Player Matchup

Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kovas0
Cthulhu
Level 23
God Stats
0W - 1L
1,867 SR
Queue Stats
2W - 8L
1,175 Elo+
Solo
Bastet
Bastet
Nine4Nothing
Bastet
Level 108
God Stats
1W - 1L
1,725 SR
Queue Stats
259W - 280L
1,435 Elo+
Solo
Tiamat
Tiamat
Recktification
Tiamat
Level 28
God Stats
1W - 1L
1,689 SR
Queue Stats
15W - 12L
1,404 Elo+
Party 1
Kukulkan
Kukulkan
flocool
Kukulkan
Level 121
God Stats
1W - 1L
1,556 SR
Queue Stats
12W - 5L
1,653 Elo+
Party 1
Team Averages
Level 78
1,667 SR
1,433 Elo+

VS

Team Averages
Level 109
1,505 SR
1,557 Elo+
Skadi
Skadi
AngleBon
Skadi
Level 89
God Stats
1W - 0L
1,323 SR
Queue Stats
8W - 3L
1,713 Elo+
Party 2
Bacchus
Bacchus
BoneMeowster
Bacchus
Level 127
God Stats
1W - 1L
1,705 SR
Queue Stats
54W - 40L
1,571 Elo+
Party 2
Hun Batz
Hun Batz
Heatseeker137
Hun Batz
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,548 Elo+
Party 2
Martichoras
Martichoras
Miacacia
Martichoras
Level 108
God Stats
2W - 2L
1,450 SR
Queue Stats
199W - 201L
1,471 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Pudgey34
Cu Chulainn
Level 98
God Stats
2W - 0L
1,546 SR
Queue Stats
128W - 119L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 2 / 8
7,708
701
5,190
8,628
3,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Kovas0
Cthulhu
14
2 / 4 / 5
8,365
760
7,617
12,585
10,353
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
13
0 / 6 / 9
7,270
661
9,416
12,441
5,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 8 / 5
7,394
672
8,145
11,961
6,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
flocool
Kukulkan
17
7 / 4 / 2
10,178
925
16,394
8,441
3,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AngleBon
Skadi
15
1 / 2 / 10
8,892
808
5,230
8,967
3,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
BoneMeowster
Bacchus
15
7 / 3 / 8
10,515
956
9,208
20,226
22,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
Heatseeker137
Hun Batz
16
7 / 4 / 9
9,689
881
11,717
10,779
5,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Martichoras
Miacacia
Martichoras
16
2 / 1 / 9
9,505
864
10,605
12,539
5,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cu Chulainn
Pudgey34
Cu Chulainn
17
7 / 2 / 15
10,582
962
15,128
21,320
17,370
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
11
Kills
24
24
Deaths
12
29
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
8
2.5
W
Skadi
AngleBon
Skadi
1
2
10
3
W
Bacchus
BoneMeowster
Bacchus
7
3
8
3.67
W
Hun Batz
Heatseeker137
Hun Batz
7
4
9
2.88
L
Cthulhu
Kovas0
Cthulhu
2
4
5
1.13
W
Martichoras
Miacacia
Martichoras
2
1
9
6.5
L
Bastet
0
6
9
0.75
W
Cu Chulainn
Pudgey34
Cu Chulainn
7
2
15
7.25
L
1
8
5
0.44
L
Kukulkan
flocool
Kukulkan
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,762
Damage
51,888
54,056
Taken
73,831
29,884
Mitigated
53,939
10,303
Healing
28,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,190
1,466
1,178
1,981
8,628
3,798
602
1,714
6,914
0
11,797
W
Skadi
AngleBon
Skadi
5,230
1,641
993
1,947
8,967
3,343
2,814
5,171
3,796
0
20,767
W
Bacchus
BoneMeowster
Bacchus
9,208
412
452
6,222
20,226
22,110
29
9,034
11,192
14,665
0
W
Hun Batz
Heatseeker137
Hun Batz
11,717
1,159
933
948
10,779
5,191
914
4,485
6,294
0
22,153
L
Cthulhu
Kovas0
Cthulhu
7,617
476
605
1,126
12,585
10,353
96
960
11,625
11,793
0
W
Martichoras
Miacacia
Martichoras
10,605
1,894
3,437
5,037
12,539
5,925
2,862
6,006
6,533
0
31,389
L
Bastet
9,416
2,622
1,070
1,189
12,441
5,118
576
2,213
10,228
0
12,428
W
Cu Chulainn
Pudgey34
Cu Chulainn
15,128
1,112
1,125
7,572
21,320
17,370
514
7,460
13,040
0
27,402
L
8,145
1,023
512
772
11,961
6,725
0
2,443
9,518
12,179
0
L
Kukulkan
flocool
Kukulkan
16,394
2,140
786
1,084
8,441
3,890
430
1,878
6,563
38,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,915
Gold Earned
49,183
93
Minions Killed
138
0
Camps Cleared
0
991,455
Distance Traveled
1,117,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,708
701
14
1
0
231,987
0
W
Skadi
8,892
808
25
2
0
199,239
0
W
Bacchus
10,515
956
14
1
0
238,685
0
W
Hun Batz
9,689
881
27
2
0
217,112
0
L
Cthulhu
8,365
760
11
1
0
222,906
0
W
Martichoras
9,505
864
47
4
0
235,302
0
L
Bastet
7,270
661
10
1
0
169,284
0
W
Cu Chulainn
10,582
962
25
2
0
227,328
0
L
Tiamat
7,394
672
10
1
0
178,484
0
L
Kukulkan
10,178
925
48
4
0
188,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role