Player Matchup

Arachne
Arachne
Silver IV
ItsTreborg
Arachne
Silver IV
Level 66
God Stats
0W - 4L
1,474 SR
Queue Stats
27W - 40L
1,152 MMR
Party 1
Sol
Sol
Silver II
RichardMccrayTM
Sol
Silver II
Level 110
God Stats
1W - 5L
1,311 SR
Queue Stats
211W - 256L
1,044 MMR
Party 1
Apollo
Apollo
Silver II
UMhurricane8
Apollo
Silver II
Level 158
God Stats
5W - 12L
1,303 SR
Queue Stats
666W - 774L
1,098 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,363 SR
1,098 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,585 SR
1,082 MMR
Ix Chel
Ix Chel
Silver I
PK2Elite
Ix Chel
Silver I
Level 167
God Stats
121W - 136L
1,478 SR
Queue Stats
634W - 684L
1,268 MMR
Solo
Danzaburou
Danzaburou
Silver IV
SSShadowKingg666
Danzaburou
Silver IV
Level 69
God Stats
3W - 2L
1,664 SR
Queue Stats
45W - 50L
1,124 MMR
Solo
Sylvanus
Sylvanus
Silver IV
elayuwokipelado
Sylvanus
Silver IV
Level 42
God Stats
2W - 2L
1,613 SR
Queue Stats
51W - 76L
855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ItsTreborg
Arachne
13
2 / 5 / 1
10,177
678
6,509
15,827
8,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 4 / 0
10,210
681
9,743
11,680
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
13
1 / 3 / 3
10,130
675
10,339
11,540
4,117
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AwilixKuzenboAthenaBacchusKukulkan

VS

Bans
KumbhakarnaCerberusHeraYmirDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
PK2Elite
Ix Chel
15
6 / 3 / 5
12,498
833
17,397
10,096
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
SSShadowKingg666
Danzaburou
14
5 / 1 / 4
12,009
801
10,037
9,456
4,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
14
1 / 1 / 8
10,731
715
5,968
17,254
20,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
12
12
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
ItsTreborg
Arachne
2
5
1
0.5
W
Ix Chel
PK2Elite
Ix Chel
6
3
5
2.83
L
2
4
0
0.5
W
Danzaburou
SSShadowKingg666
Danzaburou
5
1
4
7
L
Apollo
1
3
3
0.83
W
Sylvanus
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,591
Damage
33,402
39,047
Taken
36,806
16,494
Mitigated
29,481
6,809
Healing
14,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ItsTreborg
Arachne
6,509
4,795
370
2,867
15,827
8,840
0
11,793
4,034
0
21,218
W
Ix Chel
PK2Elite
Ix Chel
17,397
1,341
2,065
1,985
10,096
5,138
374
3,924
6,172
77,400
0
L
9,743
1,297
0
2,366
11,680
3,537
0
4,325
7,355
41,729
0
W
Danzaburou
SSShadowKingg666
Danzaburou
10,037
4,857
0
2,326
9,456
4,309
2,421
2,547
6,909
0
53,750
L
Apollo
10,339
4,784
0
1,206
11,540
4,117
0
7,446
4,094
0
36,475
W
Sylvanus
5,968
1,247
2,578
5,595
17,254
20,034
210
3,722
13,532
17,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,517
Gold Earned
35,238
141
Minions Killed
239
0
Camps Cleared
0
790,410
Distance Traveled
769,353
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,177
678
29
2
0
286,809
1
W
Ix Chel
12,498
833
132
9
0
238,960
2
L
Sol
10,210
681
48
3
0
256,405
0
W
Danzaburou
12,009
801
91
6
0
281,658
0
L
Apollo
10,130
675
64
4
0
247,196
0
W
Sylvanus
10,731
715
16
1
0
248,735
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role