Player Matchup

Nox
Nox
AngleBon
Nox
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,677 Elo+
Party 2
Ix Chel
Ix Chel
BoneMeowster
Ix Chel
Level 127
God Stats
2W - 0L
1,751 SR
Queue Stats
54W - 40L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
Heatseeker137
Cthulhu
Level 122
God Stats
2W - 0L
1,789 SR
Queue Stats
34W - 29L
1,554 Elo+
Party 2
Yu Huang
Yu Huang
Mearl
Yu Huang
Level 143
God Stats
5W - 6L
1,404 SR
Queue Stats
252W - 281L
1,531 Elo+
Solo
Hou Yi
Hou Yi
THE MAREKSMAN
Hou Yi
Level 129
God Stats
1W - 2L
1,285 SR
Queue Stats
91W - 89L
1,537 Elo+
Solo
Team Averages
Level 122
1,546 SR
1,573 Elo+

VS

Team Averages
Level 133
1,539 SR
1,416 Elo+
Ares
Ares
Eternal Sn1pErZ
Ares
Level 119
God Stats
0W - 1L
1,525 SR
Queue Stats
32W - 49L
1,368 Elo+
Party 1
Lancelot
Lancelot
Le3eon
Lancelot
Level 157
God Stats
2W - 5L
1,382 SR
Queue Stats
146W - 200L
1,378 Elo+
Party 1
Nox
Nox
MortalSTEALTH
Nox
Level 131
God Stats
0W - 4L
1,561 SR
Queue Stats
72W - 96L
1,401 Elo+
Party 1
Mulan
Mulan
MysticChaox
Mulan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 180L
1,386 Elo+
Party 1
Terra
Terra
vndyxx
Terra
Level 129
God Stats
2W - 1L
1,727 SR
Queue Stats
102W - 105L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 11
9,585
737
11,631
8,758
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Ix Chel
BoneMeowster
Ix Chel
18
6 / 2 / 13
10,471
805
16,674
13,749
6,849
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
16
3 / 3 / 15
10,198
784
16,017
17,438
20,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
Mearl
Yu Huang
17
5 / 1 / 13
11,260
866
25,043
12,082
7,057
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 13
10,016
770
11,430
13,316
6,283
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 9
8,815
678
7,474
21,562
28,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Le3eon
Lancelot
15
3 / 3 / 8
8,373
644
10,418
13,511
9,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 9
8,128
625
10,629
11,124
5,625
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 4 / 5
8,735
672
7,560
16,681
15,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Terra
vndyxx
Terra
15
1 / 4 / 9
8,684
668
6,466
24,478
20,031
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
50
19
Kills
10
12
Deaths
20
65
Assists
40
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
W
Ix Chel
BoneMeowster
Ix Chel
6
2
13
6.25
L
1
5
9
1.1
W
Cthulhu
3
3
15
3.5
L
Lancelot
Le3eon
Lancelot
3
3
8
2.33
W
Yu Huang
Mearl
Yu Huang
5
1
13
11.5
L
1
4
9
1.38
L
4
4
5
1.63
W
4
4
13
2.63
L
Terra
vndyxx
Terra
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,795
Damage
42,547
65,343
Taken
87,356
44,273
Mitigated
79,391
25,252
Healing
28,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,631
1,220
938
1,494
8,758
3,954
1,844
4,199
4,559
23,873
0
W
Ix Chel
BoneMeowster
Ix Chel
16,674
614
8,198
3,998
13,749
6,849
1,367
5,055
8,694
28,652
0
L
7,474
89
77
1,070
21,562
28,868
439
15,409
6,153
10,403
0
W
Cthulhu
16,017
448
2,209
1,254
17,438
20,130
0
4,696
12,742
28,064
738
L
Lancelot
Le3eon
Lancelot
10,418
250
1,736
1,876
13,511
9,167
553
10,753
2,758
0
22,760
W
Yu Huang
Mearl
Yu Huang
25,043
2,529
1,545
2,200
12,082
7,057
2,005
3,755
8,327
40,275
0
L
10,629
240
1,067
1,136
11,124
5,625
645
9,599
1,525
26,306
0
L
7,560
687
879
1,550
16,681
15,700
313
13,203
3,478
0
14,621
W
11,430
5,675
1,027
2,389
13,316
6,283
3,193
6,864
6,452
0
28,961
L
Terra
vndyxx
Terra
6,466
685
9,872
8,773
24,478
20,031
0
19,663
4,815
14,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,530
Gold Earned
42,735
133
Minions Killed
86
0
Camps Cleared
0
1,280,719
Distance Traveled
1,085,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,585
737
43
3
0
232,348
0
W
Ix Chel
10,471
805
20
2
0
302,097
0
L
Ares
8,815
678
2
0
0
205,931
0
W
Cthulhu
10,198
784
16
1
0
277,024
0
L
Lancelot
8,373
644
25
2
0
239,456
0
W
Yu Huang
11,260
866
27
2
0
262,478
0
L
Nox
8,128
625
29
2
0
216,693
0
L
Mulan
8,735
672
21
2
0
212,802
0
W
Hou Yi
10,016
770
27
2
0
206,772
0
L
Terra
8,684
668
9
1
0
210,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role