Player Matchup

Charybdis
Charybdis
Bratzgdp
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,212 Elo+
Party 2
Mulan
Mulan
MarimoCatgly
Mulan
Level 48
God Stats
5W - 11L
1,404 SR
Queue Stats
82W - 115L
1,364 Elo+
Solo
Sun Wukong
Sun Wukong
SlappaBappa666
Sun Wukong
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,212 Elo+
Party 2
Persephone
Persephone
TLef11
Persephone
Level 43
God Stats
1W - 5L
1,702 SR
Queue Stats
156W - 169L
1,385 Elo+
Solo
Sobek
Sobek
kikito17
Sobek
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 40L
1,286 Elo+
Solo
Team Averages
Level 35
1,521 SR
1,292 Elo+

VS

Team Averages
Level 30
1,479 SR
1,338 Elo+
Izanami
Izanami
IIRhoninII
Izanami
Level 46
God Stats
7W - 5L
1,603 SR
Queue Stats
168W - 195L
1,440 Elo+
Solo
Cerberus
Cerberus
JudasSenpai
Cerberus
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,204 Elo+
Party 1
Gilgamesh
Gilgamesh
ShavassaraPlays
Gilgamesh
Level 42
God Stats
2W - 0L
1,516 SR
Queue Stats
10W - 25L
1,287 Elo+
Party 1
Yemoja
Yemoja
YU-Nolak
Yemoja
Level 8
God Stats
2W - 3L
1,314 SR
Queue Stats
6W - 15L
1,286 Elo+
Party 1
Maman Brigitte
Maman Brigitte
byss123
Maman Brigitte
Level 46
God Stats
15W - 18L
1,461 SR
Queue Stats
139W - 145L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bratzgdp
Charybdis
15
1 / 6 / 5
9,214
1,024
8,656
11,269
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 2
9,699
1,078
13,436
15,460
14,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
SlappaBappa666
Sun Wukong
14
0 / 3 / 4
9,102
1,011
9,194
13,398
15,064
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
TLef11
Persephone
15
2 / 1 / 2
10,109
1,123
14,176
9,017
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
kikito17
Sobek
15
1 / 1 / 2
9,962
1,107
4,850
10,192
12,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

213

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IIRhoninII
Izanami
15
1 / 3 / 6
9,897
1,100
14,715
11,860
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
JudasSenpai
Cerberus
16
4 / 1 / 8
10,907
1,212
7,156
11,407
12,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ShavassaraPlays
Gilgamesh
15
4 / 1 / 6
10,230
1,137
10,320
12,447
13,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
YU-Nolak
Yemoja
15
2 / 0 / 10
10,661
1,185
4,920
10,910
12,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Maman Brigitte
byss123
Maman Brigitte
15
2 / 2 / 7
9,790
1,088
16,103
11,698
6,002
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
7
Kills
13
13
Deaths
7
15
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bratzgdp
Charybdis
1
6
5
0.58
W
Izanami
IIRhoninII
Izanami
1
3
6
1.33
W
Cerberus
JudasSenpai
Cerberus
4
1
8
8
L
3
2
2
2
W
Gilgamesh
ShavassaraPlays
Gilgamesh
4
1
6
7
L
Sun Wukong
SlappaBappa666
Sun Wukong
0
3
4
0.67
L
Persephone
TLef11
Persephone
2
1
2
3
W
Yemoja
YU-Nolak
Yemoja
2
0
10
7
W
Maman Brigitte
byss123
Maman Brigitte
2
2
7
2.75
L
Sobek
kikito17
Sobek
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,312
Damage
53,214
59,336
Taken
58,322
51,303
Mitigated
49,443
5,581
Healing
13,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bratzgdp
Charybdis
8,656
3,899
0
794
11,269
4,788
0
4,477
6,620
0
13,912
W
Izanami
IIRhoninII
Izanami
14,715
9,437
0
1,663
11,860
5,827
0
2,624
8,965
0
39,597
W
Cerberus
JudasSenpai
Cerberus
7,156
522
0
2,619
11,407
12,378
0
3,624
6,590
13,982
412
L
13,436
2,112
0
1,444
15,460
14,856
0
10,127
5,152
171
18,804
W
Gilgamesh
ShavassaraPlays
Gilgamesh
10,320
3,146
0
935
12,447
13,007
0
6,055
5,809
0
25,475
L
Sun Wukong
SlappaBappa666
Sun Wukong
9,194
1,773
0
241
13,398
15,064
0
6,121
6,964
0
22,841
L
Persephone
TLef11
Persephone
14,176
1,380
0
1,141
9,017
3,711
0
3,724
5,066
32,342
0
W
Yemoja
YU-Nolak
Yemoja
4,920
1,490
3,559
1,635
10,910
12,229
0
3,764
6,964
9,539
0
W
Maman Brigitte
byss123
Maman Brigitte
16,103
1,445
0
3,073
11,698
6,002
0
3,130
8,298
32,423
0
L
Sobek
kikito17
Sobek
4,850
300
0
1,961
10,192
12,884
0
3,312
6,779
19,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,086
Gold Earned
51,485
146
Minions Killed
183
5
Camps Cleared
5
787,475
Distance Traveled
927,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,214
1,024
13
1
0
121,055
0
W
Izanami
9,897
1,100
76
8
2
167,719
0
W
Cerberus
10,907
1,212
21
2
0
186,249
0
L
Mulan
9,699
1,078
10
1
3
157,842
0
W
Gilgamesh
10,230
1,137
33
4
1
201,291
0
L
Sun Wukong
9,102
1,011
40
4
0
191,315
0
L
Persephone
10,109
1,123
54
6
2
185,544
0
W
Yemoja
10,661
1,185
10
1
1
191,109
0
W
Maman Brigitte
9,790
1,088
43
5
1
180,959
0
L
Sobek
9,962
1,107
29
3
0
131,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role