Player Matchup

Chaac
Chaac
Azothkylar
Chaac
Level 156
God Stats
2W - 7L
1,488 SR
Queue Stats
138W - 138L
1,521 Elo+
Party 1
Nox
Nox
CoachOFNicinator
Nox
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,684 Elo+
Solo
Hou Yi
Hou Yi
DrSaltyBanana
Hou Yi
Level 123
God Stats
2W - 3L
1,419 SR
Queue Stats
179W - 174L
1,542 Elo+
Party 1
Bacchus
Bacchus
FuRiaSBerserK
Bacchus
Level 185
God Stats
3W - 5L
1,527 SR
Queue Stats
447W - 439L
1,562 Elo+
Solo
Artio
Artio
Unique1011
Artio
Level 190
God Stats
0W - 2L
1,342 SR
Queue Stats
22W - 27L
1,482 Elo+
Solo
Team Averages
Level 138
1,455 SR
1,558 Elo+

VS

Team Averages
Level 145
1,482 SR
1,523 Elo+
Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
JoyKrx
Jormungandr
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 99L
1,557 Elo+
Solo
Anubis
Anubis
Nibil
Anubis
Level 107
God Stats
3W - 3L
1,431 SR
Queue Stats
346W - 344L
1,514 Elo+
Solo
The Morrigan
The Morrigan
Pika720
The Morrigan
Level 184
God Stats
5W - 6L
1,470 SR
Queue Stats
420W - 441L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
SkeIe--
Baron Samedi
Level 157
God Stats
4W - 2L
1,510 SR
Queue Stats
621W - 614L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 4 / 5
7,937
722
11,936
16,004
20,835
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 6 / 6
7,328
666
6,137
10,360
4,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 3
8,224
748
7,797
9,229
4,653
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
15
2 / 4 / 7
8,353
759
8,649
16,118
25,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
13
0 / 4 / 4
7,726
702
3,882
12,974
15,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
11 / 1 / 4
10,132
921
14,591
11,387
5,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
JoyKrx
Jormungandr
16
3 / 1 / 16
9,195
836
11,607
10,629
12,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Nibil
Anubis
15
1 / 3 / 11
8,426
766
9,068
7,943
5,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
Pika720
The Morrigan
15
3 / 2 / 12
9,054
823
7,948
5,519
2,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
SkeIe--
Baron Samedi
16
3 / 2 / 13
8,906
810
12,694
10,775
11,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
8
Kills
21
21
Deaths
9
25
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
11
1
4
13
L
Chaac
3
4
5
1.38
L
0
6
6
0.5
L
3
3
3
1.5
L
Bacchus
2
4
7
1.38
W
Jormungandr
JoyKrx
Jormungandr
3
1
16
11
W
Anubis
Nibil
Anubis
1
3
11
2.17
W
The Morrigan
Pika720
The Morrigan
3
2
12
4.5
W
Baron Samedi
SkeIe--
Baron Samedi
3
2
13
4.75
L
Artio
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,401
Damage
55,908
64,685
Taken
46,253
70,555
Mitigated
38,398
18,348
Healing
22,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
14,591
3,707
1,425
2,530
11,387
5,902
304
5,199
6,188
0
20,491
L
Chaac
11,936
756
1,022
4,654
16,004
20,835
0
9,837
6,167
0
28,400
L
6,137
365
758
1,360
10,360
4,670
0
6,331
4,029
22,730
0
L
7,797
4,016
0
1,282
9,229
4,653
0
6,562
2,667
0
24,086
L
Bacchus
8,649
311
631
4,036
16,118
25,361
0
9,240
6,878
18,801
0
W
Jormungandr
JoyKrx
Jormungandr
11,607
2,949
1,200
2,474
10,629
12,998
389
3,864
6,765
26,428
0
W
Anubis
Nibil
Anubis
9,068
571
826
1,918
7,943
5,439
128
4,421
3,522
15,126
0
W
The Morrigan
Pika720
The Morrigan
7,948
651
1,592
1,171
5,519
2,849
228
1,427
4,087
26,472
236
W
Baron Samedi
SkeIe--
Baron Samedi
12,694
1,157
4,758
4,423
10,775
11,210
240
3,752
7,023
18,258
0
L
Artio
3,882
246
2,000
2,605
12,974
15,036
0
9,111
3,863
7,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,568
Gold Earned
45,713
120
Minions Killed
122
0
Camps Cleared
0
1,048,542
Distance Traveled
1,023,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,132
921
15
1
0
241,389
0
L
Chaac
7,937
722
15
1
0
221,669
0
L
Nox
7,328
666
40
4
0
205,509
0
L
Hou Yi
8,224
748
37
3
0
192,213
0
L
Bacchus
8,353
759
17
2
0
212,865
0
W
Jormungandr
9,195
836
24
2
0
198,480
0
W
Anubis
8,426
766
17
2
0
191,887
0
W
The Morrigan
9,054
823
51
5
0
195,076
0
W
Baron Samedi
8,906
810
15
1
0
196,458
0
L
Artio
7,726
702
11
1
0
216,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role