Player Matchup

Surtr
Surtr
Heilmann4991
Surtr
Level 107
God Stats
110W - 93L
1,546 SR
Queue Stats
263W - 241L
1,483 Elo+
Solo
Geb
Geb
MarcelDawis
Geb
Level 72
God Stats
2W - 6L
1,263 SR
Queue Stats
7W - 14L
1,338 Elo+
Party 1
Arachne
Arachne
ZanziDaSlayer
Arachne
Level 123
God Stats
2W - 1L
1,455 SR
Queue Stats
140W - 124L
1,475 Elo+
Solo
Merlin
Merlin
wupwupwupwupwup
Merlin
Level 128
God Stats
1W - 0L
1,537 SR
Queue Stats
8W - 14L
1,358 Elo+
Party 1
Xbalanque
Xbalanque
xxMCNOLOxx
Xbalanque
Level 140
God Stats
1W - 0L
1,198 SR
Queue Stats
169W - 150L
1,455 Elo+
Solo
Team Averages
Level 114
1,400 SR
1,422 Elo+

VS

Team Averages
Level 113
1,511 SR
1,503 Elo+
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
a_l_in_a
Mulan
Level 125
God Stats
2W - 3L
1,405 SR
Queue Stats
33W - 30L
1,566 Elo+
Party 2
Ao Kuang
Ao Kuang
coco9xd
Ao Kuang
Level 63
God Stats
3W - 1L
1,649 SR
Queue Stats
104W - 106L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
7,991
571
10,310
17,482
11,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

12
0 / 1 / 5
7,281
520
6,249
9,824
8,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
14
5 / 1 / 3
8,315
594
5,923
12,826
5,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
9 / 1 / 1
9,024
645
10,924
7,545
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Xbalanque
xxMCNOLOxx
Xbalanque
12
0 / 0 / 2
6,737
481
6,436
7,686
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 1 / 0
6,634
474
5,990
10,081
3,856
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
 
Yemoja
9
0 / 1 / 1
6,319
451
2,773
11,142
7,218
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
 
Izanami
11
0 / 8 / 0
6,262
447
3,999
13,187
4,931
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
a_l_in_a
Mulan
12
0 / 2 / 0
7,230
516
10,801
13,624
14,862
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
coco9xd
Ao Kuang
9
2 / 3 / 0
6,176
441
3,981
10,582
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
15
Kills
2
3
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Izanami
 
Izanami
0
8
0
0
W
1
0
3
2.5
W
0
1
5
2.5
W
Arachne
5
1
3
6.5
L
Mulan
a_l_in_a
Mulan
0
2
0
0
L
Ao Kuang
coco9xd
Ao Kuang
2
3
0
0.67
W
9
1
1
9.5
W
Xbalanque
xxMCNOLOxx
Xbalanque
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,842
Damage
27,544
55,363
Taken
58,616
30,815
Mitigated
34,765
18,502
Healing
19,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,990
2,705
0
4,294
10,081
3,856
160
3,890
6,191
0
57,991
L
Yemoja
 
Yemoja
2,773
924
2,649
2,590
11,142
7,218
0
4,888
6,254
20,688
0
L
Izanami
 
Izanami
3,999
2,823
0
2,384
13,187
4,931
0
4,866
8,321
425
52,166
W
10,310
3,842
0
8,513
17,482
11,617
13
784
15,821
1,470
62,936
W
6,249
621
292
3,374
9,824
8,070
557
2,637
7,187
26,843
0
W
Arachne
5,923
5,275
0
1,787
12,826
5,201
314
1,449
11,204
0
68,183
L
Mulan
a_l_in_a
Mulan
10,801
546
0
4,434
13,624
14,862
0
861
12,763
0
65,975
L
Ao Kuang
coco9xd
Ao Kuang
3,981
339
0
2,930
10,582
3,898
0
3,306
7,276
37,761
0
W
10,924
572
220
715
7,545
2,756
0
1,164
6,381
62,312
0
W
Xbalanque
xxMCNOLOxx
Xbalanque
6,436
1,286
0
3,601
7,686
3,171
462
1,058
6,628
0
52,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,348
Gold Earned
32,621
402
Minions Killed
387
0
Camps Cleared
0
1,388,025
Distance Traveled
1,173,935
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,634
474
95
7
0
239,539
4
L
Yemoja
6,319
451
30
2
0
251,016
4
L
Izanami
6,262
447
83
6
0
199,564
0
W
Surtr
7,991
571
91
7
0
243,099
0
W
Geb
7,281
520
24
2
0
291,176
0
W
Arachne
8,315
594
85
6
0
304,940
2
L
Mulan
7,230
516
121
9
0
232,265
0
L
Ao Kuang
6,176
441
58
4
0
251,551
0
W
Merlin
9,024
645
115
8
0
291,956
0
W
Xbalanque
6,737
481
87
6
0
256,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role