Player Matchup

Thanatos
Thanatos
BestNooob1O
Thanatos
Level 124
God Stats
3W - 2L
1,610 SR
Queue Stats
21W - 29L
1,362 Elo+
Solo
Charybdis
Charybdis
Jacew22
Charybdis
Level 159
God Stats
7W - 6L
1,532 SR
Queue Stats
138W - 103L
1,541 Elo+
Solo
Ao Kuang
Ao Kuang
LaStIk2016
Ao Kuang
Level 73
God Stats
110W - 102L
1,520 SR
Queue Stats
112W - 106L
1,519 Elo+
Solo
Ra
Ra
Shinobi_PlayerX
Ra
Level 76
God Stats
3W - 2L
1,517 SR
Queue Stats
6W - 7L
1,460 Elo+
Solo
Achilles
Achilles
xansox
Achilles
Level 153
God Stats
1W - 1L
1,406 SR
Queue Stats
39W - 40L
1,498 Elo+
Solo
Team Averages
Level 117
1,517 SR
1,476 Elo+

VS

Team Averages
Level 101
1,550 SR
1,468 Elo+
Cabrakan
Cabrakan
Kylegoth
Cabrakan
Level 100
God Stats
2W - 9L
1,330 SR
Queue Stats
891W - 900L
1,427 Elo+
Solo
Skadi
Skadi
SQyumenie
Skadi
Level 109
God Stats
38W - 29L
1,566 SR
Queue Stats
628W - 648L
1,494 Elo+
Solo
Lancelot
Lancelot
Senator_Monke
Lancelot
Level 107
God Stats
5W - 5L
1,521 SR
Queue Stats
41W - 54L
1,422 Elo+
Solo
Mercury
Mercury
bogdan624
Mercury
Level 61
God Stats
1W - 1L
1,750 SR
Queue Stats
58W - 49L
1,521 Elo+
Solo
Ra
Ra
jux3050
Ra
Level 126
God Stats
6W - 6L
1,585 SR
Queue Stats
143W - 188L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BestNooob1O
Thanatos
14
1 / 3 / 8
7,849
1,121
5,266
8,189
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Jacew22
Charybdis
14
1 / 0 / 11
8,385
1,198
6,258
3,437
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
LaStIk2016
Ao Kuang
14
10 / 1 / 2
10,176
1,454
8,905
5,082
2,357
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 2 / 6
8,652
1,236
5,213
5,521
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
xansox
Achilles
14
1 / 1 / 9
8,187
1,170
8,883
9,957
11,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

308

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kylegoth
Cabrakan
13
0 / 4 / 5
8,263
1,180
3,485
11,568
13,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
SQyumenie
Skadi
12
0 / 0 / 3
7,008
1,001
1,106
1,318
407
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
Senator_Monke
Lancelot
13
4 / 4 / 2
8,573
1,225
10,844
9,177
6,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
bogdan624
Mercury
13
1 / 4 / 4
7,946
1,135
5,936
9,680
4,799
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
2 / 2 / 3
8,772
1,253
7,270
5,274
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
14
Kills
7
7
Deaths
14
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BestNooob1O
Thanatos
1
3
8
1.67
W
Charybdis
Jacew22
Charybdis
1
0
11
6.5
L
Cabrakan
Kylegoth
Cabrakan
0
4
5
0.63
W
Ao Kuang
LaStIk2016
Ao Kuang
10
1
2
11
L
Skadi
SQyumenie
Skadi
0
0
3
1.5
L
Lancelot
Senator_Monke
Lancelot
4
4
2
1.25
W
1
2
6
2
L
Mercury
bogdan624
Mercury
1
4
4
0.75
L
2
2
3
1.75
W
Achilles
xansox
Achilles
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,525
Damage
28,641
32,186
Taken
37,017
20,286
Mitigated
27,905
7,036
Healing
3,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BestNooob1O
Thanatos
5,266
1,446
0
1,781
8,189
3,280
0
1,833
6,190
0
9,172
W
Charybdis
Jacew22
Charybdis
6,258
4,082
0
1,292
3,437
1,265
0
1,427
1,846
0
16,593
L
Cabrakan
Kylegoth
Cabrakan
3,485
798
0
787
11,568
13,643
0
4,375
6,886
6,711
0
W
Ao Kuang
LaStIk2016
Ao Kuang
8,905
3,013
0
1,067
5,082
2,357
0
833
4,159
21,245
0
L
Skadi
SQyumenie
Skadi
1,106
265
0
0
1,318
407
0
216
1,102
0
5,183
L
Lancelot
Senator_Monke
Lancelot
10,844
1,776
0
732
9,177
6,462
0
3,010
5,959
0
13,793
W
5,213
261
598
917
5,521
2,334
0
1,916
3,495
40,730
0
L
Mercury
bogdan624
Mercury
5,936
2,770
0
0
9,680
4,799
0
4,015
5,246
0
18,153
L
7,270
958
972
705
5,274
2,594
0
2,404
2,870
49,724
0
W
Achilles
xansox
Achilles
8,883
1,729
0
1,381
9,957
11,050
0
4,558
5,191
0
14,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,249
Gold Earned
40,562
162
Minions Killed
155
8
Camps Cleared
4
793,238
Distance Traveled
626,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,849
1,121
11
2
0
152,081
0
W
Charybdis
8,385
1,198
25
4
1
144,317
0
L
Cabrakan
8,263
1,180
6
1
0
116,005
0
W
Ao Kuang
10,176
1,454
11
2
4
161,812
0
L
Skadi
7,008
1,001
16
2
0
43,324
0
L
Lancelot
8,573
1,225
8
1
1
148,419
0
W
Ra
8,652
1,236
103
15
2
159,476
0
L
Mercury
7,946
1,135
19
3
1
171,843
0
L
Ra
8,772
1,253
106
15
2
147,076
0
W
Achilles
8,187
1,170
12
2
1
175,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role