrir
14
0 / 7 / 8
8,292
638
4,357
15,920
17,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
miguellaves
Ah Muzen Cab
18
11 / 4 / 2
10,845
834
17,161
14,446
6,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
HERMESERI
Ratatoskr
16
9 / 5 / 13
10,739
826
11,774
12,609
7,341
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Haitems
Medusa
16
4 / 3 / 15
9,985
768
11,953
13,630
7,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 1 / 19
11,343
873
10,392
16,365
20,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
4 / 2 / 18
11,221
863
11,780
13,090
13,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
RinkyCZ
Nu Wa
17
4 / 3 / 16
10,909
839
16,984
11,118
5,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
107
14
Kills
26
26
Deaths
14
26
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
HERMESERI
Ratatoskr
9
5
13
3.1
W
Medusa
Haitems
Medusa
4
3
15
3.83
L
2
4
6
1.25
L
Charybdis
Jamule
Charybdis
1
4
2
0.5
W
5
1
19
14.5
W
4
2
18
6.5
L
Heimdallr
KiraShinigami
Heimdallr
0
7
8
0.57
W
Nu Wa
RinkyCZ
Nu Wa
4
3
16
4
L
Fenrir
Simyx
Fenrir
0
7
8
0.57
L
Ah Muzen Cab
miguellaves
Ah Muzen Cab
11
4
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,500
Damage
62,883
65,632
Taken
66,812
40,960
Mitigated
54,070
13,305
Healing
22,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
HERMESERI
Ratatoskr
11,774
4,160
704
1,919
12,609
7,341
546
2,749
9,860
0
16,592
W
Medusa
Haitems
Medusa
11,953
5,058
484
3,131
13,630
7,477
977
2,897
10,733
0
23,989
L
12,972
480
1,200
2,222
9,306
4,181
0
5,959
3,347
30,408
0
L
Charybdis
Jamule
Charybdis
6,917
3,150
1,043
3,824
12,505
5,800
0
9,004
3,501
0
28,394
W
10,392
575
3,190
4,542
16,365
20,341
966
3,685
12,680
19,235
0
W
11,780
968
1,884
2,318
13,090
13,691
1,688
1,717
11,373
35,621
0
L
Heimdallr
KiraShinigami
Heimdallr
9,093
3,260
592
857
13,455
6,971
0
9,039
4,416
0
20,861
W
Nu Wa
RinkyCZ
Nu Wa
16,984
3,458
2,105
2,559
11,118
5,220
2,998
1,924
9,194
30,994
0
L
Fenrir
Simyx
Fenrir
4,357
748
128
1,293
15,920
17,316
0
6,435
9,485
0
5,968
L
Ah Muzen Cab
miguellaves
Ah Muzen Cab
17,161
4,486
189
1,957
14,446
6,692
0
8,719
5,727
0
40,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,472
Gold Earned
54,197
150
Minions Killed
164
0
Camps Cleared
0
1,110,788
Distance Traveled
1,275,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,739
826
13
1
0
321,379
0
W
Medusa
9,985
768
32
2
0
229,537
0
L
Zeus
9,110
701
36
3
0
246,760
0
L
Charybdis
8,882
683
48
4
0
198,474
0
W
Geb
11,343
873
22
2
0
267,979
0
W
Charon
11,221
863
54
4
0
246,926
0
L
Heimdallr
8,343
642
26
2
0
205,869
0
W
Nu Wa
10,909
839
43
3
0
209,573
0
L
Fenrir
8,292
638
4
0
0
223,773
0
L
Ah Muzen Cab
10,845
834
36
3
0
235,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role