Player Matchup

Nu Wa
Nu Wa
DLenium
Nu Wa
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,396 Elo+
Party 1
Nemesis
Nemesis
DunderknullarN
Nemesis
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,381 Elo+
Party 1
Ares
Ares
Ninjahero11
Ares
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,396 Elo+
Party 1
Team Averages
Level 36
1,500 SR
1,391 Elo+

VS

Team Averages
Level 35
1,345 SR
1,348 Elo+
Da Ji
Da Ji
 
Da Ji
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Terryvlus1
Neith
Level 17
God Stats
0W - 3L
1,370 SR
Queue Stats
6W - 10L
1,352 Elo+
Party 2
Cthulhu
Cthulhu
krakenastur
Cthulhu
Level 15
God Stats
1W - 4L
1,166 SR
Queue Stats
5W - 16L
1,191 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DLenium
Nu Wa
14
9 / 1 / 10
10,667
970
16,743
7,483
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 2 / 14
9,533
867
12,294
8,652
4,825
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
8 / 2 / 11
10,214
929
7,824
13,729
18,055
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 8 / 3
8,410
765
5,644
11,580
5,512
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
11
3 / 6 / 1
8,422
766
11,197
11,127
3,705
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
krakenastur
Cthulhu
10
1 / 7 / 1
7,877
716
5,650
18,564
16,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
21
Kills
5
5
Deaths
21
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
8
3
0.31
W
Nu Wa
DLenium
Nu Wa
9
1
10
14
W
4
2
14
5.5
W
8
2
11
6.75
L
Neith
3
6
1
0.58
L
Cthulhu
krakenastur
Cthulhu
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,861
Damage
22,491
29,864
Taken
41,271
26,573
Mitigated
25,933
2,122
Healing
2,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,644
967
0
792
11,580
5,512
0
7,421
3,853
0
20,227
W
Nu Wa
DLenium
Nu Wa
16,743
4,440
0
798
7,483
3,693
1,283
1,858
5,625
54,453
0
W
12,294
5,692
0
829
8,652
4,825
151
1,616
7,036
0
31,411
W
7,824
2,278
0
495
13,729
18,055
365
2,306
11,423
14,961
0
L
Neith
11,197
5,409
0
1,767
11,127
3,705
0
6,215
4,671
0
37,359
L
Cthulhu
krakenastur
Cthulhu
5,650
1,106
0
0
18,564
16,716
0
10,182
7,980
19,866
137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,414
Gold Earned
24,709
122
Minions Killed
82
0
Camps Cleared
0
569,772
Distance Traveled
522,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,410
765
29
3
0
168,687
0
W
Nu Wa
10,667
970
83
8
0
182,971
0
W
Nemesis
9,533
867
28
3
0
202,446
0
W
Ares
10,214
929
11
1
0
184,355
0
L
Neith
8,422
766
39
4
0
158,295
0
L
Cthulhu
7,877
716
14
1
0
195,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role