Player Matchup

Sobek
Sobek
LeBiGoVi4
Sobek
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,333 Elo+
Party 1
Anubis
Anubis
Mega Mayhem jr
Anubis
Level 31
God Stats
55W - 39L
1,582 SR
Queue Stats
56W - 47L
1,455 Elo+
Solo
Nu Wa
Nu Wa
Savchick33
Nu Wa
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,333 Elo+
Party 1
Team Averages
Level 35
1,527 SR
1,374 Elo+

VS

Team Averages
Level 46
1,440 SR
1,250 Elo+
Kukulkan
Kukulkan
NaotoShingoOda
Kukulkan
Level 37
God Stats
19W - 3L
1,821 SR
Queue Stats
54W - 45L
1,429 Elo+
Solo
Xing Tian
Xing Tian
SpaceCowboy101
Xing Tian
Level 78
God Stats
1W - 3L
1,363 SR
Queue Stats
27W - 48L
1,283 Elo+
Party 2
Ishtar
Ishtar
luckymac08
Ishtar
Level 22
God Stats
7W - 8L
1,136 SR
Queue Stats
14W - 17L
1,039 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LeBiGoVi4
Sobek
14
0 / 4 / 6
11,651
647
4,661
17,070
8,804
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 4 / 2
12,566
698
14,371
15,029
7,505
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
13
2 / 6 / 1
12,054
670
10,358
15,819
7,271
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
7 / 2 / 4
13,939
774
18,006
11,888
3,967
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Xing Tian
SpaceCowboy101
Xing Tian
15
5 / 1 / 5
12,863
715
12,793
15,490
24,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
luckymac08
Ishtar
16
1 / 3 / 10
12,548
697
6,608
10,273
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
13
14
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sobek
LeBiGoVi4
Sobek
0
4
6
0.75
L
3
4
2
1
W
Kukulkan
7
2
4
4.5
L
Nu Wa
2
6
1
0.42
W
Xing Tian
SpaceCowboy101
Xing Tian
5
1
5
7.5
W
Ishtar
luckymac08
Ishtar
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,390
Damage
37,407
47,918
Taken
37,651
23,580
Mitigated
31,224
9,105
Healing
4,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
LeBiGoVi4
Sobek
4,661
487
0
1,013
17,070
8,804
0
11,466
5,258
20,985
0
L
14,371
280
0
5,074
15,029
7,505
446
9,221
5,346
54,306
0
W
Kukulkan
18,006
1,091
96
1,567
11,888
3,967
920
10,092
1,796
94,558
0
L
Nu Wa
10,358
3,422
0
3,018
15,819
7,271
18
9,514
6,105
58,379
0
W
Xing Tian
SpaceCowboy101
Xing Tian
12,793
836
0
390
15,490
24,360
490
10,894
4,596
42,162
0
W
Ishtar
luckymac08
Ishtar
6,608
3,669
0
2,098
10,273
2,897
1,598
9,078
1,195
0
33,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,271
Gold Earned
39,350
149
Minions Killed
207
0
Camps Cleared
0
841,118
Distance Traveled
912,740
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,651
647
24
1
0
320,299
0
L
Anubis
12,566
698
79
4
0
282,813
0
W
Kukulkan
13,939
774
121
7
0
286,962
1
L
Nu Wa
12,054
670
46
3
0
238,006
0
W
Xing Tian
12,863
715
38
2
0
327,685
0
W
Ishtar
12,548
697
48
3
0
298,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role