Player Matchup

Merlin
Merlin
NightXiso
Merlin
Level 154
God Stats
10W - 13L
1,556 SR
Queue Stats
707W - 655L
1,570 Elo+
Solo
Jing Wei
Jing Wei
Zoldorf
Jing Wei
Level 119
God Stats
21W - 16L
1,610 SR
Queue Stats
333W - 329L
1,539 Elo+
Party 2
Ravana
Ravana
kargonas
Ravana
Level 49
God Stats
3W - 10L
1,359 SR
Queue Stats
76W - 67L
1,605 Elo+
Solo
Achilles
Achilles
mariobg
Achilles
Level 128
God Stats
1W - 6L
1,330 SR
Queue Stats
39W - 34L
1,472 Elo+
Solo
Charon
Charon
moistwarrior2
Charon
Level 109
God Stats
10W - 8L
1,637 SR
Queue Stats
437W - 438L
1,534 Elo+
Party 2
Team Averages
Level 112
1,499 SR
1,544 Elo+

VS

Team Averages
Level 150
1,566 SR
1,521 Elo+
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AkiraWusky
Anubis
Level 154
God Stats
9W - 4L
1,663 SR
Queue Stats
328W - 311L
1,610 Elo+
Party 1
Ne Zha
Ne Zha
ScarNoir
Ne Zha
Level 203
God Stats
2W - 2L
1,537 SR
Queue Stats
154W - 180L
1,466 Elo+
Party 1
King Arthur
King Arthur
SmiteGhay
King Arthur
Level 84
God Stats
52W - 43L
1,527 SR
Queue Stats
146W - 109L
1,512 Elo+
Solo
Atlas
Atlas
xBlackspellx
Atlas
Level 149
God Stats
37W - 22L
1,604 SR
Queue Stats
147W - 137L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NightXiso
Merlin
14
1 / 2 / 0
8,350
522
7,736
8,706
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Zoldorf
Jing Wei
14
1 / 1 / 1
8,586
537
6,773
9,511
3,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
kargonas
Ravana
14
1 / 1 / 0
7,806
488
5,368
10,927
4,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
mariobg
Achilles
13
2 / 9 / 0
8,259
516
11,634
23,760
16,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 1
7,047
440
3,631
14,510
10,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
1 / 2 / 4
8,871
554
10,770
9,317
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
AkiraWusky
Anubis
16
3 / 1 / 2
9,060
566
13,145
11,033
5,628
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ne Zha
ScarNoir
Ne Zha
15
5 / 0 / 1
8,561
535
4,907
9,049
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
SmiteGhay
King Arthur
15
6 / 2 / 1
9,335
583
14,360
15,586
17,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 0 / 7
8,382
524
7,596
13,677
11,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
17
17
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
2
4
1.5
W
Anubis
AkiraWusky
Anubis
3
1
2
4
L
Merlin
NightXiso
Merlin
1
2
0
0.5
W
Ne Zha
ScarNoir
Ne Zha
5
0
1
5.5
W
King Arthur
SmiteGhay
King Arthur
6
2
1
3.25
L
Jing Wei
Zoldorf
Jing Wei
1
1
1
1.5
L
Ravana
kargonas
Ravana
1
1
0
1
L
Achilles
mariobg
Achilles
2
9
0
0.22
L
0
4
1
0.13
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,142
Damage
50,778
67,414
Taken
58,662
37,687
Mitigated
40,802
14,726
Healing
17,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
10,770
6,550
0
2,973
9,317
3,379
0
1,017
8,300
0
79,029
W
Anubis
AkiraWusky
Anubis
13,145
523
0
5,374
11,033
5,628
292
4,790
6,145
109,470
0
L
Merlin
NightXiso
Merlin
7,736
83
0
1,656
8,706
2,796
0
5,060
3,646
77,920
0
W
Ne Zha
ScarNoir
Ne Zha
4,907
984
0
1,679
9,049
3,607
0
538
8,511
0
69,741
W
King Arthur
SmiteGhay
King Arthur
14,360
1,214
0
5,728
15,586
17,044
0
0
14,290
2,177
69,179
L
Jing Wei
Zoldorf
Jing Wei
6,773
5,741
0
2,640
9,511
3,509
0
1,101
8,410
0
75,433
L
Ravana
kargonas
Ravana
5,368
1,204
0
1,024
10,927
4,685
0
5,283
5,599
0
76,926
L
Achilles
mariobg
Achilles
11,634
2,858
0
7,338
23,760
16,091
0
4,464
17,890
0
63,311
L
3,631
777
0
2,068
14,510
10,606
0
5,896
8,614
18,392
0
W
7,596
2,431
0
1,789
13,677
11,144
0
5,022
8,563
25,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,048
Gold Earned
44,209
521
Minions Killed
541
0
Camps Cleared
0
1,585,112
Distance Traveled
1,672,392
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,871
554
150
9
0
288,418
3
W
Anubis
9,060
566
180
11
0
299,332
3
L
Merlin
8,350
522
158
10
0
307,103
1
W
Ne Zha
8,561
535
99
6
0
402,711
3
W
King Arthur
9,335
583
94
6
0
318,890
8
L
Jing Wei
8,586
537
137
9
0
331,967
0
L
Ravana
7,806
488
116
7
0
348,569
0
L
Achilles
8,259
516
94
6
0
281,005
1
L
Charon
7,047
440
16
1
0
316,468
2
W
Atlas
8,382
524
18
1
0
363,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role