Player Matchup

Ares
Ares
BowserBaby1
Ares
Level 125
God Stats
1W - 1L
1,606 SR
Queue Stats
167W - 169L
1,519 Elo+
Party 1
Loki
Loki
DoomDemise
Loki
Level 129
God Stats
5W - 1L
1,673 SR
Queue Stats
345W - 388L
1,487 Elo+
Party 1
Medusa
Medusa
Katha_dot_exe
Medusa
Level 112
God Stats
17W - 15L
1,465 SR
Queue Stats
240W - 298L
1,467 Elo+
Party 1
Mulan
Mulan
Tutumpak
Mulan
Level 146
God Stats
67W - 67L
1,527 SR
Queue Stats
584W - 561L
1,520 Elo+
Solo
Hera
Hera
Whiteeagle303
Hera
Level 125
God Stats
5W - 2L
1,788 SR
Queue Stats
181W - 210L
1,440 Elo+
Party 1
Team Averages
Level 127
1,612 SR
1,487 Elo+

VS

Team Averages
Level 62
1,371 SR
1,450 Elo+
Bellona
Bellona
Berihim
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,252 Elo+
Party 2
Scylla
Scylla
Hige33
Scylla
Level 84
God Stats
1W - 3L
1,195 SR
Queue Stats
86W - 76L
1,476 Elo+
Solo
Ne Zha
Ne Zha
iFunkyNL
Ne Zha
Level 62
God Stats
0W - 4L
1,205 SR
Queue Stats
4W - 11L
1,547 Elo+
Party 2
Neith
Neith
mic-fro
Neith
Level 105
God Stats
21W - 10L
1,635 SR
Queue Stats
275W - 258L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
okæyfine
Baron Samedi
Level 35
God Stats
0W - 3L
1,319 SR
Queue Stats
24W - 33L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
5,408
492
3,603
10,161
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 0 / 1
7,168
652
4,514
6,482
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 1 / 3
6,320
575
3,343
6,851
2,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
Tutumpak
Mulan
12
5 / 1 / 0
7,424
675
10,274
11,081
13,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 1
6,972
634
4,187
4,331
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Berihim
Bellona
9
1 / 5 / 0
5,255
478
3,944
11,817
10,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
Hige33
Scylla
10
0 / 2 / 2
5,407
492
1,789
6,136
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
iFunkyNL
Ne Zha
10
3 / 1 / 0
5,713
519
4,650
9,363
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
mic-fro
Neith
10
0 / 3 / 0
5,572
507
6,312
8,551
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
okæyfine
Baron Samedi
4
0 / 0 / 0
4,420
402
1,263
2,218
1,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
11
Kills
4
4
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
Berihim
Bellona
1
5
0
0.2
W
1
0
1
1.5
W
3
0
1
3.5
L
Scylla
Hige33
Scylla
0
2
2
0.5
W
0
1
3
1.5
W
Mulan
Tutumpak
Mulan
5
1
0
5
W
2
2
1
1.25
L
Ne Zha
iFunkyNL
Ne Zha
3
1
0
3
L
Neith
mic-fro
Neith
0
3
0
0
L
Baron Samedi
okæyfine
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,921
Damage
17,958
38,906
Taken
38,085
26,041
Mitigated
20,901
13,078
Healing
6,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Berihim
Bellona
3,944
1,622
0
1,619
11,817
10,821
0
260
10,758
0
21,765
W
3,603
216
0
1,856
10,161
6,495
0
1,255
8,878
13,650
0
W
4,514
1,263
0
5,257
6,482
2,418
0
288
6,178
0
56,866
L
Scylla
Hige33
Scylla
1,789
240
0
931
6,136
2,110
0
3,409
2,727
32,749
0
W
3,343
1,139
0
1,442
6,851
2,560
847
354
6,497
0
47,949
W
Mulan
Tutumpak
Mulan
10,274
1,295
0
3,814
11,081
13,139
0
0
11,081
1,014
47,107
W
4,187
500
0
709
4,331
1,429
650
948
3,220
56,526
0
L
Ne Zha
iFunkyNL
Ne Zha
4,650
1,784
0
536
9,363
3,710
0
1,837
7,431
0
32,460
L
Neith
mic-fro
Neith
6,312
1,985
0
2,607
8,551
3,161
0
2,404
6,147
0
46,921
L
Baron Samedi
okæyfine
Baron Samedi
1,263
419
67
1,174
2,218
1,099
0
375
1,843
5,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,292
Gold Earned
26,367
364
Minions Killed
253
0
Camps Cleared
0
1,073,953
Distance Traveled
942,659
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,255
478
39
4
0
201,686
0
W
Ares
5,408
492
14
1
0
232,844
0
W
Loki
7,168
652
98
9
0
253,548
0
L
Scylla
5,407
492
61
6
0
197,736
0
W
Medusa
6,320
575
84
8
0
190,132
1
W
Mulan
7,424
675
68
6
0
206,002
0
W
Hera
6,972
634
100
9
0
191,427
2
L
Ne Zha
5,713
519
63
6
0
281,913
0
L
Neith
5,572
507
83
8
0
190,353
0
L
Baron Samedi
4,420
402
7
1
0
70,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role