Player Matchup

Merlin
Merlin
Floppie
Merlin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,285 Elo+
Party 2
Ah Puch
Ah Puch
Valfreyja
Ah Puch
Level 123
God Stats
2W - 0L
1,742 SR
Queue Stats
7W - 6L
1,465 Elo+
Party 4
Izanami
Izanami
cinda000
Izanami
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,271 Elo+
Solo
Yemoja
Yemoja
lullig
Yemoja
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 37L
1,462 Elo+
Party 2
Gilgamesh
Gilgamesh
xRinoa
Gilgamesh
Level 97
God Stats
1W - 0L
1,702 SR
Queue Stats
12W - 8L
1,478 Elo+
Party 4
Team Averages
Level 90
1,589 SR
1,392 Elo+

VS

Team Averages
Level 75
1,463 SR
1,401 Elo+
Hel
Hel
 
Hel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
Boyka2jz
Charon
Level 106
God Stats
2W - 5L
1,369 SR
Queue Stats
639W - 688L
1,416 Elo+
Solo
Odin
Odin
DupaPapaja
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,253 Elo+
Party 1
Fenrir
Fenrir
LaydenDem
Fenrir
Level 138
God Stats
5W - 8L
1,444 SR
Queue Stats
209W - 204L
1,513 Elo+
Party 3
Scylla
Scylla
STCW Kruk
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Floppie
Merlin
15
2 / 4 / 11
8,488
707
12,148
8,790
4,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Valfreyja
Ah Puch
17
9 / 3 / 12
10,190
849
21,190
10,843
5,810
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
cinda000
Izanami
15
0 / 1 / 13
8,349
696
8,791
9,500
5,408
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
lullig
Yemoja
15
3 / 2 / 14
8,468
706
7,239
9,640
9,928
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
xRinoa
Gilgamesh
17
7 / 2 / 12
9,508
792
14,420
12,282
10,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
3 / 2 / 6
8,844
737
10,166
13,209
7,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charon
Boyka2jz
Charon
17
2 / 1 / 8
9,421
785
10,895
11,946
11,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 7
7,896
658
6,971
16,002
18,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
LaydenDem
Fenrir
15
5 / 5 / 3
8,913
743
10,708
19,343
9,913
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
STCW Kruk
Scylla
14
2 / 8 / 5
8,298
692
6,158
13,196
6,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
41
21
Kills
12
12
Deaths
22
62
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
2
6
3
L
Charon
Boyka2jz
Charon
2
1
8
6
L
0
6
7
0.58
W
Merlin
Floppie
Merlin
2
4
11
1.88
L
Fenrir
LaydenDem
Fenrir
5
5
3
1.3
L
Scylla
STCW Kruk
Scylla
2
8
5
0.56
W
Ah Puch
Valfreyja
Ah Puch
9
3
12
5
W
Izanami
cinda000
Izanami
0
1
13
6.5
W
Yemoja
lullig
Yemoja
3
2
14
5
W
Gilgamesh
xRinoa
Gilgamesh
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,788
Damage
44,898
51,055
Taken
73,696
36,142
Mitigated
53,838
22,328
Healing
26,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
10,166
869
9,055
7,834
13,209
7,747
19
8,754
4,226
19,181
0
L
Charon
Boyka2jz
Charon
10,895
403
0
1,986
11,946
11,944
0
6,268
5,486
31,391
0
L
6,971
1,651
74
1,799
16,002
18,046
25
7,708
7,997
3,678
12,449
W
Merlin
Floppie
Merlin
12,148
1,406
0
134
8,790
4,431
0
6,345
2,445
22,479
0
L
Fenrir
LaydenDem
Fenrir
10,708
2,063
850
4,839
19,343
9,913
0
10,346
8,673
0
18,440
L
Scylla
STCW Kruk
Scylla
6,158
1,777
0
210
13,196
6,188
0
7,501
5,494
12,679
0
W
Ah Puch
Valfreyja
Ah Puch
21,190
1,055
938
3,011
10,843
5,810
243
4,199
6,644
39,333
0
W
Izanami
cinda000
Izanami
8,791
6,021
715
2,835
9,500
5,408
463
6,658
2,842
0
21,324
W
Yemoja
lullig
Yemoja
7,239
1,789
7,540
2,797
9,640
9,928
174
5,034
4,606
13,175
0
W
Gilgamesh
xRinoa
Gilgamesh
14,420
4,039
1,530
2,828
12,282
10,565
0
7,315
4,967
0
22,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,003
Gold Earned
43,372
136
Minions Killed
132
0
Camps Cleared
0
1,061,791
Distance Traveled
1,128,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,844
737
27
2
0
242,017
0
L
Charon
9,421
785
39
3
0
218,716
0
L
Odin
7,896
658
30
3
0
231,725
0
W
Merlin
8,488
707
19
2
0
168,774
0
L
Fenrir
8,913
743
21
2
0
237,486
0
L
Scylla
8,298
692
15
1
0
198,517
0
W
Ah Puch
10,190
849
47
4
0
239,250
0
W
Izanami
8,349
696
38
3
0
209,492
0
W
Yemoja
8,468
706
11
1
0
192,225
0
W
Gilgamesh
9,508
792
21
2
0
252,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role