Player Matchup

Pele
Pele
GuesserLion
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,407 Elo+
Solo
Bakasura
Bakasura
Kieko21
Bakasura
Level 159
God Stats
1W - 1L
1,658 SR
Queue Stats
218W - 195L
1,444 Elo+
Solo
Medusa
Medusa
STEALTHbryce04
Medusa
Level 143
God Stats
0W - 1L
1,223 SR
Queue Stats
34W - 47L
1,447 Elo+
Solo
Yemoja
Yemoja
StartledGoblin
Yemoja
Level 39
God Stats
2W - 2L
1,405 SR
Queue Stats
59W - 51L
1,544 Elo+
Solo
Skadi
Skadi
oriokie_rock
Skadi
Level 61
God Stats
3W - 6L
1,429 SR
Queue Stats
258W - 250L
1,554 Elo+
Solo
Team Averages
Level 85
1,443 SR
1,479 Elo+

VS

Team Averages
Level 118
1,438 SR
1,471 Elo+
Fenrir
Fenrir
 
Fenrir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Amiharan
Aphrodite
Level 148
God Stats
1W - 3L
1,440 SR
Queue Stats
91W - 109L
1,507 Elo+
Solo
Discordia
Discordia
Dr WhipSicle
Discordia
Level 128
God Stats
24W - 26L
1,480 SR
Queue Stats
712W - 702L
1,474 Elo+
Party 1
Neith
Neith
Rickyh56
Neith
Level 145
God Stats
4W - 3L
1,322 SR
Queue Stats
487W - 496L
1,482 Elo+
Party 1
Zeus
Zeus
V4nH3ls1ng
Zeus
Level 87
God Stats
4W - 0L
1,449 SR
Queue Stats
42W - 58L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
6,105
611
2,851
4,632
1,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
Kieko21
Bakasura
13
1 / 5 / 2
7,116
712
5,274
15,522
9,399
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 1
7,325
733
7,921
11,147
4,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 1
7,585
759
7,084
12,318
10,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 4 / 1
8,113
811
9,524
11,666
4,897
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 1 / 12
8,545
855
7,692
12,483
13,410
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Amiharan
Aphrodite
15
3 / 1 / 12
8,781
878
8,774
10,246
6,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
Dr WhipSicle
Discordia
14
6 / 3 / 12
8,937
894
14,170
9,632
4,314
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Rickyh56
Neith
16
5 / 1 / 12
9,098
910
9,513
9,516
5,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 13
8,779
878
10,728
6,255
3,024
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
81
6
Kills
20
20
Deaths
7
5
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
12
9
W
Aphrodite
Amiharan
Aphrodite
3
1
12
9
W
Discordia
Dr WhipSicle
Discordia
6
3
12
4
L
0
3
0
0
L
Bakasura
Kieko21
Bakasura
1
5
2
0.4
W
Neith
Rickyh56
Neith
5
1
12
11
L
1
5
1
0.3
L
1
3
1
0.5
W
3
1
13
9.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,654
Damage
50,877
55,285
Taken
48,132
31,073
Mitigated
32,265
16,475
Healing
25,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,692
1,421
885
1,548
12,483
13,410
0
1,789
10,500
0
10,850
W
Aphrodite
Amiharan
Aphrodite
8,774
880
8,466
6,207
10,246
6,342
1,173
1,664
8,502
29,303
0
W
Discordia
Dr WhipSicle
Discordia
14,170
335
668
2,228
9,632
4,314
2,001
1,451
8,181
21,344
0
L
2,851
189
0
337
4,632
1,693
0
2,354
2,278
0
5,618
L
Bakasura
Kieko21
Bakasura
5,274
4,253
1,062
4,820
15,522
9,399
487
8,641
6,881
0
5,787
W
Neith
Rickyh56
Neith
9,513
3,193
345
1,953
9,516
5,175
2,912
1,533
7,943
0
24,781
L
7,921
2,048
0
499
11,147
4,843
720
6,817
4,330
0
16,768
L
7,084
819
4,596
2,108
12,318
10,241
149
8,363
3,955
12,335
0
W
10,728
441
1,376
1,951
6,255
3,024
1,015
647
5,608
28,767
0
L
9,524
1,366
872
2,181
11,666
4,897
644
7,497
4,169
0
25,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,244
Gold Earned
44,140
80
Minions Killed
122
0
Camps Cleared
0
731,975
Distance Traveled
925,908
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,545
855
8
1
0
200,258
0
W
Aphrodite
8,781
878
36
4
0
191,177
0
W
Discordia
8,937
894
7
1
0
164,427
0
L
Pele
6,105
611
6
1
0
91,286
0
L
Bakasura
7,116
712
12
1
0
155,964
0
W
Neith
9,098
910
29
3
0
194,633
0
L
Medusa
7,325
733
13
1
0
162,006
0
L
Yemoja
7,585
759
8
1
0
158,901
0
W
Zeus
8,779
878
42
4
0
175,413
0
L
Skadi
8,113
811
41
4
0
163,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role